gather-and-defend/Assets/Tests/Playmode/TestLevelManager.cs
Felix Boucher d615b9abe4 level manager et une ferme
pas de moyen d'accéder et de gérer et d'accéder aux unités / props sur la map

- ajout d'un LevelManager qui contient tous les objet de niveau (ILevelObject)
- ajout d'un ResourceTile qui s'ajoute lui-même au level manager, et contient ses informations.

ResourceTile pas terminée puisque le genre de resource est dépendant du ResourceManager, pas encore contenu dans main.
2023-05-20 22:35:01 -04:00

55 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.Tilemaps;
public class TestLevelManager
{
private ResourceTile farm;
private Tilemap tilemap;
const int size = 25;
const int sqrt_size = 5;
[SetUp]
public void SetUp()
{
farm = ScriptableObject.CreateInstance<ResourceTile>();
farm.name = nameof(farm);
tilemap = new GameObject("Tilemap").AddComponent<Tilemap>();
for (int i = 0; i < size; i++)
{
var pos = new Vector3Int(i % sqrt_size, i / sqrt_size);
tilemap.SetTile(pos, farm);
}
}
[TearDown]
public void TearDown()
{
Object.Destroy(tilemap.gameObject);
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator TestLevelManagerWithEnumeratorPasses()
{
yield return null;
Assert.AreEqual(LevelManager.Instance.Count<ResourceTile.ResourceTileData>(), size, "there should be " + size + " tiles");
for (int i = 0; i < 25; i++)
{
var pos = new Vector3(i % sqrt_size, i / sqrt_size);
var tileExists = LevelManager.Instance.Has<ResourceTile.ResourceTileData>(t => Mathf.Approximately(Vector2.Distance(pos, t.Position), 0));
Assert.True(tileExists, "there should be a tile at position " + pos);
}
var newPos = new Vector3Int(-5, -5);
tilemap.SetTile(newPos, farm);
yield return null;
var newTileExists = LevelManager.Instance.Has<ResourceTile.ResourceTileData>(t => Mathf.Approximately(Vector3.Distance(t.Position, newPos), 0));
Assert.True(newTileExists, "new tile wasn't added to level manager");
}
}