Fixed minion cooldown starting half way in build
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@ -33,6 +33,7 @@ public class MinionThrower : MonoBehaviour {
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foreach (Entity minion in minionPrefabs) {
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minionBar.AddMinionType(minion);
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}
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minionBar.UpdateReload(0f);
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}
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void FixedUpdate() {
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@ -16,10 +16,6 @@ public class MinionBar : MonoBehaviour {
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minionIcons = new List<MinionIcon>();
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}
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void Start() {
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UpdateReload(0f);
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}
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public void ChangeSelectedIcon(InputAction.CallbackContext context) {
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float floatDelta = context.ReadValue<float>();
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