added the metadata and the connector with the gamepad
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|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/ConjureOS/Objects/ConjureArcadeMenu/Supreme.TTF
(Stored with Git LFS)
Normal file
BIN
Assets/ConjureOS/Objects/ConjureArcadeMenu/Supreme.TTF
(Stored with Git LFS)
Normal file
Binary file not shown.
21
Assets/ConjureOS/Objects/ConjureArcadeMenu/Supreme.TTF.meta
Normal file
21
Assets/ConjureOS/Objects/ConjureArcadeMenu/Supreme.TTF.meta
Normal file
@ -0,0 +1,21 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3056277d55468fc449c94a47d3b51deb
|
||||
TrueTypeFontImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 4
|
||||
fontSize: 16
|
||||
forceTextureCase: -2
|
||||
characterSpacing: 0
|
||||
characterPadding: 1
|
||||
includeFontData: 1
|
||||
fontNames:
|
||||
- Supreme
|
||||
fallbackFontReferences: []
|
||||
customCharacters:
|
||||
fontRenderingMode: 0
|
||||
ascentCalculationMode: 1
|
||||
useLegacyBoundsCalculation: 0
|
||||
shouldRoundAdvanceValue: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ConjureOS/Resources.meta
Normal file
8
Assets/ConjureOS/Resources.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f0082b8215cbea4285c545c2edf51f1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ConjureOS/Resources/Conjure.meta
Normal file
8
Assets/ConjureOS/Resources/Conjure.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 612b85f969f6c944bb028d6ef430eab9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
15
Assets/ConjureOS/Resources/Conjure/ConjureResources.asset
Normal file
15
Assets/ConjureOS/Resources/Conjure/ConjureResources.asset
Normal file
@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e02ea37123864fcdabacc23e4dd5fa0f, type: 3}
|
||||
m_Name: ConjureResources
|
||||
m_EditorClassIdentifier:
|
||||
conjureMenuPrefab: {fileID: 7800462447614134611, guid: 330df77eacd35a94d87981a520d2c97e, type: 3}
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
guid: cd81fa050eb3bb8408d42864c3aa1898
|
||||
NativeFormatImporter:
|
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externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,15 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConjureOS.ArcadeMenu
|
||||
{
|
||||
public class ConjureArcadeExitButton : ConjureArcadeMenuButton
|
||||
{
|
||||
public override void Execute()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#endif
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee7248b59806412eae91e89a093977eb
|
||||
timeCreated: 1699483308
|
||||
@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConjureOS.ArcadeMenu
|
||||
{
|
||||
public class ConjureArcadeLeaderboardButton : ConjureArcadeMenuButton
|
||||
{
|
||||
public override void Execute()
|
||||
{
|
||||
Debug.Log("Open leaderboard for this game - This is not yet implemented");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f7b1883c6e3462f8f6f2f7403cab454
|
||||
timeCreated: 1699483256
|
||||
@ -1,93 +1,255 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using ConjureOS.Input;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace ConjureOS.ArcadeMenu
|
||||
{
|
||||
[RequireComponent(typeof(Animator))]
|
||||
public class ConjureArcadeMenu : MonoBehaviour
|
||||
{
|
||||
public event Action OnOpen;
|
||||
public static event Action OnOpen;
|
||||
public static event Action OnClose;
|
||||
public static event Action<bool> OnStatusChanged;
|
||||
|
||||
private static ConjureArcadeMenu Instance { get; set; }
|
||||
public static bool HasInstance => (bool) Instance;
|
||||
|
||||
private bool isOpened;
|
||||
|
||||
public static bool IsOpened => HasInstance && Instance.IsOpenedOnInstance;
|
||||
|
||||
private bool IsOpenedOnInstance
|
||||
{
|
||||
get => isOpened;
|
||||
set
|
||||
{
|
||||
if (value != isOpened)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
OnOpen?.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnClose?.Invoke();
|
||||
}
|
||||
|
||||
OnStatusChanged?.Invoke(value);
|
||||
}
|
||||
|
||||
isOpened = value;
|
||||
}
|
||||
}
|
||||
|
||||
private ConjureArcadeMenuButton SelectedButton
|
||||
{
|
||||
get
|
||||
{
|
||||
if (currentSelectedButtonIndex < 0 || currentSelectedButtonIndex >= menuButtons.Count)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return menuButtons[currentSelectedButtonIndex];
|
||||
}
|
||||
}
|
||||
|
||||
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
||||
[SerializeField]
|
||||
private string homeButton = "Home";
|
||||
#endif
|
||||
private List<ConjureArcadeMenuButton> menuButtons;
|
||||
|
||||
public bool IsOpened { get; private set; } = false;
|
||||
[SerializeField]
|
||||
private ConjureArcadeMenuButton firstMenuButton;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
||||
if (!IsButtonAvailable(homeButton))
|
||||
{
|
||||
Debug.LogWarning(
|
||||
$"ConjureOS: {nameof(homeButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{homeButton}' is not set up). " +
|
||||
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
private bool IsAnimatingOpen => openAnimationCoroutine != null;
|
||||
private bool IsAnimatingClose => closeAnimationCoroutine != null;
|
||||
private Coroutine openAnimationCoroutine;
|
||||
private Coroutine closeAnimationCoroutine;
|
||||
|
||||
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
||||
private bool IsButtonAvailable(string buttonName)
|
||||
private Animator animator;
|
||||
|
||||
private int currentSelectedButtonIndex = -1;
|
||||
|
||||
public static void Open()
|
||||
{
|
||||
try
|
||||
if (HasInstance)
|
||||
{
|
||||
UnityEngine.Input.GetButton(buttonName);
|
||||
return true;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
return false;
|
||||
Instance.OpenOnInstance();
|
||||
}
|
||||
}
|
||||
|
||||
private bool WasButtonPressedThisFrame(string buttonName)
|
||||
public static void Close()
|
||||
{
|
||||
try
|
||||
if (HasInstance)
|
||||
{
|
||||
return UnityEngine.Input.GetButtonDown(buttonName);
|
||||
Instance.CloseOnInstance();
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
private void Update()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
foreach (ConjureArcadeController arcadeController in ConjureArcadeController.allControllers)
|
||||
{
|
||||
if (arcadeController.home.wasPressedThisFrame)
|
||||
{
|
||||
OpenArcadeMenu();
|
||||
}
|
||||
}
|
||||
#elif ENABLE_LEGACY_INPUT_MANAGER
|
||||
if (WasButtonPressedThisFrame(homeButton))
|
||||
{
|
||||
OpenArcadeMenu();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private void OpenArcadeMenu()
|
||||
public static void MovePrevious()
|
||||
{
|
||||
if (IsOpened)
|
||||
if (HasInstance)
|
||||
{
|
||||
Instance.MovePreviousOnInstance();
|
||||
}
|
||||
}
|
||||
|
||||
public static void MoveNext()
|
||||
{
|
||||
if (HasInstance)
|
||||
{
|
||||
Instance.MoveNextOnInstance();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Select()
|
||||
{
|
||||
if (HasInstance)
|
||||
{
|
||||
Instance.SelectOnInstance();
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenOnInstance()
|
||||
{
|
||||
if (IsOpenedOnInstance)
|
||||
{
|
||||
return;
|
||||
}
|
||||
IsOpened = true;
|
||||
|
||||
// This will eventually open the arcade menu.
|
||||
// However, for now, it will only close the game.
|
||||
OnOpen?.Invoke();
|
||||
int indexOnOpen = menuButtons.IndexOf(firstMenuButton);
|
||||
if (indexOnOpen == -1)
|
||||
{
|
||||
indexOnOpen = 0;
|
||||
}
|
||||
UpdateSelectedButtonIndex(indexOnOpen);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#endif
|
||||
Application.Quit();
|
||||
IsOpenedOnInstance = true;
|
||||
openAnimationCoroutine = StartCoroutine(AnimateOpenRoutine());
|
||||
}
|
||||
|
||||
private void CloseOnInstance()
|
||||
{
|
||||
if (!IsOpenedOnInstance)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IsOpenedOnInstance = false;
|
||||
closeAnimationCoroutine = StartCoroutine(AnimateCloseRoutine());
|
||||
}
|
||||
|
||||
private void MovePreviousOnInstance()
|
||||
{
|
||||
if (!IsOpenedOnInstance || menuButtons.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateSelectedButtonIndex(currentSelectedButtonIndex - 1 < 0 ? menuButtons.Count - 1 : currentSelectedButtonIndex - 1);
|
||||
}
|
||||
|
||||
private void MoveNextOnInstance()
|
||||
{
|
||||
if (!IsOpenedOnInstance || menuButtons.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateSelectedButtonIndex((currentSelectedButtonIndex + 1) % menuButtons.Count);
|
||||
}
|
||||
|
||||
private void UpdateSelectedButtonIndex(int newButtonIndex)
|
||||
{
|
||||
if (SelectedButton != null)
|
||||
{
|
||||
SelectedButton.IsSelected = false;
|
||||
}
|
||||
currentSelectedButtonIndex = newButtonIndex;
|
||||
if (SelectedButton != null)
|
||||
{
|
||||
SelectedButton.IsSelected = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectOnInstance()
|
||||
{
|
||||
if (!IsOpenedOnInstance)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentSelectedButtonIndex < 0 || currentSelectedButtonIndex >= menuButtons.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ConjureArcadeMenuButton buttonToSelect = menuButtons[currentSelectedButtonIndex];
|
||||
if (!buttonToSelect)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
buttonToSelect.Execute();
|
||||
}
|
||||
|
||||
private IEnumerator AnimateOpenRoutine()
|
||||
{
|
||||
if (animator && !IsAnimatingOpen)
|
||||
{
|
||||
float normalizedTimeToStart = 0.0f;
|
||||
if (IsAnimatingClose)
|
||||
{
|
||||
normalizedTimeToStart = 1.0f - animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
|
||||
StopCoroutine(AnimateCloseRoutine());
|
||||
closeAnimationCoroutine = null;
|
||||
}
|
||||
|
||||
animator.Play("Open", 0, normalizedTimeToStart);
|
||||
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 0.99f);
|
||||
}
|
||||
|
||||
openAnimationCoroutine = null;
|
||||
}
|
||||
|
||||
private IEnumerator AnimateCloseRoutine()
|
||||
{
|
||||
if (animator && !IsAnimatingClose)
|
||||
{
|
||||
float normalizedTimeToStart = 0.0f;
|
||||
if (IsAnimatingOpen)
|
||||
{
|
||||
normalizedTimeToStart = 1.0f - animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
|
||||
StopCoroutine(AnimateOpenRoutine());
|
||||
openAnimationCoroutine = null;
|
||||
}
|
||||
|
||||
animator.Play("Close", 0, normalizedTimeToStart);
|
||||
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 0.99f);
|
||||
}
|
||||
|
||||
closeAnimationCoroutine = null;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (HasInstance)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
|
||||
// To adjust the layout groups at the start when the window hasn't had time to resize yet.
|
||||
// If this is not called, the layout might not work correctly.
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42abcca807f2495aa5d59ff8d0570ed6
|
||||
timeCreated: 1697466858
|
||||
guid: 849effdc564840a886c1df7e990271a3
|
||||
timeCreated: 1699454405
|
||||
@ -0,0 +1,30 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConjureOS.ArcadeMenu
|
||||
{
|
||||
public abstract class ConjureArcadeMenuButton : MonoBehaviour
|
||||
{
|
||||
private bool isSelected;
|
||||
private ConjureArcadeMenuButtonSelectionBorder selectionBorder;
|
||||
|
||||
public bool IsSelected
|
||||
{
|
||||
get => isSelected;
|
||||
set
|
||||
{
|
||||
if (selectionBorder)
|
||||
{
|
||||
selectionBorder.IsSelected = value;
|
||||
}
|
||||
isSelected = value;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void Execute();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
selectionBorder = GetComponentInChildren<ConjureArcadeMenuButtonSelectionBorder>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 245338149bdc45efa3a982dc7ffece05
|
||||
timeCreated: 1699483171
|
||||
@ -0,0 +1,85 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConjureOS.ArcadeMenu
|
||||
{
|
||||
public class ConjureArcadeMenuButtonSelectionBorder : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private AnimationCurve scaleCurve;
|
||||
|
||||
[SerializeField]
|
||||
private float scaleSpeed = 1.0f;
|
||||
|
||||
[SerializeField]
|
||||
private float scaleFactor = 1.0f;
|
||||
|
||||
private bool isSelected;
|
||||
private CanvasGroup canvasGroup;
|
||||
|
||||
private float scaleTimer;
|
||||
private Coroutine scaleCoroutine;
|
||||
|
||||
public bool IsSelected
|
||||
{
|
||||
get => isSelected;
|
||||
set
|
||||
{
|
||||
if (value && !isSelected)
|
||||
{
|
||||
scaleTimer = 0;
|
||||
scaleCoroutine = StartCoroutine(ScaleRoutine());
|
||||
}
|
||||
else if (!value)
|
||||
{
|
||||
StopScaleRoutine();
|
||||
}
|
||||
|
||||
if (canvasGroup)
|
||||
{
|
||||
canvasGroup.alpha = value ? 1f : 0f;
|
||||
}
|
||||
isSelected = value;
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
canvasGroup = GetComponent<CanvasGroup>();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
StopScaleRoutine();
|
||||
}
|
||||
|
||||
private IEnumerator ScaleRoutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
float currentScale = scaleCurve.Evaluate(scaleTimer);
|
||||
transform.localScale = Vector3.one + new Vector3(currentScale, currentScale, currentScale) * scaleFactor;
|
||||
|
||||
yield return null;
|
||||
|
||||
scaleTimer += Time.deltaTime * scaleSpeed;
|
||||
if (scaleTimer > 1.0f)
|
||||
{
|
||||
scaleTimer -= 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once IteratorNeverReturns
|
||||
// Reason: This coroutine ends when the border is no longer connected.
|
||||
}
|
||||
|
||||
private void StopScaleRoutine()
|
||||
{
|
||||
if (scaleCoroutine != null)
|
||||
{
|
||||
StopCoroutine(scaleCoroutine);
|
||||
scaleCoroutine = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8fd3e47155004e17bdacddb1398467bb
|
||||
timeCreated: 1699907290
|
||||
@ -0,0 +1,265 @@
|
||||
using ConjureOS.Input;
|
||||
using UnityEngine;
|
||||
using ConjureOS.ResourcesLoader;
|
||||
|
||||
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
||||
using System;
|
||||
#endif
|
||||
|
||||
namespace ConjureOS.ArcadeMenu
|
||||
{
|
||||
public class ConjureArcadeMenuController : MonoBehaviour
|
||||
{
|
||||
public const string ArcadeMenuObjectName = "ConjureArcadeMenu";
|
||||
|
||||
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
||||
private enum ConjureHorizontalAxisPressedDirection { Middle, Left, Right }
|
||||
|
||||
[SerializeField]
|
||||
private string homeButton = "Home";
|
||||
|
||||
[SerializeField]
|
||||
private string selectButton = "Select";
|
||||
|
||||
[SerializeField]
|
||||
private string backButton = "Back";
|
||||
|
||||
[SerializeField]
|
||||
private string horizontalAxis = "Horizontal";
|
||||
|
||||
private bool isHorizontalAxisPressed;
|
||||
#endif
|
||||
|
||||
public bool IsOpened { get; private set; } = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
||||
if (!IsButtonAvailable(homeButton))
|
||||
{
|
||||
Debug.LogWarning(
|
||||
$"ConjureOS: {nameof(homeButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{homeButton}' is not set up). " +
|
||||
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
|
||||
}
|
||||
|
||||
if (!IsButtonAvailable(selectButton))
|
||||
{
|
||||
Debug.LogWarning(
|
||||
$"ConjureOS: {nameof(selectButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{selectButton}' is not set up). " +
|
||||
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
|
||||
}
|
||||
|
||||
if (!IsButtonAvailable(backButton))
|
||||
{
|
||||
Debug.LogWarning(
|
||||
$"ConjureOS: {nameof(backButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{backButton}' is not set up). " +
|
||||
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
|
||||
}
|
||||
|
||||
if (!IsAxisAvailable(horizontalAxis))
|
||||
{
|
||||
Debug.LogWarning(
|
||||
$"ConjureOS: {nameof(horizontalAxis)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{horizontalAxis}' is not set up). " +
|
||||
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
|
||||
}
|
||||
#endif
|
||||
CreateArcadeMenu();
|
||||
}
|
||||
|
||||
private void CreateArcadeMenu()
|
||||
{
|
||||
if (ConjureArcadeMenu.HasInstance)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ConjureResources resource = ConjureResourceLoader.Resource;
|
||||
if (!resource)
|
||||
{
|
||||
Debug.LogError($"ConjureOS: Could not create the arcade menu because no {nameof(ConjureResources)} was found using the {nameof(ConjureResourceLoader)}.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!resource.ConjureMenuPrefab)
|
||||
{
|
||||
Debug.LogError($"ConjureOS: Could not create the arcade menu because no {nameof(resource.ConjureMenuPrefab)} in the {nameof(ConjureResources)}.");
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject arcadeMenuGameObject = Instantiate(resource.ConjureMenuPrefab, new Vector3(0, 0, 0), Quaternion.identity);
|
||||
if (!arcadeMenuGameObject)
|
||||
{
|
||||
Debug.LogError($"ConjureOS: There was a problem creating the {nameof(arcadeMenuGameObject)}");
|
||||
return;
|
||||
}
|
||||
|
||||
arcadeMenuGameObject.name = ArcadeMenuObjectName;
|
||||
if (!arcadeMenuGameObject.GetComponent<ConjureArcadeMenu>())
|
||||
{
|
||||
ConjureArcadeMenu arcadeMenu = arcadeMenuGameObject.AddComponent<ConjureArcadeMenu>();
|
||||
if (!arcadeMenu)
|
||||
{
|
||||
Debug.LogError($"ConjureOS: There was a problem creating the {nameof(arcadeMenu)}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DontDestroyOnLoad(arcadeMenuGameObject);
|
||||
}
|
||||
|
||||
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
|
||||
private bool IsButtonAvailable(string buttonName)
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityEngine.Input.GetButton(buttonName);
|
||||
return true;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private bool WasButtonPressedThisFrame(string buttonName)
|
||||
{
|
||||
try
|
||||
{
|
||||
return UnityEngine.Input.GetButtonDown(buttonName);
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsAxisAvailable(string axisName)
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityEngine.Input.GetAxis(axisName);
|
||||
return true;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private bool WasAxisPressed(string axisName)
|
||||
{
|
||||
try
|
||||
{
|
||||
return UnityEngine.Input.GetAxisRaw(axisName) != 0;
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private ConjureHorizontalAxisPressedDirection GetAxisValue(string axisName)
|
||||
{
|
||||
try
|
||||
{
|
||||
float axisValue = UnityEngine.Input.GetAxisRaw(axisName);
|
||||
if (axisValue > 0)
|
||||
{
|
||||
return ConjureHorizontalAxisPressedDirection.Right;
|
||||
}
|
||||
else if (axisValue < 0)
|
||||
{
|
||||
return ConjureHorizontalAxisPressedDirection.Left;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ConjureHorizontalAxisPressedDirection.Middle;
|
||||
}
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
return ConjureHorizontalAxisPressedDirection.Middle;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
private void Update()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
foreach (ConjureArcadeController arcadeController in ConjureArcadeController.allControllers)
|
||||
{
|
||||
if (arcadeController.home.wasPressedThisFrame)
|
||||
{
|
||||
OpenCloseArcadeMenu();
|
||||
}
|
||||
else if (arcadeController.stick.left.wasPressedThisFrame)
|
||||
{
|
||||
ConjureArcadeMenu.MovePrevious();
|
||||
}
|
||||
else if (arcadeController.stick.right.wasPressedThisFrame)
|
||||
{
|
||||
ConjureArcadeMenu.MoveNext();
|
||||
}
|
||||
else if (arcadeController.button1.wasPressedThisFrame ||
|
||||
arcadeController.buttonA.wasPressedThisFrame ||
|
||||
arcadeController.start.wasPressedThisFrame)
|
||||
{
|
||||
ConjureArcadeMenu.Select();
|
||||
}
|
||||
else if (arcadeController.button2.wasPressedThisFrame ||
|
||||
arcadeController.buttonB.wasPressedThisFrame)
|
||||
{
|
||||
ConjureArcadeMenu.Close();
|
||||
}
|
||||
}
|
||||
#elif ENABLE_LEGACY_INPUT_MANAGER
|
||||
if (WasButtonPressedThisFrame(homeButton))
|
||||
{
|
||||
OpenCloseArcadeMenu();
|
||||
}
|
||||
else if (WasButtonPressedThisFrame(selectButton))
|
||||
{
|
||||
ConjureArcadeMenu.Select();
|
||||
}
|
||||
else if (WasButtonPressedThisFrame(backButton))
|
||||
{
|
||||
ConjureArcadeMenu.Close();
|
||||
}
|
||||
|
||||
if (WasAxisPressed(horizontalAxis))
|
||||
{
|
||||
if (!isHorizontalAxisPressed)
|
||||
{
|
||||
isHorizontalAxisPressed = true;
|
||||
|
||||
switch (GetAxisValue(horizontalAxis))
|
||||
{
|
||||
case ConjureHorizontalAxisPressedDirection.Left:
|
||||
ConjureArcadeMenu.MovePrevious();
|
||||
break;
|
||||
case ConjureHorizontalAxisPressedDirection.Right:
|
||||
ConjureArcadeMenu.MoveNext();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isHorizontalAxisPressed = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private void OpenCloseArcadeMenu()
|
||||
{
|
||||
if (ConjureArcadeMenu.IsOpened)
|
||||
{
|
||||
ConjureArcadeMenu.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
ConjureArcadeMenu.Open();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42abcca807f2495aa5d59ff8d0570ed6
|
||||
timeCreated: 1697466858
|
||||
@ -0,0 +1,10 @@
|
||||
namespace ConjureOS.ArcadeMenu
|
||||
{
|
||||
public class ConjureArcadeResumeButton : ConjureArcadeMenuButton
|
||||
{
|
||||
public override void Execute()
|
||||
{
|
||||
ConjureArcadeMenu.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67d601cd746440768b42a3096b1070ed
|
||||
timeCreated: 1699483345
|
||||
@ -1,5 +1,6 @@
|
||||
using ConjureOS.ArcadeMenu;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
@ -14,14 +15,17 @@ namespace ConjureOS.GlobalObject
|
||||
public const string GlobalObjectName = "ConjureGlobalObject";
|
||||
public static readonly System.Type[] GlobalObjectComponentTypes =
|
||||
{
|
||||
typeof(ConjureArcadeMenu)
|
||||
typeof(ConjureArcadeMenuController)
|
||||
};
|
||||
|
||||
#if UNITY_EDITOR
|
||||
static ConjureGlobalObjectInitializer()
|
||||
{
|
||||
if (!EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
{
|
||||
InitializeGlobalObject();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
|
||||
|
||||
3
Assets/ConjureOS/Scripts/ResourcesLoader.meta
Normal file
3
Assets/ConjureOS/Scripts/ResourcesLoader.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6274d67b99e5402b8bbfe5079bee6f87
|
||||
timeCreated: 1699455947
|
||||
13
Assets/ConjureOS/Scripts/ResourcesLoader/ConjureResources.cs
Normal file
13
Assets/ConjureOS/Scripts/ResourcesLoader/ConjureResources.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConjureOS.ResourcesLoader
|
||||
{
|
||||
[CreateAssetMenu(menuName = "My Assets/Terrain Data")]
|
||||
public class ConjureResources : ScriptableObject
|
||||
{
|
||||
[SerializeField]
|
||||
private GameObject conjureMenuPrefab;
|
||||
|
||||
public GameObject ConjureMenuPrefab => conjureMenuPrefab;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e02ea37123864fcdabacc23e4dd5fa0f
|
||||
timeCreated: 1699455962
|
||||
@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConjureOS.ResourcesLoader
|
||||
{
|
||||
public class ConjureResourceLoader
|
||||
{
|
||||
private const string ConjureResourcePath = "Conjure/ConjureResources";
|
||||
|
||||
private static ConjureResourceLoader instance;
|
||||
|
||||
public static ConjureResources Resource
|
||||
{
|
||||
get
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
instance = new ConjureResourceLoader();
|
||||
}
|
||||
|
||||
return instance.resources;
|
||||
}
|
||||
}
|
||||
private readonly ConjureResources resources;
|
||||
|
||||
public ConjureResourceLoader()
|
||||
{
|
||||
resources = Resources.Load<ConjureResources>(ConjureResourcePath);
|
||||
if (!resources)
|
||||
{
|
||||
Debug.LogError($"ConjureOS: Could not load {resources} from the path {ConjureResourcePath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2168b55e540a425bb98cb36cb1c7646e
|
||||
timeCreated: 1699455988
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 132 B |
100
Assets/InputActions/ResetAction.inputactions
Normal file
100
Assets/InputActions/ResetAction.inputactions
Normal file
@ -0,0 +1,100 @@
|
||||
{
|
||||
"name": "ResetAction",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Default",
|
||||
"id": "43ed464c-fe90-4c73-8e46-8015d113af57",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Reset",
|
||||
"type": "Button",
|
||||
"id": "3198cd2e-2c90-460c-b910-11e1c78d58f1",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "Hold(duration=2)",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "Two Modifiers",
|
||||
"id": "5a30a6e2-7170-4d23-a9f5-e3018936cde4",
|
||||
"path": "TwoModifiers",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Reset",
|
||||
"isComposite": true,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "modifier1",
|
||||
"id": "842ddd76-5197-49d1-8a14-56c50c681e90",
|
||||
"path": "<ConjureArcadeController>/buttonA",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Reset",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "modifier2",
|
||||
"id": "82aa5475-43f5-4036-885e-d8e89a35533d",
|
||||
"path": "<ConjureArcadeController>/buttonC",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Reset",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "binding",
|
||||
"id": "0768d9d6-ed0d-457d-86d2-1450337d6314",
|
||||
"path": "<ConjureArcadeController>/button1",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Reset",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "One Modifier",
|
||||
"id": "ec59ba28-9ad7-4289-a366-d3290a7960f0",
|
||||
"path": "OneModifier",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Reset",
|
||||
"isComposite": true,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "modifier",
|
||||
"id": "d567c3f8-52bd-4bc9-ae63-7e1cf59a9c00",
|
||||
"path": "<Keyboard>/1",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Reset",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "binding",
|
||||
"id": "da01afca-644a-4762-a362-de93ee11201a",
|
||||
"path": "<Keyboard>/2",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Reset",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"controlSchemes": []
|
||||
}
|
||||
14
Assets/InputActions/ResetAction.inputactions.meta
Normal file
14
Assets/InputActions/ResetAction.inputactions.meta
Normal file
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3f58cf2411d8f34b913ad53d6b8cc63
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 0
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.9 MiB After Width: | Height: | Size: 132 B |
@ -16,7 +16,7 @@ MonoBehaviour:
|
||||
deleteDllAfterBuilds: 1
|
||||
AutomateForAllAOTPlatforms: 1
|
||||
automateForPlatforms: 0900000014000000
|
||||
lastScan: 638354871209628840
|
||||
lastScan: 638355147702796028
|
||||
supportSerializedTypes:
|
||||
- TypeName: System.Collections.Generic.Dictionary`2[[Conjure.Input.PlayerEnum,
|
||||
Assembly-CSharp],[System.Int32, mscorlib]], mscorlib
|
||||
@ -39,6 +39,9 @@ MonoBehaviour:
|
||||
- TypeName: System.Int32, mscorlib
|
||||
IsCustom: 0
|
||||
Emit: 1
|
||||
- TypeName: Conjure.MenuLines, Assembly-CSharp
|
||||
IsCustom: 0
|
||||
Emit: 1
|
||||
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Entry: 7
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3
Assets/Scripts/Conjure/Arcade.meta
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3
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fileFormatVersion: 2
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guid: be8c4fdade4541a8ba801d8ec669a5d8
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timeCreated: 1699934053
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32
Assets/Scripts/Conjure/Arcade/ConjureArcadeMenuConnector.cs
Normal file
32
Assets/Scripts/Conjure/Arcade/ConjureArcadeMenuConnector.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using Sirenix.OdinInspector;
|
||||
using ConjureOS.ArcadeMenu;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Conjure.Arcade
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{
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public class ConjureArcadeMenuConnector : SerializedMonoBehaviour
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{
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private void Awake()
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{
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}
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private void UpdateGameState(bool isMenuOpen)
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{
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}
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// Start is called before the first frame update
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void Start()
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{
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// Update is called once per frame
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userData:
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@ -6,9 +6,11 @@ using UnityEngine;
|
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namespace Conjure
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{
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public struct MenuLines
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struct MenuLines
|
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{
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[Required]
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public GameObject PlayerIsntJoined;
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[Required]
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public GameObject PlayerIsJoined;
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}
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@ -16,8 +18,8 @@ namespace Conjure
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{
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[SerializeField, ReadOnly] private InputManagerServer inputManagerServer;
|
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[SerializeField, Required] private InputServerReference inputManagerGameobjectReference;
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[SerializeField, Required] private MenuLines playerOneMenuLine;
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[SerializeField, Required] private MenuLines playerTwoMenuLine;
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[SerializeField, Required] private MenuLines _playerTwoMenuLine;
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private void Awake()
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{
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@ -30,12 +32,13 @@ namespace Conjure
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throw new NullReferenceException($"inputManagerGameobjectReference shouldn't be null on {inputManagerGameobjectReference.name}");
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}
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inputManagerServer = inputManagerGameobjectReference.Value.GetComponent<InputManagerServer>();
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}
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public void UpdateVisual(int numberPlayer)
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{
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SetElementAOrBVisible(playerOneMenuLine, numberPlayer >= 1);
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SetElementAOrBVisible(playerTwoMenuLine, numberPlayer >= 2);
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SetElementAOrBVisible(_playerOneMenuLine, numberPlayer >= 1);
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SetElementAOrBVisible(_playerTwoMenuLine, numberPlayer >= 2);
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}
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/// <summary>
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@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: Conjure
|
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productName: Overmelted
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productName: overmelted
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defaultCursor: {fileID: 0}
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18
metadata.pegasus.txt
Normal file
18
metadata.pegasus.txt
Normal file
@ -0,0 +1,18 @@
|
||||
collection: Conjure
|
||||
launch: ~/Documents/galaGame/overmelted/overmelted.exe
|
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|
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game: Overmelted
|
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file: ~/Documents/galaGame/overmelted/overmelted.exe
|
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version: 0.1.0
|
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genre: arcade, action
|
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players: 2
|
||||
description: Fatiguer de combattre des dragons ou des montagnes de squelettes ? Envie de prendre une retraitre de l'aventure et de vous installer confortablement et bâtir un commerce ? Overmelted vous propose de vivre la vie passionnante de 2 forgerons devant se battre contre la montre pour répondre au commandes de leurs clients à temps. Un jeu rapide et amusant inspirée d'overcooked.
|
||||
release: 2023-11
|
||||
leaderboard: false
|
||||
modification: 2023-11
|
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developers: Jimmy Tremblay-Bernier
|
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assets.cartridge: gameplay.jpg
|
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assets.banner: mainmenu.jpg
|
||||
|
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|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user