Yann Dupont 01
a4876b4c5e
Blood suck particles
2022-04-02 16:14:15 -04:00
Yann Dupont 01
1b51d18790
Merge dev
2022-04-02 15:46:43 -04:00
Soulaha Balde
7bf70e3356
Merge branch 'Soulaha' into dev
2022-04-02 15:28:26 -04:00
Yann Dupont 01
8da172f91a
Entities health bars
2022-04-02 15:23:48 -04:00
Yann Dupont 01
67fc4da188
Suck gain health
2022-04-02 15:14:48 -04:00
Soulaha Balde
d1016df8bf
Change minion to Entity
2022-04-02 15:12:15 -04:00
Yann Dupont 01
3afa90df38
Highlight halo
2022-04-02 15:00:06 -04:00
Yann Dupont 01
9d5121c1a4
Highlight halo
2022-04-02 14:59:08 -04:00
Soulaha Balde
e4a304fdba
Gladiator roam when vamp is safe and no monster
2022-04-02 14:41:47 -04:00
Soulaha Balde
bdd20faaa8
Entity when target is dead, start roaming
2022-04-02 14:02:27 -04:00
Yann Dupont 01
63cd2600e1
Merge dev
2022-04-02 13:58:19 -04:00
Yann Dupont 01
afbd15217a
Merge dev
2022-04-02 13:52:10 -04:00
Jason Durand 01
ddccbf21a9
Pull request #5 : Jason
...
Merge in CEGJ/ludumdare50 from jason to dev
* commit 'd8289dce3f31a83e05a5c2ddb5cf9ea0823557c0':
Reset blood loss to 3
Basic play replay game loop
Lose blood overtime and switch to Dead state
2022-04-02 17:50:29 +00:00
Jason Durand 01
d8289dce3f
Reset blood loss to 3
2022-04-02 13:48:45 -04:00
Jason Durand 01
f3e2a3b3d8
Merge remote-tracking branch 'origin/dev' into jason
2022-04-02 13:47:15 -04:00
Jason Durand 01
f9ae46b504
Basic play replay game loop
2022-04-02 13:46:27 -04:00
Jason Durand 01
172345c2ad
Lose blood overtime and switch to Dead state
2022-04-02 13:22:38 -04:00
Soulaha Balde
0fa714cda9
Entity choose target, attack then stop if they die
2022-04-02 13:13:59 -04:00
Yann Dupont 01
6676819bbe
Merge dev
2022-04-02 13:11:47 -04:00
Jason Durand 01
64b5704d34
Pull request #4 : Jason
...
Merge in CEGJ/ludumdare50 from jason to dev
* commit 'bd5efcb31a1335a9f65b63f37e5ae47b74ee7e0c':
Fixed exiting safe zone before game starts
Forgot to resolve deltaTime to Time.fixedDeltaTime
2022-04-02 17:07:55 +00:00
Jason Durand 01
bd5efcb31a
Fixed exiting safe zone before game starts
2022-04-02 13:06:36 -04:00
Jason Durand 01
87ef184ec7
Forgot to resolve deltaTime to Time.fixedDeltaTime
2022-04-02 13:03:35 -04:00
Jason Durand 01
5c4be70437
Pull request #3 : Jason
...
Merge in CEGJ/ludumdare50 from jason to dev
* commit '1112e06d471ef8a67c209a2bfa28b0ef34d5e781':
Added Press Start to start (without prompt though)
Added rough paused state
Added Entity.beingPushed() state without actually using it
Added NaughtyAttributes
2022-04-02 16:57:25 +00:00
Jason Durand 01
1112e06d47
Merge remote-tracking branch 'origin/dev' into jason
...
# Conflicts:
# Assets/Scripts/Entity.cs
2022-04-02 12:54:54 -04:00
Jason Durand 01
c6b9e5da93
Added Press Start to start (without prompt though)
2022-04-02 12:51:53 -04:00
Yann Dupont 01
2284280d01
Blood tokens
2022-04-02 12:34:07 -04:00
Soulaha Balde
95e4388610
WIP base of AIEntity
2022-04-02 12:31:24 -04:00
Jason Durand 01
027c287a43
Merge remote-tracking branch 'origin/dev' into jason
...
# Conflicts:
# Assets/Scripts/PlayerMovement.cs
2022-04-02 12:26:45 -04:00
Yann Dupont 01
24d739af4a
Merge branch 'dev' into yann
2022-04-02 12:25:40 -04:00
Yann Dupont 01
0db69eab59
Blood sucking start
2022-04-02 12:25:09 -04:00
Jason Durand 01
7ac89eb72f
Added rough paused state
2022-04-02 12:05:08 -04:00
Yann Dupont 01
755e6f4f0b
Camera switch when in safe zone
2022-04-02 11:04:11 -04:00
Jason Durand 01
fe334f8d15
Added Entity.beingPushed() state without actually using it
2022-04-02 11:02:29 -04:00
Jason Durand 01
54c1a142e4
Merge remote-tracking branch 'origin/dev' into jason
2022-04-02 10:58:07 -04:00
Soulaha Balde
41e7ddfd48
Null check on current state drawGizmos
2022-04-02 10:47:46 -04:00
Soulaha Balde
d0d51a82f1
Extracted baseState to its own file
2022-04-02 10:44:40 -04:00
Jason Durand 01
fbae06233e
Added NaughtyAttributes
2022-04-02 10:44:39 -04:00
Yann Dupont 01
310c4ce85f
Minion throw health cost and reload time
2022-04-02 10:35:52 -04:00
Yann Dupont 01
62bdfa65ab
throw minions
2022-04-02 10:06:38 -04:00
Soulaha Balde
7af161f29d
Only attack if target is not null
2022-04-02 10:01:52 -04:00
Yann Dupont 01
f1d104d7cd
Merge branch 'dev' into yann
2022-04-02 09:14:11 -04:00
Jason Durand 01
e50546b061
Pull request #2 : Jason
...
Merge in CEGJ/ludumdare50 from jason to dev
* commit '0d33a6b3c66512af2e25b538c4b7b541332a75f5':
Lowered monster speed
Use rigidbodies to move Entities
Toggle player rigidbody on safe zone instead of zone's collider
Using AnimationCurve instead of cubic ease out for jump
Quickly integrated health bar
Unzoomed camera
Added basic monster spawners
Fixed safezone collider enabled by default + Added empty Arena component
Added UI Canvas to SampleScene + Added Arena sorting layer
Moved Camera/Lights to SampleScene via prefab
2022-04-02 10:06:53 +00:00
Jason Durand 01
0d33a6b3c6
Lowered monster speed
2022-04-02 06:05:38 -04:00
Jason Durand 01
9484c6d2fb
Use rigidbodies to move Entities
2022-04-02 05:55:33 -04:00
Jason Durand 01
0fa139faca
Toggle player rigidbody on safe zone instead of zone's collider
2022-04-02 05:38:55 -04:00
Jason Durand 01
b275bcc1db
Using AnimationCurve instead of cubic ease out for jump
2022-04-02 05:26:04 -04:00
Jason Durand 01
74eb85dad5
Quickly integrated health bar
2022-04-02 05:12:27 -04:00
Jason Durand 01
6343c83a4e
Unzoomed camera
2022-04-02 04:50:55 -04:00
Jason Durand 01
c8649ed6f9
Added basic monster spawners
2022-04-02 04:45:21 -04:00
Jason Durand 01
761d6876cc
Fixed safezone collider enabled by default + Added empty Arena component
2022-04-02 04:16:36 -04:00