Pull request #1: Jason
Merge in CEGJ/ludumdare50 from jason to dev * commit '4e91117d4bfe1d5b811a65b5fd008b715891f55a': Forgot to remove BaseState Pretty ok transition in out of safe zone Moved input action setup to PlayerInput component Quick normal to jumping transition + Camera Apply changes to Vampire prefab Actually use rigidbody2d Added quick joystick to move + scriptableobject
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commit
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Assets/Prefabs/Arena.prefab
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Assets/Prefabs/Arena.prefab
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@ -1,18 +1,181 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
#nullable enable
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
[RequireComponent(typeof(PlayerInput), typeof(Rigidbody2D))]
|
||||
public class PlayerMovement : MonoBehaviour {
|
||||
[SerializeField] PlayerStats playerStats;
|
||||
Rigidbody2D rb;
|
||||
|
||||
PlayerInput playerInput;
|
||||
Vector2 moveDirection;
|
||||
BaseState currentState = new ImmobileMovementState();
|
||||
SafeZone? safeZone;
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
bool lastJumpButton;
|
||||
|
||||
void Awake() {
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
}
|
||||
|
||||
void FixedUpdate() {
|
||||
if (currentState.FixedUpdateState(this) is {} newState)
|
||||
SwitchState(newState);
|
||||
}
|
||||
|
||||
void OnDrawGizmos() => currentState.OnDrawGizmos(this);
|
||||
|
||||
public void OnMove(InputAction.CallbackContext ctx) {
|
||||
moveDirection = ctx.ReadValue<Vector2>();
|
||||
if (moveDirection.sqrMagnitude > 1.0f)
|
||||
moveDirection.Normalize();
|
||||
}
|
||||
|
||||
public void OnJump(InputAction.CallbackContext ctx) {
|
||||
//feels pretty redundant ^^'
|
||||
bool newValue = ctx.ReadValueAsButton();
|
||||
bool wasJustPressed = !lastJumpButton && newValue;
|
||||
lastJumpButton = newValue;
|
||||
|
||||
if (!wasJustPressed)
|
||||
return;
|
||||
|
||||
if (safeZone == null)
|
||||
return;
|
||||
|
||||
if (safeZone.IsInSafeZone) {
|
||||
if (moveDirection.magnitude >= safeZone.stats.minJumpJoystickValue)
|
||||
SwitchState(new ExitSafeZoneMovementState(safeZone, moveDirection));
|
||||
} else //TODO if (AngleBetween(moveDirection, toSafeZone) < 90)
|
||||
SwitchState(new EnterSafeZoneMovementState(safeZone));
|
||||
}
|
||||
|
||||
void SwitchState(BaseState newState) {
|
||||
currentState.LeaveState(this);
|
||||
currentState = newState;
|
||||
newState.EnterState(this);
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other) {
|
||||
if (other.GetComponent<SafeZone>() is {} triggeredSafeZone)
|
||||
safeZone = triggeredSafeZone;
|
||||
}
|
||||
|
||||
//Probably should remove, mostly for ImmobileState's draw gizmos
|
||||
void OnTriggerStay2D(Collider2D other) {
|
||||
if (other.GetComponent<SafeZone>() is {} triggeredSafeZone)
|
||||
safeZone = triggeredSafeZone;
|
||||
}
|
||||
|
||||
void OnTriggerExit2D(Collider2D other) {
|
||||
if (other.GetComponent<SafeZone>() is {})
|
||||
safeZone = null;
|
||||
}
|
||||
|
||||
class BaseState {
|
||||
public virtual void EnterState(PlayerMovement playerMovement) {}
|
||||
|
||||
public virtual void LeaveState(PlayerMovement playerMovement) {}
|
||||
|
||||
public virtual BaseState? UpdateState(PlayerMovement playerMovement) => null;
|
||||
|
||||
public virtual BaseState? FixedUpdateState(PlayerMovement playerMovement) => null;
|
||||
|
||||
public virtual void OnDrawGizmos(PlayerMovement playerMovement) {}
|
||||
}
|
||||
|
||||
class NormalMovementState : BaseState {
|
||||
public override BaseState? FixedUpdateState(PlayerMovement playerMovement) {
|
||||
playerMovement.rb.velocity = (Vector3)playerMovement.moveDirection * playerMovement.playerStats.movementSpeed;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
class JumpingMovementState : BaseState {
|
||||
readonly float duration;
|
||||
readonly Vector3 target;
|
||||
|
||||
Vector3 startPosition;
|
||||
float startTime;
|
||||
|
||||
public JumpingMovementState(float duration, Vector3 target) {
|
||||
this.duration = duration;
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
public override void EnterState(PlayerMovement playerMovement) {
|
||||
startPosition = playerMovement.transform.position;
|
||||
startTime = Time.time;
|
||||
|
||||
playerMovement.rb.velocity = Vector2.zero;
|
||||
}
|
||||
|
||||
public override BaseState? FixedUpdateState(PlayerMovement playerMovement) {
|
||||
float currentTime = Time.time - startTime;
|
||||
if (currentTime >= duration)
|
||||
return Transition();
|
||||
|
||||
playerMovement.rb.MovePosition(Vector3.Lerp(
|
||||
startPosition,
|
||||
target,
|
||||
CubicEaseOut(currentTime / duration)
|
||||
));
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected virtual BaseState Transition() => new NormalMovementState();
|
||||
|
||||
static float CubicEaseOut(float t) => 1 - Mathf.Pow(1 - t, 3);
|
||||
}
|
||||
|
||||
class EnterSafeZoneMovementState : JumpingMovementState {
|
||||
readonly SafeZone safeZone;
|
||||
public EnterSafeZoneMovementState(SafeZone safeZone) : base(safeZone.stats.jumpDuration, safeZone.transform.position) {
|
||||
this.safeZone = safeZone;
|
||||
}
|
||||
|
||||
public override void EnterState(PlayerMovement playerMovement) {
|
||||
base.EnterState(playerMovement);
|
||||
|
||||
safeZone.EnterSafeZone();
|
||||
playerMovement.rb.velocity = Vector2.zero;
|
||||
}
|
||||
|
||||
protected override BaseState Transition() => new ImmobileMovementState();
|
||||
}
|
||||
|
||||
class ExitSafeZoneMovementState : JumpingMovementState {
|
||||
readonly SafeZone safeZone;
|
||||
public ExitSafeZoneMovementState(SafeZone safeZone, Vector2 direction) : base(safeZone.stats.jumpDuration, safeZone.GetOutsidePosition(direction)) {
|
||||
this.safeZone = safeZone;
|
||||
}
|
||||
|
||||
public override void LeaveState(PlayerMovement playerMovement) {
|
||||
base.EnterState(playerMovement);
|
||||
|
||||
safeZone.ExitSafeZone();
|
||||
playerMovement.rb.velocity = Vector2.zero;
|
||||
}
|
||||
}
|
||||
|
||||
class ImmobileMovementState : BaseState {
|
||||
#if UNITY_EDITOR
|
||||
public override void OnDrawGizmos(PlayerMovement playerMovement) {
|
||||
if (playerMovement.safeZone is null)
|
||||
return;
|
||||
|
||||
Vector3 dropPosition = playerMovement.safeZone.GetOutsidePosition(playerMovement.moveDirection);
|
||||
bool canJump = playerMovement.moveDirection.magnitude >= playerMovement.safeZone.stats.minJumpJoystickValue;
|
||||
Gizmos.color = canJump ? Color.green : Color.red;
|
||||
Gizmos.DrawLine(playerMovement.transform.position, dropPosition);
|
||||
if (canJump)
|
||||
Gizmos.DrawSphere(dropPosition, .5f);
|
||||
else
|
||||
Gizmos.DrawWireSphere(dropPosition, .5f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
7
Assets/Scripts/PlayerStats.cs
Normal file
7
Assets/Scripts/PlayerStats.cs
Normal file
@ -0,0 +1,7 @@
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu]
|
||||
public class PlayerStats : ScriptableObject {
|
||||
public float movementSpeed = 3f;
|
||||
public float suckSpeed = 1f;
|
||||
}
|
||||
3
Assets/Scripts/PlayerStats.cs.meta
Normal file
3
Assets/Scripts/PlayerStats.cs.meta
Normal file
@ -0,0 +1,3 @@
|
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guid: 5a9c2f4541a74e86afc424d568e0f629
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|
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15
Assets/Scripts/Safe Zone Stats.asset
Normal file
15
Assets/Scripts/Safe Zone Stats.asset
Normal file
@ -0,0 +1,15 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_EditorClassIdentifier:
|
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jumpDuration: 1.2
|
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8
Assets/Scripts/Safe Zone Stats.asset.meta
Normal file
8
Assets/Scripts/Safe Zone Stats.asset.meta
Normal file
@ -0,0 +1,8 @@
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21
Assets/Scripts/SafeZone.cs
Normal file
21
Assets/Scripts/SafeZone.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class SafeZone : MonoBehaviour {
|
||||
public SafeZoneStats stats;
|
||||
[SerializeField] CircleCollider2D moatCollider;
|
||||
public bool IsInSafeZone { get; private set; } = true;
|
||||
|
||||
public void EnterSafeZone() {
|
||||
moatCollider.enabled = false;
|
||||
IsInSafeZone = true;
|
||||
}
|
||||
|
||||
public void ExitSafeZone() {
|
||||
moatCollider.enabled = true;
|
||||
IsInSafeZone = false;
|
||||
}
|
||||
|
||||
public Vector3 GetOutsidePosition(Vector2 direction) {
|
||||
return transform.position + (moatCollider.radius + stats.jumpOffset) * (Vector3)direction;
|
||||
}
|
||||
}
|
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11
Assets/Scripts/SafeZone.cs.meta
Normal file
11
Assets/Scripts/SafeZone.cs.meta
Normal file
@ -0,0 +1,11 @@
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11
Assets/Scripts/SafeZoneStats.cs
Normal file
11
Assets/Scripts/SafeZoneStats.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu]
|
||||
public class SafeZoneStats : ScriptableObject {
|
||||
[SerializeField] [Min(0f)]
|
||||
public float jumpDuration = 1.2f;
|
||||
[SerializeField] [Range(0f, 1f)]
|
||||
public float minJumpJoystickValue = 0.5f;
|
||||
[SerializeField] [Min(0f)]
|
||||
public float jumpOffset = 1f;
|
||||
}
|
||||
3
Assets/Scripts/SafeZoneStats.cs.meta
Normal file
3
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Normal file
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11
Assets/Zero Friction.physicsMaterial2D
Normal file
11
Assets/Zero Friction.physicsMaterial2D
Normal file
@ -0,0 +1,11 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!62 &6200000
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m_PrefabAsset: {fileID: 0}
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m_Name: Zero Friction
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friction: 0
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bounciness: 0
|
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8
Assets/Zero Friction.physicsMaterial2D.meta
Normal file
8
Assets/Zero Friction.physicsMaterial2D.meta
Normal file
@ -0,0 +1,8 @@
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Loading…
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Reference in New Issue
Block a user