23 lines
649 B
C#
23 lines
649 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Creeper : Opponent
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{
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[SerializeField]
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private GameObject[] creeplings;
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[SerializeField]
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private float creeplingsSpawnRange = 2f;
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public override void Death()
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{
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for (int i = 0; i < creeplings.Length; i++)
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{
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float randomX = Random.Range(0f, creeplingsSpawnRange) + transform.position.x;
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Vector3 spawnPosition = new Vector3(randomX, transform.position.y, transform.position.z);
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Instantiate(creeplings[i], spawnPosition, Quaternion.identity);
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}
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base.Death();
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}
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}
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