Jason Durand 01
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f9ae46b504
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Basic play replay game loop
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2022-04-02 13:46:27 -04:00 |
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Jason Durand 01
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172345c2ad
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Lose blood overtime and switch to Dead state
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2022-04-02 13:22:38 -04:00 |
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Jason Durand 01
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bd5efcb31a
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Fixed exiting safe zone before game starts
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2022-04-02 13:06:36 -04:00 |
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Jason Durand 01
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87ef184ec7
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Forgot to resolve deltaTime to Time.fixedDeltaTime
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2022-04-02 13:03:35 -04:00 |
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Jason Durand 01
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1112e06d47
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Merge remote-tracking branch 'origin/dev' into jason
# Conflicts:
# Assets/Scripts/Entity.cs
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2022-04-02 12:54:54 -04:00 |
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Jason Durand 01
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c6b9e5da93
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Added Press Start to start (without prompt though)
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2022-04-02 12:51:53 -04:00 |
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Soulaha Balde
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95e4388610
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WIP base of AIEntity
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2022-04-02 12:31:24 -04:00 |
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Jason Durand 01
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027c287a43
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Merge remote-tracking branch 'origin/dev' into jason
# Conflicts:
# Assets/Scripts/PlayerMovement.cs
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2022-04-02 12:26:45 -04:00 |
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Jason Durand 01
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7ac89eb72f
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Added rough paused state
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2022-04-02 12:05:08 -04:00 |
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Jason Durand 01
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fe334f8d15
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Added Entity.beingPushed() state without actually using it
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2022-04-02 11:02:29 -04:00 |
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Soulaha Balde
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41e7ddfd48
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Null check on current state drawGizmos
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2022-04-02 10:47:46 -04:00 |
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Soulaha Balde
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d0d51a82f1
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Extracted baseState to its own file
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2022-04-02 10:44:40 -04:00 |
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Jason Durand 01
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fbae06233e
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Added NaughtyAttributes
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2022-04-02 10:44:39 -04:00 |
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Soulaha Balde
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7af161f29d
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Only attack if target is not null
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2022-04-02 10:01:52 -04:00 |
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Jason Durand 01
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9484c6d2fb
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Use rigidbodies to move Entities
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2022-04-02 05:55:33 -04:00 |
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Jason Durand 01
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0fa139faca
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Toggle player rigidbody on safe zone instead of zone's collider
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2022-04-02 05:38:55 -04:00 |
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Jason Durand 01
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b275bcc1db
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Using AnimationCurve instead of cubic ease out for jump
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2022-04-02 05:26:04 -04:00 |
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Jason Durand 01
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74eb85dad5
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Quickly integrated health bar
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2022-04-02 05:12:27 -04:00 |
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Jason Durand 01
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c8649ed6f9
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Added basic monster spawners
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2022-04-02 04:45:21 -04:00 |
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Jason Durand 01
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761d6876cc
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Fixed safezone collider enabled by default + Added empty Arena component
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2022-04-02 04:16:36 -04:00 |
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Jason Durand 01
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4e91117d4b
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Forgot to remove BaseState
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2022-04-02 03:45:01 -04:00 |
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Jason Durand 01
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c96de9dabd
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Merge branch 'dev' of https://bitbucket.clubconjure.com/scm/cegj/ludumdare50 into jason
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2022-04-02 03:42:19 -04:00 |
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Jason Durand 01
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35b28e65b4
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Pretty ok transition in out of safe zone
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2022-04-02 03:35:56 -04:00 |
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Soulaha Balde
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5dc00cf751
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Merge branch 'dev' of https://bitbucket.clubconjure.com/scm/cegj/ludumdare50 into dev
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2022-04-02 01:33:28 -04:00 |
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Soulaha Balde
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fd74f48350
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Entity can damage another with periodic attacks
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2022-04-02 01:29:49 -04:00 |
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Jason Durand 01
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10f36045f8
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Merge remote-tracking branch 'origin/dev' into jason
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2022-04-02 01:15:56 -04:00 |
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Jason Durand 01
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c6c92a6e5e
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Quick normal to jumping transition + Camera
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2022-04-02 01:12:35 -04:00 |
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Soulaha Balde
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10e9fc074b
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Basic entities move into atk range to target
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2022-04-02 00:30:13 -04:00 |
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Yann Dupont 01
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8794d913bf
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Health bar
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2022-04-02 00:15:10 -04:00 |
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Yann Dupont 01
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606b349c92
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Minion bar cont'd
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2022-04-01 23:52:36 -04:00 |
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Jason Durand 01
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a197f5f5e6
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Actually use rigidbody2d
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2022-04-01 23:50:33 -04:00 |
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Jason Durand 01
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1e1f4b29f0
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Merge branch 'dev' into jason
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2022-04-01 23:36:13 -04:00 |
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Jason Durand 01
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edea89cc59
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Added quick joystick to move + scriptableobject
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2022-04-01 23:35:34 -04:00 |
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Yann Dupont 01
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74bf8b0ae8
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Merge branch 'yann' into dev
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2022-04-01 23:28:38 -04:00 |
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Yann Dupont 01
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310af5b5c3
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Minion bar start
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2022-04-01 23:21:49 -04:00 |
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Jason Durand 01
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18cf3b7870
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Added player prefab + Input map
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2022-04-01 22:56:38 -04:00 |
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