Can now change character
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|
fileFormatVersion: 2
|
||||||
|
guid: d85eb8e004d5fa94fb9e6c1edb7c87a0
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
11
Assets/Scripts/Characters/CharacterSO.cs
Normal file
11
Assets/Scripts/Characters/CharacterSO.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "Character", menuName = "ScriptableObjects/CharacterSO")]
|
||||||
|
public class CharacterSO : ScriptableObject
|
||||||
|
{
|
||||||
|
[SerializeField] private Transform visual;
|
||||||
|
|
||||||
|
public Transform Visual => visual;
|
||||||
|
}
|
||||||
11
Assets/Scripts/Characters/CharacterSO.cs.meta
Normal file
11
Assets/Scripts/Characters/CharacterSO.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6586e6eccc6a6524f8306b84b5bce41e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -44,6 +44,15 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
|||||||
""processors"": """",
|
""processors"": """",
|
||||||
""interactions"": ""Press"",
|
""interactions"": ""Press"",
|
||||||
""initialStateCheck"": false
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""ChangeCharacter"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""43304c87-4c03-452f-9c43-3d902adc032e"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": ""Press"",
|
||||||
|
""initialStateCheck"": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
""bindings"": [
|
""bindings"": [
|
||||||
@ -134,6 +143,28 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
|||||||
""action"": ""Movement"",
|
""action"": ""Movement"",
|
||||||
""isComposite"": false,
|
""isComposite"": false,
|
||||||
""isPartOfComposite"": false
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""733e7020-f05e-4c9e-9868-b4c3b3e8f69a"",
|
||||||
|
""path"": ""<Keyboard>/s"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""ChangeCharacter"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""ed774249-c11b-4b97-94b3-b1872a92b2f3"",
|
||||||
|
""path"": ""<Gamepad>/buttonEast"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""ChangeCharacter"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@ -144,6 +175,7 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
|||||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||||
m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true);
|
m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true);
|
||||||
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
|
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
|
||||||
|
m_Player_ChangeCharacter = m_Player.FindAction("ChangeCharacter", throwIfNotFound: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
@ -207,12 +239,14 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
|||||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||||
private readonly InputAction m_Player_Movement;
|
private readonly InputAction m_Player_Movement;
|
||||||
private readonly InputAction m_Player_Jump;
|
private readonly InputAction m_Player_Jump;
|
||||||
|
private readonly InputAction m_Player_ChangeCharacter;
|
||||||
public struct PlayerActions
|
public struct PlayerActions
|
||||||
{
|
{
|
||||||
private @GameInputs m_Wrapper;
|
private @GameInputs m_Wrapper;
|
||||||
public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; }
|
public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; }
|
||||||
public InputAction @Movement => m_Wrapper.m_Player_Movement;
|
public InputAction @Movement => m_Wrapper.m_Player_Movement;
|
||||||
public InputAction @Jump => m_Wrapper.m_Player_Jump;
|
public InputAction @Jump => m_Wrapper.m_Player_Jump;
|
||||||
|
public InputAction @ChangeCharacter => m_Wrapper.m_Player_ChangeCharacter;
|
||||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||||
public void Enable() { Get().Enable(); }
|
public void Enable() { Get().Enable(); }
|
||||||
public void Disable() { Get().Disable(); }
|
public void Disable() { Get().Disable(); }
|
||||||
@ -228,6 +262,9 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
|||||||
@Jump.started += instance.OnJump;
|
@Jump.started += instance.OnJump;
|
||||||
@Jump.performed += instance.OnJump;
|
@Jump.performed += instance.OnJump;
|
||||||
@Jump.canceled += instance.OnJump;
|
@Jump.canceled += instance.OnJump;
|
||||||
|
@ChangeCharacter.started += instance.OnChangeCharacter;
|
||||||
|
@ChangeCharacter.performed += instance.OnChangeCharacter;
|
||||||
|
@ChangeCharacter.canceled += instance.OnChangeCharacter;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UnregisterCallbacks(IPlayerActions instance)
|
private void UnregisterCallbacks(IPlayerActions instance)
|
||||||
@ -238,6 +275,9 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
|||||||
@Jump.started -= instance.OnJump;
|
@Jump.started -= instance.OnJump;
|
||||||
@Jump.performed -= instance.OnJump;
|
@Jump.performed -= instance.OnJump;
|
||||||
@Jump.canceled -= instance.OnJump;
|
@Jump.canceled -= instance.OnJump;
|
||||||
|
@ChangeCharacter.started -= instance.OnChangeCharacter;
|
||||||
|
@ChangeCharacter.performed -= instance.OnChangeCharacter;
|
||||||
|
@ChangeCharacter.canceled -= instance.OnChangeCharacter;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveCallbacks(IPlayerActions instance)
|
public void RemoveCallbacks(IPlayerActions instance)
|
||||||
@ -259,5 +299,6 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
|||||||
{
|
{
|
||||||
void OnMovement(InputAction.CallbackContext context);
|
void OnMovement(InputAction.CallbackContext context);
|
||||||
void OnJump(InputAction.CallbackContext context);
|
void OnJump(InputAction.CallbackContext context);
|
||||||
|
void OnChangeCharacter(InputAction.CallbackContext context);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -22,6 +22,15 @@
|
|||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "Press",
|
"interactions": "Press",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "ChangeCharacter",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "43304c87-4c03-452f-9c43-3d902adc032e",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "Press",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
@ -112,6 +121,28 @@
|
|||||||
"action": "Movement",
|
"action": "Movement",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "733e7020-f05e-4c9e-9868-b4c3b3e8f69a",
|
||||||
|
"path": "<Keyboard>/s",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "ChangeCharacter",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "ed774249-c11b-4b97-94b3-b1872a92b2f3",
|
||||||
|
"path": "<Gamepad>/buttonEast",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "ChangeCharacter",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
@ -9,6 +9,8 @@ using UnityEngine.PlayerLoop;
|
|||||||
public class PlayerInputHandler : MonoBehaviour
|
public class PlayerInputHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
public event EventHandler OnJumpTrigger;
|
public event EventHandler OnJumpTrigger;
|
||||||
|
public event EventHandler OnChangeCharacterTrigger;
|
||||||
|
|
||||||
public float MoveAxis { get; private set; }
|
public float MoveAxis { get; private set; }
|
||||||
|
|
||||||
private GameInputs _input;
|
private GameInputs _input;
|
||||||
@ -32,7 +34,10 @@ public class PlayerInputHandler : MonoBehaviour
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_input.Player.Jump.performed += (InputAction.CallbackContext obj) => OnJumpTrigger?.Invoke(this, EventArgs.Empty);
|
_input.Player.Jump.performed += (InputAction.CallbackContext obj)
|
||||||
|
=> OnJumpTrigger?.Invoke(this, EventArgs.Empty);
|
||||||
|
_input.Player.ChangeCharacter.performed += (InputAction.CallbackContext obj)
|
||||||
|
=> OnChangeCharacterTrigger?.Invoke(this, EventArgs.Empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
|||||||
@ -1,12 +1,13 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public partial class PlayerMain : MonoBehaviour
|
public partial class PlayerMain : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static PlayerMain Instance {get; private set;}
|
public static PlayerMain Instance {get; private set;}
|
||||||
|
|
||||||
private PlayerInputHandler _input;
|
private PlayerInputHandler _input;
|
||||||
private Rigidbody2D _rigidbody2D;
|
private Rigidbody2D _rigidbody2D;
|
||||||
private BoxCollider2D _collider2D;
|
private BoxCollider2D _collider2D;
|
||||||
@ -31,9 +32,11 @@ public partial class PlayerMain : MonoBehaviour
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_input.OnJumpTrigger += Input_OnJumpTrigger;
|
_input.OnJumpTrigger += Input_OnJumpTrigger;
|
||||||
|
_input.OnChangeCharacterTrigger += Input_OnChangeCharacterTrigger;
|
||||||
|
|
||||||
|
UpdateCharacterVisual();
|
||||||
|
|
||||||
_footOffset = _collider2D.size.x / 2f;
|
_footOffset = _collider2D.size.x / 2f;
|
||||||
_facingDir = visualTransform.localScale.x >= 0f ? 1f : -1f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
|||||||
@ -1,24 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public partial class PlayerMain
|
|
||||||
{
|
|
||||||
[Header("Animation")]
|
|
||||||
[SerializeField] private Transform visualTransform;
|
|
||||||
|
|
||||||
private const float THRESHOLD = 0.01f;
|
|
||||||
|
|
||||||
private float _facingDir;
|
|
||||||
|
|
||||||
private void FacingDir()
|
|
||||||
{
|
|
||||||
if (_facingDir * _input.MoveAxis > -THRESHOLD)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Vector3 scale = visualTransform.localScale;
|
|
||||||
_facingDir *= -1f;
|
|
||||||
scale.x *= -1f;
|
|
||||||
visualTransform.localScale = scale;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
46
Assets/Scripts/Players/PlayerMain_Visual.cs
Normal file
46
Assets/Scripts/Players/PlayerMain_Visual.cs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
public partial class PlayerMain
|
||||||
|
{
|
||||||
|
[Header("Visual")]
|
||||||
|
[SerializeField] private List<CharacterSO> characters;
|
||||||
|
[SerializeField] private Transform visualTransform;
|
||||||
|
|
||||||
|
private const float THRESHOLD = 0.01f;
|
||||||
|
|
||||||
|
private float _facingDir = 1f;
|
||||||
|
private int _characterIndex;
|
||||||
|
|
||||||
|
private void Input_OnChangeCharacterTrigger(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
_characterIndex = (_characterIndex + 1) % characters.Count;
|
||||||
|
UpdateCharacterVisual();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateCharacterVisual()
|
||||||
|
{
|
||||||
|
if(visualTransform != null)
|
||||||
|
Destroy(visualTransform.gameObject);
|
||||||
|
|
||||||
|
visualTransform = Instantiate(characters[_characterIndex].Visual, transform);
|
||||||
|
visualTransform.localPosition = Vector3.zero;
|
||||||
|
Vector3 scale = visualTransform.localScale;
|
||||||
|
scale.x *= _facingDir;
|
||||||
|
visualTransform.localScale = scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FacingDir()
|
||||||
|
{
|
||||||
|
if (_facingDir * _input.MoveAxis > -THRESHOLD)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 scale = visualTransform.localScale;
|
||||||
|
_facingDir *= -1f;
|
||||||
|
scale.x *= -1f;
|
||||||
|
visualTransform.localScale = scale;
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user