16 lines
482 B
C#
16 lines
482 B
C#
using UnityEngine;
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[CreateAssetMenu(menuName = "Gather And Defend/Upgradable Unit")]
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public class UnitUpgrade : ScriptableObject
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{
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[SerializeField]
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protected UnitCard _upgradeUnitCard;
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[SerializeField]
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protected GameObject _upgradePrefab;
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[SerializeField]
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protected Sprite _upgradeCardArt;
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public UnitCard UpgradeUnitCard => _upgradeUnitCard;
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public GameObject UpgradePrefab => _upgradePrefab;
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public Sprite UpgradeCardArt => _upgradeCardArt;
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} |