Modification de la scene et du changement de scenes -> Plus fluide et plus normal

This commit is contained in:
Patience Zampasi 2024-03-04 22:13:23 +01:00
parent 084dcf9903
commit 1f98f32212
23 changed files with 461 additions and 71 deletions

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@ -24,8 +24,7 @@ public class DontDestroy : MonoBehaviour
Destroy(gameObject);
}
}
DontDestroyOnLoad(gameObject);
// DontDestroyOnLoad(gameObject);
}
}

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@ -2,16 +2,23 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour {
public string levelToLoad;
public GameObject settingPanel;
public GameObject gameName;
public void StartGame()
[SerializeField] private Button startButton;
private void Start()
{
SceneManager.LoadScene(levelToLoad);
startButton.onClick.AddListener(StartGame);
}
private void StartGame()
{
Load.Loader(SceneName.Level_One);
Time.timeScale = 1;
}

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@ -0,0 +1,20 @@
using UnityEngine.SceneManagement;
public static class Load
{
private static SceneName _targetScene;
public static void Loader(SceneName targetScene) {
_targetScene = targetScene;
SceneManager.LoadScene(SceneName.LoadingScene.ToString());
}
public static void LoaderCallBack()
{
SceneManager.LoadScene(_targetScene.ToString());
}
}

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoaderCallBack : MonoBehaviour
{
private bool _firstUpdate;
private void Update()
{
if (!_firstUpdate)
{
_firstUpdate = true;
Load.LoaderCallBack();
}
}
}

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public enum SceneName
{
MainMenuScene,
LoadingScene,
Level_One
}

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