added the metadata and the connector with the gamepad
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
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Shader "Custom/Conjure/ScrollingTexture"
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{
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Properties
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{
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_MainTex ("Sprite Texture", 2D) = "white" {}
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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SubShader
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{
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{
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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}
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Cull Off
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Blend SrcAlpha OneMinusSrcAlpha
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ColorMask [_ColorMask]
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Pass
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{
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Name "Default"
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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|
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|
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|
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
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|
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struct appdata_t
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|
{
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|
float4 vertex : POSITION;
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|
float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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|
UNITY_VERTEX_INPUT_INSTANCE_ID
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|
};
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|
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|
struct v2f
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|
{
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float4 vertex : SV_POSITION;
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|
fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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float4 worldPosition : TEXCOORD1;
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|
UNITY_VERTEX_OUTPUT_STEREO
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|
};
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sampler2D _MainTex;
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|
fixed4 _Color;
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fixed4 _TextureSampleAdd;
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|
float4 _ClipRect;
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|
float4 _MainTex_ST;
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|
float _ScrollXSpeed;
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|
float _ScrollYSpeed;
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|
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|
v2f vert(appdata_t v)
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|
{
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|
v2f OUT;
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|
UNITY_SETUP_INSTANCE_ID(v);
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|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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|
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|
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|
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|
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|
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|
OUT.color = v.color * _Color;
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|
return OUT;
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|
}
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|
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|
fixed4 frag(v2f IN) : SV_Target
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|
{
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|
float time = _Time.y;
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|
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|
float scrollX = time * _ScrollXSpeed;
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|
float scrollY = time * _ScrollYSpeed;
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|
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|
float2 uv = IN.texcoord + float2(scrollX, scrollY);
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|
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|
half4 color = (tex2D(_MainTex, uv) + _TextureSampleAdd) * IN.color;
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|
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|
#ifdef UNITY_UI_CLIP_RECT
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|
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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|
#endif
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|
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|
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|
clip (color.a - 0.001);
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|
#endif
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|
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|
return color;
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|
}
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ENDCG
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|
}
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BIN
Assets/ConjureOS/Objects/ConjureArcadeMenu/Supreme.TTF
(Stored with Git LFS)
Normal file
BIN
Assets/ConjureOS/Objects/ConjureArcadeMenu/Supreme.TTF
(Stored with Git LFS)
Normal file
Binary file not shown.
21
Assets/ConjureOS/Objects/ConjureArcadeMenu/Supreme.TTF.meta
Normal file
21
Assets/ConjureOS/Objects/ConjureArcadeMenu/Supreme.TTF.meta
Normal file
@ -0,0 +1,21 @@
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|
characterPadding: 1
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|
includeFontData: 1
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|
fontNames:
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|
- Supreme
|
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|
fallbackFontReferences: []
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|
customCharacters:
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|
fontRenderingMode: 0
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8
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Normal file
8
Assets/ConjureOS/Resources.meta
Normal file
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|
fileFormatVersion: 2
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guid: 3f0082b8215cbea4285c545c2edf51f1
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Normal file
8
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Normal file
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assetBundleVariant:
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15
Assets/ConjureOS/Resources/Conjure/ConjureResources.asset
Normal file
15
Assets/ConjureOS/Resources/Conjure/ConjureResources.asset
Normal file
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|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: e02ea37123864fcdabacc23e4dd5fa0f, type: 3}
|
||||||
|
m_Name: ConjureResources
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
conjureMenuPrefab: {fileID: 7800462447614134611, guid: 330df77eacd35a94d87981a520d2c97e, type: 3}
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cd81fa050eb3bb8408d42864c3aa1898
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,15 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ConjureOS.ArcadeMenu
|
||||||
|
{
|
||||||
|
public class ConjureArcadeExitButton : ConjureArcadeMenuButton
|
||||||
|
{
|
||||||
|
public override void Execute()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
|
#endif
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ee7248b59806412eae91e89a093977eb
|
||||||
|
timeCreated: 1699483308
|
||||||
@ -0,0 +1,12 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ConjureOS.ArcadeMenu
|
||||||
|
{
|
||||||
|
public class ConjureArcadeLeaderboardButton : ConjureArcadeMenuButton
|
||||||
|
{
|
||||||
|
public override void Execute()
|
||||||
|
{
|
||||||
|
Debug.Log("Open leaderboard for this game - This is not yet implemented");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f7b1883c6e3462f8f6f2f7403cab454
|
||||||
|
timeCreated: 1699483256
|
||||||
@ -1,93 +1,255 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using ConjureOS.Input;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace ConjureOS.ArcadeMenu
|
namespace ConjureOS.ArcadeMenu
|
||||||
{
|
{
|
||||||
|
[RequireComponent(typeof(Animator))]
|
||||||
public class ConjureArcadeMenu : MonoBehaviour
|
public class ConjureArcadeMenu : MonoBehaviour
|
||||||
{
|
{
|
||||||
public event Action OnOpen;
|
public static event Action OnOpen;
|
||||||
|
public static event Action OnClose;
|
||||||
|
public static event Action<bool> OnStatusChanged;
|
||||||
|
|
||||||
|
private static ConjureArcadeMenu Instance { get; set; }
|
||||||
|
public static bool HasInstance => (bool) Instance;
|
||||||
|
|
||||||
|
private bool isOpened;
|
||||||
|
|
||||||
|
public static bool IsOpened => HasInstance && Instance.IsOpenedOnInstance;
|
||||||
|
|
||||||
|
private bool IsOpenedOnInstance
|
||||||
|
{
|
||||||
|
get => isOpened;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value != isOpened)
|
||||||
|
{
|
||||||
|
if (value)
|
||||||
|
{
|
||||||
|
OnOpen?.Invoke();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
OnClose?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
OnStatusChanged?.Invoke(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
isOpened = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private ConjureArcadeMenuButton SelectedButton
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (currentSelectedButtonIndex < 0 || currentSelectedButtonIndex >= menuButtons.Count)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return menuButtons[currentSelectedButtonIndex];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private string homeButton = "Home";
|
private List<ConjureArcadeMenuButton> menuButtons;
|
||||||
#endif
|
|
||||||
|
|
||||||
public bool IsOpened { get; private set; } = false;
|
[SerializeField]
|
||||||
|
private ConjureArcadeMenuButton firstMenuButton;
|
||||||
|
|
||||||
private void Start()
|
private bool IsAnimatingOpen => openAnimationCoroutine != null;
|
||||||
{
|
private bool IsAnimatingClose => closeAnimationCoroutine != null;
|
||||||
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
private Coroutine openAnimationCoroutine;
|
||||||
if (!IsButtonAvailable(homeButton))
|
private Coroutine closeAnimationCoroutine;
|
||||||
{
|
|
||||||
Debug.LogWarning(
|
|
||||||
$"ConjureOS: {nameof(homeButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{homeButton}' is not set up). " +
|
|
||||||
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
private Animator animator;
|
||||||
private bool IsButtonAvailable(string buttonName)
|
|
||||||
|
private int currentSelectedButtonIndex = -1;
|
||||||
|
|
||||||
|
public static void Open()
|
||||||
{
|
{
|
||||||
try
|
if (HasInstance)
|
||||||
{
|
{
|
||||||
UnityEngine.Input.GetButton(buttonName);
|
Instance.OpenOnInstance();
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (ArgumentException)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool WasButtonPressedThisFrame(string buttonName)
|
public static void Close()
|
||||||
{
|
{
|
||||||
try
|
if (HasInstance)
|
||||||
{
|
{
|
||||||
return UnityEngine.Input.GetButtonDown(buttonName);
|
Instance.CloseOnInstance();
|
||||||
}
|
}
|
||||||
catch (ArgumentException)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
#if ENABLE_INPUT_SYSTEM
|
|
||||||
foreach (ConjureArcadeController arcadeController in ConjureArcadeController.allControllers)
|
|
||||||
{
|
|
||||||
if (arcadeController.home.wasPressedThisFrame)
|
|
||||||
{
|
|
||||||
OpenArcadeMenu();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#elif ENABLE_LEGACY_INPUT_MANAGER
|
|
||||||
if (WasButtonPressedThisFrame(homeButton))
|
|
||||||
{
|
|
||||||
OpenArcadeMenu();
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OpenArcadeMenu()
|
public static void MovePrevious()
|
||||||
{
|
{
|
||||||
if (IsOpened)
|
if (HasInstance)
|
||||||
|
{
|
||||||
|
Instance.MovePreviousOnInstance();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void MoveNext()
|
||||||
|
{
|
||||||
|
if (HasInstance)
|
||||||
|
{
|
||||||
|
Instance.MoveNextOnInstance();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Select()
|
||||||
|
{
|
||||||
|
if (HasInstance)
|
||||||
|
{
|
||||||
|
Instance.SelectOnInstance();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OpenOnInstance()
|
||||||
|
{
|
||||||
|
if (IsOpenedOnInstance)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
IsOpened = true;
|
|
||||||
|
|
||||||
// This will eventually open the arcade menu.
|
int indexOnOpen = menuButtons.IndexOf(firstMenuButton);
|
||||||
// However, for now, it will only close the game.
|
if (indexOnOpen == -1)
|
||||||
OnOpen?.Invoke();
|
{
|
||||||
|
indexOnOpen = 0;
|
||||||
|
}
|
||||||
|
UpdateSelectedButtonIndex(indexOnOpen);
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
IsOpenedOnInstance = true;
|
||||||
UnityEditor.EditorApplication.isPlaying = false;
|
openAnimationCoroutine = StartCoroutine(AnimateOpenRoutine());
|
||||||
#endif
|
}
|
||||||
Application.Quit();
|
|
||||||
|
private void CloseOnInstance()
|
||||||
|
{
|
||||||
|
if (!IsOpenedOnInstance)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
IsOpenedOnInstance = false;
|
||||||
|
closeAnimationCoroutine = StartCoroutine(AnimateCloseRoutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MovePreviousOnInstance()
|
||||||
|
{
|
||||||
|
if (!IsOpenedOnInstance || menuButtons.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateSelectedButtonIndex(currentSelectedButtonIndex - 1 < 0 ? menuButtons.Count - 1 : currentSelectedButtonIndex - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MoveNextOnInstance()
|
||||||
|
{
|
||||||
|
if (!IsOpenedOnInstance || menuButtons.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateSelectedButtonIndex((currentSelectedButtonIndex + 1) % menuButtons.Count);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateSelectedButtonIndex(int newButtonIndex)
|
||||||
|
{
|
||||||
|
if (SelectedButton != null)
|
||||||
|
{
|
||||||
|
SelectedButton.IsSelected = false;
|
||||||
|
}
|
||||||
|
currentSelectedButtonIndex = newButtonIndex;
|
||||||
|
if (SelectedButton != null)
|
||||||
|
{
|
||||||
|
SelectedButton.IsSelected = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SelectOnInstance()
|
||||||
|
{
|
||||||
|
if (!IsOpenedOnInstance)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentSelectedButtonIndex < 0 || currentSelectedButtonIndex >= menuButtons.Count)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ConjureArcadeMenuButton buttonToSelect = menuButtons[currentSelectedButtonIndex];
|
||||||
|
if (!buttonToSelect)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
buttonToSelect.Execute();
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator AnimateOpenRoutine()
|
||||||
|
{
|
||||||
|
if (animator && !IsAnimatingOpen)
|
||||||
|
{
|
||||||
|
float normalizedTimeToStart = 0.0f;
|
||||||
|
if (IsAnimatingClose)
|
||||||
|
{
|
||||||
|
normalizedTimeToStart = 1.0f - animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
|
||||||
|
StopCoroutine(AnimateCloseRoutine());
|
||||||
|
closeAnimationCoroutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
animator.Play("Open", 0, normalizedTimeToStart);
|
||||||
|
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 0.99f);
|
||||||
|
}
|
||||||
|
|
||||||
|
openAnimationCoroutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator AnimateCloseRoutine()
|
||||||
|
{
|
||||||
|
if (animator && !IsAnimatingClose)
|
||||||
|
{
|
||||||
|
float normalizedTimeToStart = 0.0f;
|
||||||
|
if (IsAnimatingOpen)
|
||||||
|
{
|
||||||
|
normalizedTimeToStart = 1.0f - animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
|
||||||
|
StopCoroutine(AnimateOpenRoutine());
|
||||||
|
openAnimationCoroutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
animator.Play("Close", 0, normalizedTimeToStart);
|
||||||
|
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 0.99f);
|
||||||
|
}
|
||||||
|
|
||||||
|
closeAnimationCoroutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (HasInstance)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
|
// To adjust the layout groups at the start when the window hasn't had time to resize yet.
|
||||||
|
// If this is not called, the layout might not work correctly.
|
||||||
|
LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1,3 +1,3 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 42abcca807f2495aa5d59ff8d0570ed6
|
guid: 849effdc564840a886c1df7e990271a3
|
||||||
timeCreated: 1697466858
|
timeCreated: 1699454405
|
||||||
@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ConjureOS.ArcadeMenu
|
||||||
|
{
|
||||||
|
public abstract class ConjureArcadeMenuButton : MonoBehaviour
|
||||||
|
{
|
||||||
|
private bool isSelected;
|
||||||
|
private ConjureArcadeMenuButtonSelectionBorder selectionBorder;
|
||||||
|
|
||||||
|
public bool IsSelected
|
||||||
|
{
|
||||||
|
get => isSelected;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (selectionBorder)
|
||||||
|
{
|
||||||
|
selectionBorder.IsSelected = value;
|
||||||
|
}
|
||||||
|
isSelected = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void Execute();
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
selectionBorder = GetComponentInChildren<ConjureArcadeMenuButtonSelectionBorder>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 245338149bdc45efa3a982dc7ffece05
|
||||||
|
timeCreated: 1699483171
|
||||||
@ -0,0 +1,85 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ConjureOS.ArcadeMenu
|
||||||
|
{
|
||||||
|
public class ConjureArcadeMenuButtonSelectionBorder : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private AnimationCurve scaleCurve;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float scaleSpeed = 1.0f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float scaleFactor = 1.0f;
|
||||||
|
|
||||||
|
private bool isSelected;
|
||||||
|
private CanvasGroup canvasGroup;
|
||||||
|
|
||||||
|
private float scaleTimer;
|
||||||
|
private Coroutine scaleCoroutine;
|
||||||
|
|
||||||
|
public bool IsSelected
|
||||||
|
{
|
||||||
|
get => isSelected;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value && !isSelected)
|
||||||
|
{
|
||||||
|
scaleTimer = 0;
|
||||||
|
scaleCoroutine = StartCoroutine(ScaleRoutine());
|
||||||
|
}
|
||||||
|
else if (!value)
|
||||||
|
{
|
||||||
|
StopScaleRoutine();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (canvasGroup)
|
||||||
|
{
|
||||||
|
canvasGroup.alpha = value ? 1f : 0f;
|
||||||
|
}
|
||||||
|
isSelected = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
canvasGroup = GetComponent<CanvasGroup>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
StopScaleRoutine();
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ScaleRoutine()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
float currentScale = scaleCurve.Evaluate(scaleTimer);
|
||||||
|
transform.localScale = Vector3.one + new Vector3(currentScale, currentScale, currentScale) * scaleFactor;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
scaleTimer += Time.deltaTime * scaleSpeed;
|
||||||
|
if (scaleTimer > 1.0f)
|
||||||
|
{
|
||||||
|
scaleTimer -= 1.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ReSharper disable once IteratorNeverReturns
|
||||||
|
// Reason: This coroutine ends when the border is no longer connected.
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StopScaleRoutine()
|
||||||
|
{
|
||||||
|
if (scaleCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(scaleCoroutine);
|
||||||
|
scaleCoroutine = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8fd3e47155004e17bdacddb1398467bb
|
||||||
|
timeCreated: 1699907290
|
||||||
@ -0,0 +1,265 @@
|
|||||||
|
using ConjureOS.Input;
|
||||||
|
using UnityEngine;
|
||||||
|
using ConjureOS.ResourcesLoader;
|
||||||
|
|
||||||
|
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
||||||
|
using System;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace ConjureOS.ArcadeMenu
|
||||||
|
{
|
||||||
|
public class ConjureArcadeMenuController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public const string ArcadeMenuObjectName = "ConjureArcadeMenu";
|
||||||
|
|
||||||
|
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
||||||
|
private enum ConjureHorizontalAxisPressedDirection { Middle, Left, Right }
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private string homeButton = "Home";
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private string selectButton = "Select";
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private string backButton = "Back";
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private string horizontalAxis = "Horizontal";
|
||||||
|
|
||||||
|
private bool isHorizontalAxisPressed;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public bool IsOpened { get; private set; } = false;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
||||||
|
if (!IsButtonAvailable(homeButton))
|
||||||
|
{
|
||||||
|
Debug.LogWarning(
|
||||||
|
$"ConjureOS: {nameof(homeButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{homeButton}' is not set up). " +
|
||||||
|
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!IsButtonAvailable(selectButton))
|
||||||
|
{
|
||||||
|
Debug.LogWarning(
|
||||||
|
$"ConjureOS: {nameof(selectButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{selectButton}' is not set up). " +
|
||||||
|
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!IsButtonAvailable(backButton))
|
||||||
|
{
|
||||||
|
Debug.LogWarning(
|
||||||
|
$"ConjureOS: {nameof(backButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{backButton}' is not set up). " +
|
||||||
|
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!IsAxisAvailable(horizontalAxis))
|
||||||
|
{
|
||||||
|
Debug.LogWarning(
|
||||||
|
$"ConjureOS: {nameof(horizontalAxis)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{horizontalAxis}' is not set up). " +
|
||||||
|
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
CreateArcadeMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateArcadeMenu()
|
||||||
|
{
|
||||||
|
if (ConjureArcadeMenu.HasInstance)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ConjureResources resource = ConjureResourceLoader.Resource;
|
||||||
|
if (!resource)
|
||||||
|
{
|
||||||
|
Debug.LogError($"ConjureOS: Could not create the arcade menu because no {nameof(ConjureResources)} was found using the {nameof(ConjureResourceLoader)}.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!resource.ConjureMenuPrefab)
|
||||||
|
{
|
||||||
|
Debug.LogError($"ConjureOS: Could not create the arcade menu because no {nameof(resource.ConjureMenuPrefab)} in the {nameof(ConjureResources)}.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject arcadeMenuGameObject = Instantiate(resource.ConjureMenuPrefab, new Vector3(0, 0, 0), Quaternion.identity);
|
||||||
|
if (!arcadeMenuGameObject)
|
||||||
|
{
|
||||||
|
Debug.LogError($"ConjureOS: There was a problem creating the {nameof(arcadeMenuGameObject)}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
arcadeMenuGameObject.name = ArcadeMenuObjectName;
|
||||||
|
if (!arcadeMenuGameObject.GetComponent<ConjureArcadeMenu>())
|
||||||
|
{
|
||||||
|
ConjureArcadeMenu arcadeMenu = arcadeMenuGameObject.AddComponent<ConjureArcadeMenu>();
|
||||||
|
if (!arcadeMenu)
|
||||||
|
{
|
||||||
|
Debug.LogError($"ConjureOS: There was a problem creating the {nameof(arcadeMenu)}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DontDestroyOnLoad(arcadeMenuGameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
||||||
|
private bool IsButtonAvailable(string buttonName)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
UnityEngine.Input.GetButton(buttonName);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (ArgumentException)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool WasButtonPressedThisFrame(string buttonName)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return UnityEngine.Input.GetButtonDown(buttonName);
|
||||||
|
}
|
||||||
|
catch (ArgumentException)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsAxisAvailable(string axisName)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
UnityEngine.Input.GetAxis(axisName);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (ArgumentException)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool WasAxisPressed(string axisName)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return UnityEngine.Input.GetAxisRaw(axisName) != 0;
|
||||||
|
}
|
||||||
|
catch (ArgumentException)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private ConjureHorizontalAxisPressedDirection GetAxisValue(string axisName)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
float axisValue = UnityEngine.Input.GetAxisRaw(axisName);
|
||||||
|
if (axisValue > 0)
|
||||||
|
{
|
||||||
|
return ConjureHorizontalAxisPressedDirection.Right;
|
||||||
|
}
|
||||||
|
else if (axisValue < 0)
|
||||||
|
{
|
||||||
|
return ConjureHorizontalAxisPressedDirection.Left;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return ConjureHorizontalAxisPressedDirection.Middle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (ArgumentException)
|
||||||
|
{
|
||||||
|
return ConjureHorizontalAxisPressedDirection.Middle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
foreach (ConjureArcadeController arcadeController in ConjureArcadeController.allControllers)
|
||||||
|
{
|
||||||
|
if (arcadeController.home.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
OpenCloseArcadeMenu();
|
||||||
|
}
|
||||||
|
else if (arcadeController.stick.left.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
ConjureArcadeMenu.MovePrevious();
|
||||||
|
}
|
||||||
|
else if (arcadeController.stick.right.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
ConjureArcadeMenu.MoveNext();
|
||||||
|
}
|
||||||
|
else if (arcadeController.button1.wasPressedThisFrame ||
|
||||||
|
arcadeController.buttonA.wasPressedThisFrame ||
|
||||||
|
arcadeController.start.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
ConjureArcadeMenu.Select();
|
||||||
|
}
|
||||||
|
else if (arcadeController.button2.wasPressedThisFrame ||
|
||||||
|
arcadeController.buttonB.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
ConjureArcadeMenu.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#elif ENABLE_LEGACY_INPUT_MANAGER
|
||||||
|
if (WasButtonPressedThisFrame(homeButton))
|
||||||
|
{
|
||||||
|
OpenCloseArcadeMenu();
|
||||||
|
}
|
||||||
|
else if (WasButtonPressedThisFrame(selectButton))
|
||||||
|
{
|
||||||
|
ConjureArcadeMenu.Select();
|
||||||
|
}
|
||||||
|
else if (WasButtonPressedThisFrame(backButton))
|
||||||
|
{
|
||||||
|
ConjureArcadeMenu.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (WasAxisPressed(horizontalAxis))
|
||||||
|
{
|
||||||
|
if (!isHorizontalAxisPressed)
|
||||||
|
{
|
||||||
|
isHorizontalAxisPressed = true;
|
||||||
|
|
||||||
|
switch (GetAxisValue(horizontalAxis))
|
||||||
|
{
|
||||||
|
case ConjureHorizontalAxisPressedDirection.Left:
|
||||||
|
ConjureArcadeMenu.MovePrevious();
|
||||||
|
break;
|
||||||
|
case ConjureHorizontalAxisPressedDirection.Right:
|
||||||
|
ConjureArcadeMenu.MoveNext();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isHorizontalAxisPressed = false;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OpenCloseArcadeMenu()
|
||||||
|
{
|
||||||
|
if (ConjureArcadeMenu.IsOpened)
|
||||||
|
{
|
||||||
|
ConjureArcadeMenu.Close();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ConjureArcadeMenu.Open();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 42abcca807f2495aa5d59ff8d0570ed6
|
||||||
|
timeCreated: 1697466858
|
||||||
@ -0,0 +1,10 @@
|
|||||||
|
namespace ConjureOS.ArcadeMenu
|
||||||
|
{
|
||||||
|
public class ConjureArcadeResumeButton : ConjureArcadeMenuButton
|
||||||
|
{
|
||||||
|
public override void Execute()
|
||||||
|
{
|
||||||
|
ConjureArcadeMenu.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 67d601cd746440768b42a3096b1070ed
|
||||||
|
timeCreated: 1699483345
|
||||||
@ -1,5 +1,6 @@
|
|||||||
using ConjureOS.ArcadeMenu;
|
using ConjureOS.ArcadeMenu;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
#endif
|
#endif
|
||||||
@ -14,14 +15,17 @@ namespace ConjureOS.GlobalObject
|
|||||||
public const string GlobalObjectName = "ConjureGlobalObject";
|
public const string GlobalObjectName = "ConjureGlobalObject";
|
||||||
public static readonly System.Type[] GlobalObjectComponentTypes =
|
public static readonly System.Type[] GlobalObjectComponentTypes =
|
||||||
{
|
{
|
||||||
typeof(ConjureArcadeMenu)
|
typeof(ConjureArcadeMenuController)
|
||||||
};
|
};
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
static ConjureGlobalObjectInitializer()
|
static ConjureGlobalObjectInitializer()
|
||||||
|
{
|
||||||
|
if (!EditorApplication.isPlayingOrWillChangePlaymode)
|
||||||
{
|
{
|
||||||
InitializeGlobalObject();
|
InitializeGlobalObject();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
|
||||||
|
|||||||
3
Assets/ConjureOS/Scripts/ResourcesLoader.meta
Normal file
3
Assets/ConjureOS/Scripts/ResourcesLoader.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6274d67b99e5402b8bbfe5079bee6f87
|
||||||
|
timeCreated: 1699455947
|
||||||
13
Assets/ConjureOS/Scripts/ResourcesLoader/ConjureResources.cs
Normal file
13
Assets/ConjureOS/Scripts/ResourcesLoader/ConjureResources.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ConjureOS.ResourcesLoader
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(menuName = "My Assets/Terrain Data")]
|
||||||
|
public class ConjureResources : ScriptableObject
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject conjureMenuPrefab;
|
||||||
|
|
||||||
|
public GameObject ConjureMenuPrefab => conjureMenuPrefab;
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e02ea37123864fcdabacc23e4dd5fa0f
|
||||||
|
timeCreated: 1699455962
|
||||||
@ -0,0 +1,34 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ConjureOS.ResourcesLoader
|
||||||
|
{
|
||||||
|
public class ConjureResourceLoader
|
||||||
|
{
|
||||||
|
private const string ConjureResourcePath = "Conjure/ConjureResources";
|
||||||
|
|
||||||
|
private static ConjureResourceLoader instance;
|
||||||
|
|
||||||
|
public static ConjureResources Resource
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (instance == null)
|
||||||
|
{
|
||||||
|
instance = new ConjureResourceLoader();
|
||||||
|
}
|
||||||
|
|
||||||
|
return instance.resources;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private readonly ConjureResources resources;
|
||||||
|
|
||||||
|
public ConjureResourceLoader()
|
||||||
|
{
|
||||||
|
resources = Resources.Load<ConjureResources>(ConjureResourcePath);
|
||||||
|
if (!resources)
|
||||||
|
{
|
||||||
|
Debug.LogError($"ConjureOS: Could not load {resources} from the path {ConjureResourcePath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
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@ -1790,50 +1790,6 @@ CanvasRenderer:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 617175618}
|
m_GameObject: {fileID: 617175618}
|
||||||
m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &653034372
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 653034374}
|
|
||||||
- component: {fileID: 653034373}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: ConjureGlobalObject
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!114 &653034373
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 653034372}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 42abcca807f2495aa5d59ff8d0570ed6, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
--- !u!4 &653034374
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 653034372}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1001 &703061944
|
--- !u!1001 &703061944
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -3874,7 +3830,7 @@ MonoBehaviour:
|
|||||||
PrefabModificationsReferencedUnityObjects: []
|
PrefabModificationsReferencedUnityObjects: []
|
||||||
PrefabModifications: []
|
PrefabModifications: []
|
||||||
SerializationNodes:
|
SerializationNodes:
|
||||||
- Name: playerOneMenuLine
|
- Name: _playerOneMenuLine
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: Conjure.MenuLines, Assembly-CSharp
|
Data: Conjure.MenuLines, Assembly-CSharp
|
||||||
- Name: PlayerIsntJoined
|
- Name: PlayerIsntJoined
|
||||||
@ -3886,7 +3842,7 @@ MonoBehaviour:
|
|||||||
- Name:
|
- Name:
|
||||||
Entry: 8
|
Entry: 8
|
||||||
Data:
|
Data:
|
||||||
- Name: playerTwoMenuLine
|
- Name: _playerTwoMenuLine
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: Conjure.MenuLines, Assembly-CSharp
|
Data: Conjure.MenuLines, Assembly-CSharp
|
||||||
- Name: PlayerIsntJoined
|
- Name: PlayerIsntJoined
|
||||||
@ -4490,4 +4446,3 @@ SceneRoots:
|
|||||||
- {fileID: 522795076}
|
- {fileID: 522795076}
|
||||||
- {fileID: 4449723}
|
- {fileID: 4449723}
|
||||||
- {fileID: 8389972841784398942}
|
- {fileID: 8389972841784398942}
|
||||||
- {fileID: 653034374}
|
|
||||||
|
|||||||
3
Assets/Scripts/Conjure/Arcade.meta
Normal file
3
Assets/Scripts/Conjure/Arcade.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: be8c4fdade4541a8ba801d8ec669a5d8
|
||||||
|
timeCreated: 1699934053
|
||||||
32
Assets/Scripts/Conjure/Arcade/ConjureArcadeMenuConnector.cs
Normal file
32
Assets/Scripts/Conjure/Arcade/ConjureArcadeMenuConnector.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
|
using ConjureOS.ArcadeMenu;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Conjure.Arcade
|
||||||
|
{
|
||||||
|
public class ConjureArcadeMenuConnector : SerializedMonoBehaviour
|
||||||
|
{
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
ConjureArcadeMenu.OnStatusChanged += UpdateGameState;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateGameState(bool isMenuOpen)
|
||||||
|
{
|
||||||
|
Time.timeScale = Convert.ToInt16(!isMenuOpen);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0efe164e838375340bf732a19a0de356
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -6,9 +6,11 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace Conjure
|
namespace Conjure
|
||||||
{
|
{
|
||||||
public struct MenuLines
|
struct MenuLines
|
||||||
{
|
{
|
||||||
|
[Required]
|
||||||
public GameObject PlayerIsntJoined;
|
public GameObject PlayerIsntJoined;
|
||||||
|
[Required]
|
||||||
public GameObject PlayerIsJoined;
|
public GameObject PlayerIsJoined;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -16,8 +18,8 @@ namespace Conjure
|
|||||||
{
|
{
|
||||||
[SerializeField, ReadOnly] private InputManagerServer inputManagerServer;
|
[SerializeField, ReadOnly] private InputManagerServer inputManagerServer;
|
||||||
[SerializeField, Required] private InputServerReference inputManagerGameobjectReference;
|
[SerializeField, Required] private InputServerReference inputManagerGameobjectReference;
|
||||||
[SerializeField, Required] private MenuLines playerOneMenuLine;
|
[SerializeField, Required] private MenuLines _playerOneMenuLine;
|
||||||
[SerializeField, Required] private MenuLines playerTwoMenuLine;
|
[SerializeField, Required] private MenuLines _playerTwoMenuLine;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -30,12 +32,13 @@ namespace Conjure
|
|||||||
throw new NullReferenceException($"inputManagerGameobjectReference shouldn't be null on {inputManagerGameobjectReference.name}");
|
throw new NullReferenceException($"inputManagerGameobjectReference shouldn't be null on {inputManagerGameobjectReference.name}");
|
||||||
}
|
}
|
||||||
inputManagerServer = inputManagerGameobjectReference.Value.GetComponent<InputManagerServer>();
|
inputManagerServer = inputManagerGameobjectReference.Value.GetComponent<InputManagerServer>();
|
||||||
|
UpdateVisual(inputManagerServer.GetNumberPlayers());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateVisual(int numberPlayer)
|
public void UpdateVisual(int numberPlayer)
|
||||||
{
|
{
|
||||||
SetElementAOrBVisible(playerOneMenuLine, numberPlayer >= 1);
|
SetElementAOrBVisible(_playerOneMenuLine, numberPlayer >= 1);
|
||||||
SetElementAOrBVisible(playerTwoMenuLine, numberPlayer >= 2);
|
SetElementAOrBVisible(_playerTwoMenuLine, numberPlayer >= 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@ -13,7 +13,7 @@ PlayerSettings:
|
|||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: Conjure
|
companyName: Conjure
|
||||||
productName: Overmelted
|
productName: overmelted
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
|
|||||||
18
metadata.pegasus.txt
Normal file
18
metadata.pegasus.txt
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
collection: Conjure
|
||||||
|
launch: ~/Documents/galaGame/overmelted/overmelted.exe
|
||||||
|
|
||||||
|
game: Overmelted
|
||||||
|
file: ~/Documents/galaGame/overmelted/overmelted.exe
|
||||||
|
version: 0.1.0
|
||||||
|
genre: arcade, action
|
||||||
|
players: 2
|
||||||
|
description: Fatiguer de combattre des dragons ou des montagnes de squelettes ? Envie de prendre une retraitre de l'aventure et de vous installer confortablement et bâtir un commerce ? Overmelted vous propose de vivre la vie passionnante de 2 forgerons devant se battre contre la montre pour répondre au commandes de leurs clients à temps. Un jeu rapide et amusant inspirée d'overcooked.
|
||||||
|
release: 2023-11
|
||||||
|
leaderboard: false
|
||||||
|
modification: 2023-11
|
||||||
|
developers: Jimmy Tremblay-Bernier
|
||||||
|
assets.cartridge: gameplay.jpg
|
||||||
|
assets.banner: mainmenu.jpg
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Loading…
x
Reference in New Issue
Block a user