2025-07-13 19:19:07 -04:00

23 lines
649 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Creeper : Opponent
{
[SerializeField]
private GameObject[] creeplings;
[SerializeField]
private float creeplingsSpawnRange = 2f;
public override void Death()
{
for (int i = 0; i < creeplings.Length; i++)
{
float randomX = Random.Range(0f, creeplingsSpawnRange) + transform.position.x;
Vector3 spawnPosition = new Vector3(randomX, transform.position.y, transform.position.z);
Instantiate(creeplings[i], spawnPosition, Quaternion.identity);
}
base.Death();
}
}