Logo
Explore Help
Register Sign In
Conjure/gather-and-defend
9
0
Fork 0
You've already forked gather-and-defend
Code Issues Pull Requests 1 Projects Wiki Activity
gather-and-defend/Assets/Scripts/LevelManager
History
craftwill adf8ad313a Fix placing multiple units on the same tile
2025-02-16 19:17:44 -05:00
..
ILevelObject.cs
work on game scene + fix bugs
2023-07-11 15:52:43 -04:00
ILevelObject.cs.meta
tidy up level manager related scripts
2023-05-20 22:42:03 -04:00
LevelManager.cs
Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
LevelManager.cs.meta
tidied up + addressed issue with non-LevelTiles
2023-05-28 22:00:47 -04:00
LevelManagerScript.cs
Fix placing multiple units on the same tile
2025-02-16 19:17:44 -05:00
LevelManagerScript.cs.meta
finish to hijack update loop + serialization
2023-05-27 20:38:42 -04:00
LevelObject.cs
harvesters
2023-07-13 12:40:37 -04:00
LevelObject.cs.meta
some tidying up
2023-05-27 20:38:43 -04:00
LevelTile.cs
population mechanic with art
2023-10-29 19:12:32 -04:00
LevelTile.cs.meta
tweaks to LevelManager
2023-05-27 20:38:42 -04:00
Powered by Gitea Version: 1.23.1 Page: 19ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API