overmelted/Assets/ConjureOS/Scripts/CustomWindow/ConjureArcadeMenuItem.cs

25 lines
649 B
C#

#if UNITY_EDITOR
using ConjureOS.MetadataWindow;
using ConjureOS.UploaderWindow;
using UnityEditor;
namespace ConjureOS.CustomWindow
{
public class ConjureArcadeMenuItem
{
private const string MenuName = "Conjure Arcade/";
[MenuItem(MenuName + "Game Metadata Editor")]
private static void OpenGameMetadataWindow()
{
EditorWindow.GetWindow(typeof(ConjureArcadeMetadataWindow));
}
[MenuItem(MenuName + "Upload Game")]
private static void OpenUploadGameWindow()
{
EditorWindow.GetWindow(typeof(ConjureArcadeGameUploaderWindow));
}
}
}
#endif