Add minion icon on selector bar

This commit is contained in:
Jason Durand 01 2022-04-03 15:19:45 -04:00
parent 417bcd9485
commit e470d5e918
2 changed files with 7 additions and 5 deletions

View File

@ -114,7 +114,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1}
m_Color: {r: 0, g: 0, b: 0, a: 0.5019608}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@ -158,7 +158,7 @@ RectTransform:
m_GameObject: {fileID: 1979632679604795357}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_Children: []
m_Father: {fileID: 1979632678310270258}
m_RootOrder: 1
@ -166,7 +166,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -20, y: -20}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1979632679604795352
CanvasRenderer:

View File

@ -41,9 +41,11 @@ public class MinionBar : MonoBehaviour {
public void AddMinionType(Entity newMinionPrefab) {
minionTypes.Add(newMinionPrefab);
MinionIcon newIcon = Instantiate(minionIconPrefab, transform).GetComponent<MinionIcon>();
MinionIcon newIcon = Instantiate(minionIconPrefab, transform)
.GetComponent<MinionIcon>();
minionIcons.Add(newIcon);
// minionIcons[i].icon = minionTypes.icon; // TODO
newIcon.icon.sprite = newMinionPrefab.renderer.sprite;
newIcon.icon.preserveAspect = true;
newIcon.indexInMinionList = minionIcons.Count;
if (currentIndex == minionIcons.Count - 1) {
newIcon.Select();