Merge in CGD/gather-and-defend from origin/feature/CastleUnitImplementation to main * commit 'e36d43d69ab6aa1092511fbb237421785f3c25c7': - Fixed an issue where the castle arrow couldn't fire at enemies in an angle, and only straight forward; - Modified the castle's infos so that it fires only 4 arrows per intervals instead of 5. Implemented the basis for the castle unit, including having it shoot, the shooting range, and the upgrading logic. Implemented Castle data to the game. The only thing it's missing is the attack pattern.
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