Add minion icon on selector bar
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@ -114,7 +114,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_Color: {r: 0, g: 0, b: 0, a: 0.5019608}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -158,7 +158,7 @@ RectTransform:
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m_GameObject: {fileID: 1979632679604795357}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_Children: []
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m_Father: {fileID: 1979632678310270258}
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m_RootOrder: 1
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@ -166,7 +166,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -20, y: -20}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1979632679604795352
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CanvasRenderer:
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@ -41,9 +41,11 @@ public class MinionBar : MonoBehaviour {
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public void AddMinionType(Entity newMinionPrefab) {
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minionTypes.Add(newMinionPrefab);
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MinionIcon newIcon = Instantiate(minionIconPrefab, transform).GetComponent<MinionIcon>();
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MinionIcon newIcon = Instantiate(minionIconPrefab, transform)
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.GetComponent<MinionIcon>();
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minionIcons.Add(newIcon);
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// minionIcons[i].icon = minionTypes.icon; // TODO
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newIcon.icon.sprite = newMinionPrefab.renderer.sprite;
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newIcon.icon.preserveAspect = true;
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newIcon.indexInMinionList = minionIcons.Count;
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if (currentIndex == minionIcons.Count - 1) {
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newIcon.Select();
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