Adam Salah 2538023d8d dev/bolas (#11)
Reviewed-on: #11
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: Adam Salah <adam-hamid.salah-salah.1@ens.etsmtl.ca>
Co-committed-by: Adam Salah <adam-hamid.salah-salah.1@ens.etsmtl.ca>
2025-07-23 06:39:59 +00:00

29 lines
611 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Status : MonoBehaviour
{
private Entity entityLinked;
[SerializeField]
protected float _duration;
private void Start()
{
EntityLinked = GetComponent<Entity>();
}
private void Update()
{
// effect timer
_duration -= Time.deltaTime;
if ( _duration < 0 ) Unapply();
}
public abstract void Apply(float duration);
public abstract void Unapply();
public Entity EntityLinked { get => entityLinked; set => entityLinked = value; }
}