2024-09-28 18:44:46 -04:00

16 lines
482 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "Gather And Defend/Upgradable Unit")]
public class UnitUpgrade : ScriptableObject
{
[SerializeField]
protected UnitCard _upgradeUnitCard;
[SerializeField]
protected GameObject _upgradePrefab;
[SerializeField]
protected Sprite _upgradeCardArt;
public UnitCard UpgradeUnitCard => _upgradeUnitCard;
public GameObject UpgradePrefab => _upgradePrefab;
public Sprite UpgradeCardArt => _upgradeCardArt;
}