added the metadata and the connector with the gamepad

This commit is contained in:
Jimmy Tremblay-Bernier 2023-11-13 23:32:01 -05:00
parent 9e2fd793c0
commit 5bf259ef33
142 changed files with 77425 additions and 71316 deletions

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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
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Stencil
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CGPROGRAM
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#pragma fragment frag
#pragma target 2.0
#pragma multi_compile_fwdbase
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
struct appdata_t
{
float4 vertex : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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using UnityEngine;
namespace ConjureOS.ArcadeMenu
{
public class ConjureArcadeExitButton : ConjureArcadeMenuButton
{
public override void Execute()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
Application.Quit();
}
}
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using UnityEngine;
namespace ConjureOS.ArcadeMenu
{
public class ConjureArcadeLeaderboardButton : ConjureArcadeMenuButton
{
public override void Execute()
{
Debug.Log("Open leaderboard for this game - This is not yet implemented");
}
}
}

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using System;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ConjureOS.Input;
using UnityEngine.UI;
namespace ConjureOS.ArcadeMenu
{
[RequireComponent(typeof(Animator))]
public class ConjureArcadeMenu : MonoBehaviour
{
public event Action OnOpen;
public static event Action OnOpen;
public static event Action OnClose;
public static event Action<bool> OnStatusChanged;
private static ConjureArcadeMenu Instance { get; set; }
public static bool HasInstance => (bool) Instance;
private bool isOpened;
public static bool IsOpened => HasInstance && Instance.IsOpenedOnInstance;
private bool IsOpenedOnInstance
{
get => isOpened;
set
{
if (value != isOpened)
{
if (value)
{
OnOpen?.Invoke();
}
else
{
OnClose?.Invoke();
}
OnStatusChanged?.Invoke(value);
}
isOpened = value;
}
}
private ConjureArcadeMenuButton SelectedButton
{
get
{
if (currentSelectedButtonIndex < 0 || currentSelectedButtonIndex >= menuButtons.Count)
{
return null;
}
return menuButtons[currentSelectedButtonIndex];
}
}
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
[SerializeField]
private string homeButton = "Home";
#endif
private List<ConjureArcadeMenuButton> menuButtons;
public bool IsOpened { get; private set; } = false;
[SerializeField]
private ConjureArcadeMenuButton firstMenuButton;
private void Start()
{
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
if (!IsButtonAvailable(homeButton))
{
Debug.LogWarning(
$"ConjureOS: {nameof(homeButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{homeButton}' is not set up). " +
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
}
#endif
}
private bool IsAnimatingOpen => openAnimationCoroutine != null;
private bool IsAnimatingClose => closeAnimationCoroutine != null;
private Coroutine openAnimationCoroutine;
private Coroutine closeAnimationCoroutine;
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
private bool IsButtonAvailable(string buttonName)
private Animator animator;
private int currentSelectedButtonIndex = -1;
public static void Open()
{
try
if (HasInstance)
{
UnityEngine.Input.GetButton(buttonName);
return true;
}
catch (ArgumentException)
{
return false;
Instance.OpenOnInstance();
}
}
private bool WasButtonPressedThisFrame(string buttonName)
public static void Close()
{
try
if (HasInstance)
{
return UnityEngine.Input.GetButtonDown(buttonName);
Instance.CloseOnInstance();
}
catch (ArgumentException)
{
return false;
}
}
#endif
private void Update()
{
#if ENABLE_INPUT_SYSTEM
foreach (ConjureArcadeController arcadeController in ConjureArcadeController.allControllers)
{
if (arcadeController.home.wasPressedThisFrame)
{
OpenArcadeMenu();
}
}
#elif ENABLE_LEGACY_INPUT_MANAGER
if (WasButtonPressedThisFrame(homeButton))
{
OpenArcadeMenu();
}
#endif
}
private void OpenArcadeMenu()
public static void MovePrevious()
{
if (IsOpened)
if (HasInstance)
{
Instance.MovePreviousOnInstance();
}
}
public static void MoveNext()
{
if (HasInstance)
{
Instance.MoveNextOnInstance();
}
}
public static void Select()
{
if (HasInstance)
{
Instance.SelectOnInstance();
}
}
private void OpenOnInstance()
{
if (IsOpenedOnInstance)
{
return;
}
IsOpened = true;
// This will eventually open the arcade menu.
// However, for now, it will only close the game.
OnOpen?.Invoke();
int indexOnOpen = menuButtons.IndexOf(firstMenuButton);
if (indexOnOpen == -1)
{
indexOnOpen = 0;
}
UpdateSelectedButtonIndex(indexOnOpen);
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
Application.Quit();
IsOpenedOnInstance = true;
openAnimationCoroutine = StartCoroutine(AnimateOpenRoutine());
}
private void CloseOnInstance()
{
if (!IsOpenedOnInstance)
{
return;
}
IsOpenedOnInstance = false;
closeAnimationCoroutine = StartCoroutine(AnimateCloseRoutine());
}
private void MovePreviousOnInstance()
{
if (!IsOpenedOnInstance || menuButtons.Count == 0)
{
return;
}
UpdateSelectedButtonIndex(currentSelectedButtonIndex - 1 < 0 ? menuButtons.Count - 1 : currentSelectedButtonIndex - 1);
}
private void MoveNextOnInstance()
{
if (!IsOpenedOnInstance || menuButtons.Count == 0)
{
return;
}
UpdateSelectedButtonIndex((currentSelectedButtonIndex + 1) % menuButtons.Count);
}
private void UpdateSelectedButtonIndex(int newButtonIndex)
{
if (SelectedButton != null)
{
SelectedButton.IsSelected = false;
}
currentSelectedButtonIndex = newButtonIndex;
if (SelectedButton != null)
{
SelectedButton.IsSelected = true;
}
}
private void SelectOnInstance()
{
if (!IsOpenedOnInstance)
{
return;
}
if (currentSelectedButtonIndex < 0 || currentSelectedButtonIndex >= menuButtons.Count)
{
return;
}
ConjureArcadeMenuButton buttonToSelect = menuButtons[currentSelectedButtonIndex];
if (!buttonToSelect)
{
return;
}
buttonToSelect.Execute();
}
private IEnumerator AnimateOpenRoutine()
{
if (animator && !IsAnimatingOpen)
{
float normalizedTimeToStart = 0.0f;
if (IsAnimatingClose)
{
normalizedTimeToStart = 1.0f - animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
StopCoroutine(AnimateCloseRoutine());
closeAnimationCoroutine = null;
}
animator.Play("Open", 0, normalizedTimeToStart);
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 0.99f);
}
openAnimationCoroutine = null;
}
private IEnumerator AnimateCloseRoutine()
{
if (animator && !IsAnimatingClose)
{
float normalizedTimeToStart = 0.0f;
if (IsAnimatingOpen)
{
normalizedTimeToStart = 1.0f - animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
StopCoroutine(AnimateOpenRoutine());
openAnimationCoroutine = null;
}
animator.Play("Close", 0, normalizedTimeToStart);
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 0.99f);
}
closeAnimationCoroutine = null;
}
private void Awake()
{
animator = GetComponent<Animator>();
}
private void Start()
{
if (HasInstance)
{
Destroy(gameObject);
return;
}
Instance = this;
// To adjust the layout groups at the start when the window hasn't had time to resize yet.
// If this is not called, the layout might not work correctly.
LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
}
}
}

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fileFormatVersion: 2
guid: 42abcca807f2495aa5d59ff8d0570ed6
timeCreated: 1697466858
guid: 849effdc564840a886c1df7e990271a3
timeCreated: 1699454405

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@ -0,0 +1,30 @@
using UnityEngine;
namespace ConjureOS.ArcadeMenu
{
public abstract class ConjureArcadeMenuButton : MonoBehaviour
{
private bool isSelected;
private ConjureArcadeMenuButtonSelectionBorder selectionBorder;
public bool IsSelected
{
get => isSelected;
set
{
if (selectionBorder)
{
selectionBorder.IsSelected = value;
}
isSelected = value;
}
}
public abstract void Execute();
private void Awake()
{
selectionBorder = GetComponentInChildren<ConjureArcadeMenuButtonSelectionBorder>();
}
}
}

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fileFormatVersion: 2
guid: 245338149bdc45efa3a982dc7ffece05
timeCreated: 1699483171

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using System.Collections;
using UnityEngine;
namespace ConjureOS.ArcadeMenu
{
public class ConjureArcadeMenuButtonSelectionBorder : MonoBehaviour
{
[SerializeField]
private AnimationCurve scaleCurve;
[SerializeField]
private float scaleSpeed = 1.0f;
[SerializeField]
private float scaleFactor = 1.0f;
private bool isSelected;
private CanvasGroup canvasGroup;
private float scaleTimer;
private Coroutine scaleCoroutine;
public bool IsSelected
{
get => isSelected;
set
{
if (value && !isSelected)
{
scaleTimer = 0;
scaleCoroutine = StartCoroutine(ScaleRoutine());
}
else if (!value)
{
StopScaleRoutine();
}
if (canvasGroup)
{
canvasGroup.alpha = value ? 1f : 0f;
}
isSelected = value;
}
}
private void Awake()
{
canvasGroup = GetComponent<CanvasGroup>();
}
private void OnDestroy()
{
StopScaleRoutine();
}
private IEnumerator ScaleRoutine()
{
while (true)
{
float currentScale = scaleCurve.Evaluate(scaleTimer);
transform.localScale = Vector3.one + new Vector3(currentScale, currentScale, currentScale) * scaleFactor;
yield return null;
scaleTimer += Time.deltaTime * scaleSpeed;
if (scaleTimer > 1.0f)
{
scaleTimer -= 1.0f;
}
}
// ReSharper disable once IteratorNeverReturns
// Reason: This coroutine ends when the border is no longer connected.
}
private void StopScaleRoutine()
{
if (scaleCoroutine != null)
{
StopCoroutine(scaleCoroutine);
scaleCoroutine = null;
}
}
}
}

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fileFormatVersion: 2
guid: 8fd3e47155004e17bdacddb1398467bb
timeCreated: 1699907290

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@ -0,0 +1,265 @@
using ConjureOS.Input;
using UnityEngine;
using ConjureOS.ResourcesLoader;
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
using System;
#endif
namespace ConjureOS.ArcadeMenu
{
public class ConjureArcadeMenuController : MonoBehaviour
{
public const string ArcadeMenuObjectName = "ConjureArcadeMenu";
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
private enum ConjureHorizontalAxisPressedDirection { Middle, Left, Right }
[SerializeField]
private string homeButton = "Home";
[SerializeField]
private string selectButton = "Select";
[SerializeField]
private string backButton = "Back";
[SerializeField]
private string horizontalAxis = "Horizontal";
private bool isHorizontalAxisPressed;
#endif
public bool IsOpened { get; private set; } = false;
private void Start()
{
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
if (!IsButtonAvailable(homeButton))
{
Debug.LogWarning(
$"ConjureOS: {nameof(homeButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{homeButton}' is not set up). " +
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
}
if (!IsButtonAvailable(selectButton))
{
Debug.LogWarning(
$"ConjureOS: {nameof(selectButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{selectButton}' is not set up). " +
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
}
if (!IsButtonAvailable(backButton))
{
Debug.LogWarning(
$"ConjureOS: {nameof(backButton)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{backButton}' is not set up). " +
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
}
if (!IsAxisAvailable(horizontalAxis))
{
Debug.LogWarning(
$"ConjureOS: {nameof(horizontalAxis)} in {nameof(ConjureArcadeMenu)} must be a valid action name ('{horizontalAxis}' is not set up). " +
"To modify actions, go to 'Edit > Project Settings > Input Manager'.");
}
#endif
CreateArcadeMenu();
}
private void CreateArcadeMenu()
{
if (ConjureArcadeMenu.HasInstance)
{
return;
}
ConjureResources resource = ConjureResourceLoader.Resource;
if (!resource)
{
Debug.LogError($"ConjureOS: Could not create the arcade menu because no {nameof(ConjureResources)} was found using the {nameof(ConjureResourceLoader)}.");
return;
}
if (!resource.ConjureMenuPrefab)
{
Debug.LogError($"ConjureOS: Could not create the arcade menu because no {nameof(resource.ConjureMenuPrefab)} in the {nameof(ConjureResources)}.");
return;
}
GameObject arcadeMenuGameObject = Instantiate(resource.ConjureMenuPrefab, new Vector3(0, 0, 0), Quaternion.identity);
if (!arcadeMenuGameObject)
{
Debug.LogError($"ConjureOS: There was a problem creating the {nameof(arcadeMenuGameObject)}");
return;
}
arcadeMenuGameObject.name = ArcadeMenuObjectName;
if (!arcadeMenuGameObject.GetComponent<ConjureArcadeMenu>())
{
ConjureArcadeMenu arcadeMenu = arcadeMenuGameObject.AddComponent<ConjureArcadeMenu>();
if (!arcadeMenu)
{
Debug.LogError($"ConjureOS: There was a problem creating the {nameof(arcadeMenu)}");
return;
}
}
DontDestroyOnLoad(arcadeMenuGameObject);
}
#if !ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
private bool IsButtonAvailable(string buttonName)
{
try
{
UnityEngine.Input.GetButton(buttonName);
return true;
}
catch (ArgumentException)
{
return false;
}
}
private bool WasButtonPressedThisFrame(string buttonName)
{
try
{
return UnityEngine.Input.GetButtonDown(buttonName);
}
catch (ArgumentException)
{
return false;
}
}
private bool IsAxisAvailable(string axisName)
{
try
{
UnityEngine.Input.GetAxis(axisName);
return true;
}
catch (ArgumentException)
{
return false;
}
}
private bool WasAxisPressed(string axisName)
{
try
{
return UnityEngine.Input.GetAxisRaw(axisName) != 0;
}
catch (ArgumentException)
{
return false;
}
}
private ConjureHorizontalAxisPressedDirection GetAxisValue(string axisName)
{
try
{
float axisValue = UnityEngine.Input.GetAxisRaw(axisName);
if (axisValue > 0)
{
return ConjureHorizontalAxisPressedDirection.Right;
}
else if (axisValue < 0)
{
return ConjureHorizontalAxisPressedDirection.Left;
}
else
{
return ConjureHorizontalAxisPressedDirection.Middle;
}
}
catch (ArgumentException)
{
return ConjureHorizontalAxisPressedDirection.Middle;
}
}
#endif
private void Update()
{
#if ENABLE_INPUT_SYSTEM
foreach (ConjureArcadeController arcadeController in ConjureArcadeController.allControllers)
{
if (arcadeController.home.wasPressedThisFrame)
{
OpenCloseArcadeMenu();
}
else if (arcadeController.stick.left.wasPressedThisFrame)
{
ConjureArcadeMenu.MovePrevious();
}
else if (arcadeController.stick.right.wasPressedThisFrame)
{
ConjureArcadeMenu.MoveNext();
}
else if (arcadeController.button1.wasPressedThisFrame ||
arcadeController.buttonA.wasPressedThisFrame ||
arcadeController.start.wasPressedThisFrame)
{
ConjureArcadeMenu.Select();
}
else if (arcadeController.button2.wasPressedThisFrame ||
arcadeController.buttonB.wasPressedThisFrame)
{
ConjureArcadeMenu.Close();
}
}
#elif ENABLE_LEGACY_INPUT_MANAGER
if (WasButtonPressedThisFrame(homeButton))
{
OpenCloseArcadeMenu();
}
else if (WasButtonPressedThisFrame(selectButton))
{
ConjureArcadeMenu.Select();
}
else if (WasButtonPressedThisFrame(backButton))
{
ConjureArcadeMenu.Close();
}
if (WasAxisPressed(horizontalAxis))
{
if (!isHorizontalAxisPressed)
{
isHorizontalAxisPressed = true;
switch (GetAxisValue(horizontalAxis))
{
case ConjureHorizontalAxisPressedDirection.Left:
ConjureArcadeMenu.MovePrevious();
break;
case ConjureHorizontalAxisPressedDirection.Right:
ConjureArcadeMenu.MoveNext();
break;
}
}
}
else
{
isHorizontalAxisPressed = false;
}
#endif
}
private void OpenCloseArcadeMenu()
{
if (ConjureArcadeMenu.IsOpened)
{
ConjureArcadeMenu.Close();
}
else
{
ConjureArcadeMenu.Open();
}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 42abcca807f2495aa5d59ff8d0570ed6
timeCreated: 1697466858

View File

@ -0,0 +1,10 @@
namespace ConjureOS.ArcadeMenu
{
public class ConjureArcadeResumeButton : ConjureArcadeMenuButton
{
public override void Execute()
{
ConjureArcadeMenu.Close();
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 67d601cd746440768b42a3096b1070ed
timeCreated: 1699483345

View File

@ -1,5 +1,6 @@
using ConjureOS.ArcadeMenu;
using UnityEngine;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor;
#endif
@ -14,14 +15,17 @@ namespace ConjureOS.GlobalObject
public const string GlobalObjectName = "ConjureGlobalObject";
public static readonly System.Type[] GlobalObjectComponentTypes =
{
typeof(ConjureArcadeMenu)
typeof(ConjureArcadeMenuController)
};
#if UNITY_EDITOR
static ConjureGlobalObjectInitializer()
{
if (!EditorApplication.isPlayingOrWillChangePlaymode)
{
InitializeGlobalObject();
}
}
#endif
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]

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fileFormatVersion: 2
guid: 6274d67b99e5402b8bbfe5079bee6f87
timeCreated: 1699455947

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@ -0,0 +1,13 @@
using UnityEngine;
namespace ConjureOS.ResourcesLoader
{
[CreateAssetMenu(menuName = "My Assets/Terrain Data")]
public class ConjureResources : ScriptableObject
{
[SerializeField]
private GameObject conjureMenuPrefab;
public GameObject ConjureMenuPrefab => conjureMenuPrefab;
}
}

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using UnityEngine;
namespace ConjureOS.ResourcesLoader
{
public class ConjureResourceLoader
{
private const string ConjureResourcePath = "Conjure/ConjureResources";
private static ConjureResourceLoader instance;
public static ConjureResources Resource
{
get
{
if (instance == null)
{
instance = new ConjureResourceLoader();
}
return instance.resources;
}
}
private readonly ConjureResources resources;
public ConjureResourceLoader()
{
resources = Resources.Load<ConjureResources>(ConjureResourcePath);
if (!resources)
{
Debug.LogError($"ConjureOS: Could not load {resources} from the path {ConjureResourcePath}");
}
}
}
}

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}
],
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"path": "TwoModifiers",
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"groups": "",
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"isComposite": true,
"isPartOfComposite": false
},
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"name": "modifier1",
"id": "842ddd76-5197-49d1-8a14-56c50c681e90",
"path": "<ConjureArcadeController>/buttonA",
"interactions": "",
"processors": "",
"groups": "",
"action": "Reset",
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"isPartOfComposite": true
},
{
"name": "modifier2",
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"interactions": "",
"processors": "",
"groups": "",
"action": "Reset",
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"isPartOfComposite": true
},
{
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"path": "<ConjureArcadeController>/button1",
"interactions": "",
"processors": "",
"groups": "",
"action": "Reset",
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"isPartOfComposite": true
},
{
"name": "One Modifier",
"id": "ec59ba28-9ad7-4289-a366-d3290a7960f0",
"path": "OneModifier",
"interactions": "",
"processors": "",
"groups": "",
"action": "Reset",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "modifier",
"id": "d567c3f8-52bd-4bc9-ae63-7e1cf59a9c00",
"path": "<Keyboard>/1",
"interactions": "",
"processors": "",
"groups": "",
"action": "Reset",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "binding",
"id": "da01afca-644a-4762-a362-de93ee11201a",
"path": "<Keyboard>/2",
"interactions": "",
"processors": "",
"groups": "",
"action": "Reset",
"isComposite": false,
"isPartOfComposite": true
}
]
}
],
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@ -3874,7 +3830,7 @@ MonoBehaviour:
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: playerOneMenuLine
- Name: _playerOneMenuLine
Entry: 7
Data: Conjure.MenuLines, Assembly-CSharp
- Name: PlayerIsntJoined
@ -3886,7 +3842,7 @@ MonoBehaviour:
- Name:
Entry: 8
Data:
- Name: playerTwoMenuLine
- Name: _playerTwoMenuLine
Entry: 7
Data: Conjure.MenuLines, Assembly-CSharp
- Name: PlayerIsntJoined
@ -4490,4 +4446,3 @@ SceneRoots:
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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: be8c4fdade4541a8ba801d8ec669a5d8
timeCreated: 1699934053

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@ -0,0 +1,32 @@
using System;
using Sirenix.OdinInspector;
using ConjureOS.ArcadeMenu;
using UnityEngine;
namespace Conjure.Arcade
{
public class ConjureArcadeMenuConnector : SerializedMonoBehaviour
{
private void Awake()
{
ConjureArcadeMenu.OnStatusChanged += UpdateGameState;
}
private void UpdateGameState(bool isMenuOpen)
{
Time.timeScale = Convert.ToInt16(!isMenuOpen);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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@ -0,0 +1,11 @@
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@ -6,9 +6,11 @@ using UnityEngine;
namespace Conjure
{
public struct MenuLines
struct MenuLines
{
[Required]
public GameObject PlayerIsntJoined;
[Required]
public GameObject PlayerIsJoined;
}
@ -16,8 +18,8 @@ namespace Conjure
{
[SerializeField, ReadOnly] private InputManagerServer inputManagerServer;
[SerializeField, Required] private InputServerReference inputManagerGameobjectReference;
[SerializeField, Required] private MenuLines playerOneMenuLine;
[SerializeField, Required] private MenuLines playerTwoMenuLine;
[SerializeField, Required] private MenuLines _playerOneMenuLine;
[SerializeField, Required] private MenuLines _playerTwoMenuLine;
private void Awake()
{
@ -30,12 +32,13 @@ namespace Conjure
throw new NullReferenceException($"inputManagerGameobjectReference shouldn't be null on {inputManagerGameobjectReference.name}");
}
inputManagerServer = inputManagerGameobjectReference.Value.GetComponent<InputManagerServer>();
UpdateVisual(inputManagerServer.GetNumberPlayers());
}
public void UpdateVisual(int numberPlayer)
{
SetElementAOrBVisible(playerOneMenuLine, numberPlayer >= 1);
SetElementAOrBVisible(playerTwoMenuLine, numberPlayer >= 2);
SetElementAOrBVisible(_playerOneMenuLine, numberPlayer >= 1);
SetElementAOrBVisible(_playerTwoMenuLine, numberPlayer >= 2);
}
/// <summary>

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@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: Conjure
productName: Overmelted
productName: overmelted
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}

18
metadata.pegasus.txt Normal file
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@ -0,0 +1,18 @@
collection: Conjure
launch: ~/Documents/galaGame/overmelted/overmelted.exe
game: Overmelted
file: ~/Documents/galaGame/overmelted/overmelted.exe
version: 0.1.0
genre: arcade, action
players: 2
description: Fatiguer de combattre des dragons ou des montagnes de squelettes ? Envie de prendre une retraitre de l'aventure et de vous installer confortablement et bâtir un commerce ? Overmelted vous propose de vivre la vie passionnante de 2 forgerons devant se battre contre la montre pour répondre au commandes de leurs clients à temps. Un jeu rapide et amusant inspirée d'overcooked.
release: 2023-11
leaderboard: false
modification: 2023-11
developers: Jimmy Tremblay-Bernier
assets.cartridge: gameplay.jpg
assets.banner: mainmenu.jpg