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Conjure/gather-and-defend
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gather-and-defend/Assets/Scripts/LevelEditor
History
craftwill af5dd22bc2 Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
..
Level.cs
Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
Level.cs.meta
some tidying up
2023-05-27 20:38:43 -04:00
LevelEditor.cs
tidied up + addressed issue with non-LevelTiles
2023-05-28 22:00:47 -04:00
LevelEditor.cs.meta
ranger les scripts du LevelEditor
2023-05-22 23:13:17 -04:00
TileData.cs
ranger les scripts du LevelEditor
2023-05-22 23:13:17 -04:00
TileData.cs.meta
ranger les scripts du LevelEditor
2023-05-22 23:13:17 -04:00
TilemapData.cs
make transition fool proof
2023-10-09 22:21:06 -04:00
TilemapData.cs.meta
ranger les scripts du LevelEditor
2023-05-22 23:13:17 -04:00
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