Logo
Explore Help
Register Sign In
Conjure/gather-and-defend
9
0
Fork 0
You've already forked gather-and-defend
Code Issues Pull Requests 1 Projects Wiki Activity
gather-and-defend/Assets/Editor
History
Ader Alisma 01 749d2c5643 Finished group spawn
Created Serializable class GroupList in WaveConfig.cs to contain multiple enemy types per group
2023-10-18 20:31:57 -04:00
..
DatabaseEditor.cs
Revert FetchDatabaseStatic because it prevents builds
2023-07-22 01:32:22 -04:00
DatabaseEditor.cs.meta
tidied up + addressed issue with non-LevelTiles
2023-05-28 22:00:47 -04:00
LevelEditorCustomInspector.cs
make transition fool proof
2023-10-09 22:21:06 -04:00
LevelEditorCustomInspector.cs.meta
ranger les scripts du LevelEditor
2023-05-22 23:13:17 -04:00
LevelManagerEditor.cs
finish integrating level selector
2023-07-23 20:16:44 -04:00
LevelManagerEditor.cs.meta
tidied up + addressed issue with non-LevelTiles
2023-05-28 22:00:47 -04:00
SceneDrawer.cs
ajout de transition avant de loader le level
2023-10-01 21:48:35 -04:00
SceneDrawer.cs.meta
ajout de transition avant de loader le level
2023-10-01 21:48:35 -04:00
WaveConfigCustomInspector.cs
Finished group spawn
2023-10-18 20:31:57 -04:00
WaveConfigCustomInspector.cs.meta
Ajout d'instructions pour la configuration de la vague d'ennemi
2023-07-22 14:21:44 -04:00
Powered by Gitea Version: 1.23.1 Page: 15ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API