11 lines
273 B
C#
11 lines
273 B
C#
using UnityEngine;
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public class ObjectDraggablePlaceholder : DraggablePlaceholder
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{
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[SerializeField]
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private GameObject _prefab;
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public override void Place()
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{
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var instance = Instantiate(_prefab, transform.position, Quaternion.identity);
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}
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} |