58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VictoryDefeat : MonoBehaviour
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{
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public List<Opponent> _opponents = new List<Opponent>();
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private bool _wavesEnd = false;
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public Canvas victoryCanvas;
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public Canvas defeatCanvas;
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void Start()
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{
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victoryCanvas.gameObject.SetActive(false);
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defeatCanvas.gameObject.SetActive(false);
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}
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void Update()
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{
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//J'estime que l'on gagne si les vagues sont finies et qu'il n'y a plus de monstres (à modifier dans le cas c'est pas ça)
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if(_wavesEnd && _opponents.Count == 0) {
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victoryCanvas.gameObject.SetActive(true);
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//win !
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}
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//J'estime que l'on perd si un des ennemis arrive derrière notre ligne de défense (à modifier dans le cas c'est pas ça)
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foreach (Opponent opponent in _opponents)
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{
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if (opponent.transform.position.x < -10.0f)
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{
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defeatCanvas.gameObject.SetActive(true);
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//lose :(
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}
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}
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}
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public List<Opponent> Opponents
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{
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get { return _opponents; }
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}
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public void AddOpponent(Opponent opponent)
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{
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_opponents.Add(opponent);
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}
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public void RemoveOpponent(Opponent opponent)
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{
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_opponents.Remove(opponent);
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}
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}
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