Null check on current state drawGizmos
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@ -30,7 +30,7 @@ public class PlayerMovement : MonoBehaviour {
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SwitchState(newState);
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SwitchState(newState);
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}
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}
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void OnDrawGizmos() => currentState.OnDrawGizmos();
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void OnDrawGizmos() => currentState?.OnDrawGizmos();
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public void OnMove(InputAction.CallbackContext ctx) {
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public void OnMove(InputAction.CallbackContext ctx) {
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moveDirection = ctx.ReadValue<Vector2>();
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moveDirection = ctx.ReadValue<Vector2>();
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