gather-and-defend/Assets/SkillTreePopUpManager.cs
2024-11-14 11:01:21 -05:00

31 lines
826 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using TMPro;
using UnityEngine;
using System;
public class SkillTreePopUpManager : MonoBehaviour
{
public int IDSkill;
public TextMeshProUGUI _confirmText;
public void PressedSkill(SkillTreeItem skillSelected){
IDSkill = skillSelected.SkillID;
_confirmText.text = "Êtes-vous sûr de vouloir selectionner " + skillSelected.DisplayName;
}
public void Validate()
{
Debug.Log(Archer.SkillArcher.FireArrow.GetHashCode());
PlayerPrefs.SetInt("Skill " + Archer.SkillArcher.FireArrow.GetHashCode(), 1);
gameObject.SetActive(false);
Debug.Log("Valider!");
}
public void OnRefuse(){
gameObject.SetActive(false);
Debug.Log("Refuser!");
}
}