18 lines
393 B
C#
18 lines
393 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class TargetedProjectile : Projectile
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{
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private Vector2 _endPos;
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protected override void Start()
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{
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base.Start();
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_endPos = Target.Position;
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}
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public Vector2 EndPos { get => _endPos; set => _endPos = value; }
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public Entity Target { get => Origin.Enemy;}
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}
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