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Conjure/gather-and-defend
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gather-and-defend/Assets/Scenes
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MaximilienBlanchardBizien1 6bdbbe60fb Création et implémentation des baies. Couramment, donne de la nourriture, mais pourra probablement donner des baies plus tard.
2023-11-01 16:29:44 -04:00
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Art.unity
Axeman, miner, entities scaling and projectile angled
2023-07-18 15:43:21 -04:00
Art.unity.meta
Axeman, miner, entities scaling and projectile angled
2023-07-18 15:43:21 -04:00
Game.unity
Création et implémentation des baies. Couramment, donne de la nourriture, mais pourra probablement donner des baies plus tard.
2023-11-01 16:29:44 -04:00
Game.unity.meta
make transition fool proof
2023-10-09 22:21:06 -04:00
LevelEditorScene.unity
make transition fool proof
2023-10-09 22:21:06 -04:00
LevelEditorScene.unity.meta
make transition fool proof
2023-10-09 22:21:06 -04:00
LevelSelect.unity
added some doc + some global configs
2023-10-01 21:50:12 -04:00
LevelSelect.unity.meta
Création de base pour l'interface de la selection de niveau.
2023-05-21 15:45:35 -04:00
LoadingScreen.unity
make transition fool proof
2023-10-09 22:21:06 -04:00
LoadingScreen.unity.meta
ajout de transition avant de loader le level
2023-10-01 21:48:35 -04:00
TestDragAndDrop.unity
retirer limite resources
2023-06-30 17:08:24 -04:00
TestDragAndDrop.unity.meta
test scene, render issues, collision issues
2023-06-08 23:51:45 -04:00
TestResource.unity
Merge commit
2023-06-25 16:17:55 -04:00
TestResource.unity.meta
Creation de ResourceManager, ResourceMaker et ResourceRemover
2023-05-14 16:28:24 -04:00
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