offset spawning of gladiator to avoid stacking
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@ -45,7 +45,9 @@ public class Arena : MonoBehaviour {
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var gladiator = Instantiate(entityPrefab, gladiatorParent).GetComponent<Gladiator>();
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var gladiator = Instantiate(entityPrefab, gladiatorParent).GetComponent<Gladiator>();
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gladiator.arena = this;
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gladiator.arena = this;
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gladiator.transform.position = spawners[spawnerIndex].position;
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float randFloat = Random.Range(0.1f, 0.5f);
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Vector2 offset = new Vector2(randFloat, randFloat);
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gladiator.transform.position = spawners[spawnerIndex].position + offset;
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gladiator.direction = spawners[spawnerIndex].direction;
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gladiator.direction = spawners[spawnerIndex].direction;
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gladiator.gameFlowManager = gameFlowManager;
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gladiator.gameFlowManager = gameFlowManager;
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}
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}
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