Create player movement
This commit is contained in:
parent
125d7730eb
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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||||
""name"": ""Player"",
|
||||
""id"": ""eb96a956-b7ad-47fd-82f5-b4814e98e6b1"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Movement"",
|
||||
""type"": ""Value"",
|
||||
""id"": ""39923aa3-9a9e-4368-8ceb-bebf8ec65530"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
},
|
||||
{
|
||||
""name"": ""Jump"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""436a199c-9091-4d2b-a0e8-afd8675d45f0"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": ""WASD"",
|
||||
""id"": ""0abdf8dd-305d-410a-9788-0a0b22384fd7"",
|
||||
""path"": ""2DVector(mode=1)"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""up"",
|
||||
""id"": ""4a50dfb9-46c0-4d52-ba54-1f4886fb77b8"",
|
||||
""path"": ""<Keyboard>/w"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""down"",
|
||||
""id"": ""a50e92c0-3106-47f9-9499-ff34ca987d4c"",
|
||||
""path"": ""<Keyboard>/s"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""89e61e01-d935-4391-a515-c7f7aac8a744"",
|
||||
""path"": ""<Keyboard>/a"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""3a6ca3be-d76f-4ab1-ae0f-0193d87f36c0"",
|
||||
""path"": ""<Keyboard>/d"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""f79d7b08-89bf-4b67-bba8-5ccaaea5501d"",
|
||||
""path"": ""<Keyboard>/space"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Jump"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true);
|
||||
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Movement;
|
||||
private readonly InputAction m_Player_Jump;
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @GameInputs m_Wrapper;
|
||||
public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Movement => m_Wrapper.m_Player_Movement;
|
||||
public InputAction @Jump => m_Wrapper.m_Player_Jump;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@Movement.started += instance.OnMovement;
|
||||
@Movement.performed += instance.OnMovement;
|
||||
@Movement.canceled += instance.OnMovement;
|
||||
@Jump.started += instance.OnJump;
|
||||
@Jump.performed += instance.OnJump;
|
||||
@Jump.canceled += instance.OnJump;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@Movement.started -= instance.OnMovement;
|
||||
@Movement.performed -= instance.OnMovement;
|
||||
@Movement.canceled -= instance.OnMovement;
|
||||
@Jump.started -= instance.OnJump;
|
||||
@Jump.performed -= instance.OnJump;
|
||||
@Jump.canceled -= instance.OnJump;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
public interface IPlayerActions
|
||||
{
|
||||
void OnMovement(InputAction.CallbackContext context);
|
||||
void OnJump(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GameInputs.cs.meta
Normal file
11
Assets/Scripts/GameInputs.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec2845c73eee91a438f51abec0fc0a86
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
98
Assets/Scripts/GameInputs.inputactions
Normal file
98
Assets/Scripts/GameInputs.inputactions
Normal file
@ -0,0 +1,98 @@
|
||||
{
|
||||
"name": "GameInputs",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player",
|
||||
"id": "eb96a956-b7ad-47fd-82f5-b4814e98e6b1",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Movement",
|
||||
"type": "Value",
|
||||
"id": "39923aa3-9a9e-4368-8ceb-bebf8ec65530",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Jump",
|
||||
"type": "Button",
|
||||
"id": "436a199c-9091-4d2b-a0e8-afd8675d45f0",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "WASD",
|
||||
"id": "0abdf8dd-305d-410a-9788-0a0b22384fd7",
|
||||
"path": "2DVector(mode=1)",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": true,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "4a50dfb9-46c0-4d52-ba54-1f4886fb77b8",
|
||||
"path": "<Keyboard>/w",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "a50e92c0-3106-47f9-9499-ff34ca987d4c",
|
||||
"path": "<Keyboard>/s",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "89e61e01-d935-4391-a515-c7f7aac8a744",
|
||||
"path": "<Keyboard>/a",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "3a6ca3be-d76f-4ab1-ae0f-0193d87f36c0",
|
||||
"path": "<Keyboard>/d",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "f79d7b08-89bf-4b67-bba8-5ccaaea5501d",
|
||||
"path": "<Keyboard>/space",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Jump",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"controlSchemes": []
|
||||
}
|
||||
14
Assets/Scripts/GameInputs.inputactions.meta
Normal file
14
Assets/Scripts/GameInputs.inputactions.meta
Normal file
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a0330ab4382a99645ae0e50fb364cffa
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 1
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
|
||||
8
Assets/Scripts/Players.meta
Normal file
8
Assets/Scripts/Players.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 934b658e874666341be45a5f5c63d01e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
63
Assets/Scripts/Players/PlayerInputHandler.cs
Normal file
63
Assets/Scripts/Players/PlayerInputHandler.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.PlayerLoop;
|
||||
|
||||
[DefaultExecutionOrder(-100)]
|
||||
public class PlayerInputHandler : MonoBehaviour
|
||||
{
|
||||
public event EventHandler OnJumpTrigger;
|
||||
public Vector2 MoveDir { get; private set; }
|
||||
|
||||
private GameInputs _input;
|
||||
private bool _isReadyToClear;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_input = new GameInputs();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_input.Player.Enable();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_input.Player.Disable();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_input.Player.Jump.performed += (InputAction.CallbackContext obj) => OnJumpTrigger?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ClearInput();
|
||||
ProcessInput();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
_isReadyToClear = true;
|
||||
}
|
||||
|
||||
private void ProcessInput()
|
||||
{
|
||||
MoveDir = _input.Player.Movement.ReadValue<Vector2>();
|
||||
}
|
||||
|
||||
private void ClearInput()
|
||||
{
|
||||
if (!_isReadyToClear)
|
||||
return;
|
||||
|
||||
MoveDir = Vector2.zero;
|
||||
|
||||
_isReadyToClear = false;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Players/PlayerInputHandler.cs.meta
Normal file
11
Assets/Scripts/Players/PlayerInputHandler.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0acec35a78e29146a034edf59dec9f4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
33
Assets/Scripts/Players/PlayerMain.cs
Normal file
33
Assets/Scripts/Players/PlayerMain.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public partial class PlayerMain : MonoBehaviour
|
||||
{
|
||||
public static PlayerMain Instance {get; private set;}
|
||||
|
||||
private PlayerInputHandler _input;
|
||||
private Rigidbody2D _rigidbody2D;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
Debug.Log(name + " already exist! " + transform);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
|
||||
_input = GetComponent<PlayerInputHandler>();
|
||||
_rigidbody2D = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
MovementHandler();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Players/PlayerMain.cs.meta
Normal file
11
Assets/Scripts/Players/PlayerMain.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d673274af6c36104abfc3cb26d0d9d80
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
18
Assets/Scripts/Players/PlayerMain_Movement.cs
Normal file
18
Assets/Scripts/Players/PlayerMain_Movement.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public partial class PlayerMain
|
||||
{
|
||||
[Header("Movement")]
|
||||
[SerializeField] private float speed = 4f;
|
||||
|
||||
|
||||
private void MovementHandler()
|
||||
{
|
||||
Vector2 move = _input.MoveDir;
|
||||
move.y = 0f;
|
||||
|
||||
_rigidbody2D.velocity = move * speed;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Players/PlayerMain_Movement.cs.meta
Normal file
11
Assets/Scripts/Players/PlayerMain_Movement.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b859ee3383f1a114aaae6285a1fdd829
|
||||
MonoImporter:
|
||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,121 @@
|
||||
{
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||||
"templatePinStates": [],
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"dependencyTypeInfos": [
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{
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"userAdded": false,
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"type": "UnityEngine.AnimationClip",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Animations.AnimatorController",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.AnimatorOverrideController",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Audio.AudioMixerController",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.ComputeShader",
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"defaultInstantiationMode": 1
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||||
},
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{
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"userAdded": false,
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"type": "UnityEngine.Cubemap",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.GameObject",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.LightingDataAsset",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.LightingSettings",
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||||
"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Material",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.MonoScript",
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"defaultInstantiationMode": 1
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},
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{
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"userAdded": false,
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"type": "UnityEngine.PhysicMaterial",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
|
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"type": "UnityEngine.PhysicsMaterial2D",
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||||
"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.VolumeProfile",
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||||
"defaultInstantiationMode": 0
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||||
},
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{
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||||
"userAdded": false,
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"type": "UnityEditor.SceneAsset",
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||||
"defaultInstantiationMode": 1
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||||
},
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{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Shader",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ShaderVariantCollection",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture",
|
||||
"defaultInstantiationMode": 0
|
||||
},
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{
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||||
"userAdded": false,
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"type": "UnityEngine.Texture2D",
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||||
"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Timeline.TimelineAsset",
|
||||
"defaultInstantiationMode": 0
|
||||
}
|
||||
],
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||||
"defaultDependencyTypeInfo": {
|
||||
"userAdded": false,
|
||||
"type": "<default_scene_template_dependencies>",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
"newSceneOverride": 0
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user