Can now change character
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8
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8
Assets/Scripts/Characters.meta
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11
Assets/Scripts/Characters/CharacterSO.cs
Normal file
11
Assets/Scripts/Characters/CharacterSO.cs
Normal file
@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Character", menuName = "ScriptableObjects/CharacterSO")]
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public class CharacterSO : ScriptableObject
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{
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[SerializeField] private Transform visual;
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public Transform Visual => visual;
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}
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11
Assets/Scripts/Characters/CharacterSO.cs.meta
Normal file
11
Assets/Scripts/Characters/CharacterSO.cs.meta
Normal file
@ -0,0 +1,11 @@
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@ -44,6 +44,15 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
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""processors"": """",
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""interactions"": ""Press"",
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""initialStateCheck"": false
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},
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{
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": ""Press"",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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@ -134,6 +143,28 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
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||||
""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": false
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{
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""name"": """",
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""path"": ""<Keyboard>/s"",
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""processors"": """",
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""groups"": """",
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""action"": ""ChangeCharacter"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""ed774249-c11b-4b97-94b3-b1872a92b2f3"",
|
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""path"": ""<Gamepad>/buttonEast"",
|
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""interactions"": """",
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""processors"": """",
|
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""groups"": """",
|
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""action"": ""ChangeCharacter"",
|
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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@ -144,6 +175,7 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true);
|
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m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
|
||||
m_Player_ChangeCharacter = m_Player.FindAction("ChangeCharacter", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
@ -207,12 +239,14 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Movement;
|
||||
private readonly InputAction m_Player_Jump;
|
||||
private readonly InputAction m_Player_ChangeCharacter;
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @GameInputs m_Wrapper;
|
||||
public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Movement => m_Wrapper.m_Player_Movement;
|
||||
public InputAction @Jump => m_Wrapper.m_Player_Jump;
|
||||
public InputAction @ChangeCharacter => m_Wrapper.m_Player_ChangeCharacter;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
@ -228,6 +262,9 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
||||
@Jump.started += instance.OnJump;
|
||||
@Jump.performed += instance.OnJump;
|
||||
@Jump.canceled += instance.OnJump;
|
||||
@ChangeCharacter.started += instance.OnChangeCharacter;
|
||||
@ChangeCharacter.performed += instance.OnChangeCharacter;
|
||||
@ChangeCharacter.canceled += instance.OnChangeCharacter;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
@ -238,6 +275,9 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
||||
@Jump.started -= instance.OnJump;
|
||||
@Jump.performed -= instance.OnJump;
|
||||
@Jump.canceled -= instance.OnJump;
|
||||
@ChangeCharacter.started -= instance.OnChangeCharacter;
|
||||
@ChangeCharacter.performed -= instance.OnChangeCharacter;
|
||||
@ChangeCharacter.canceled -= instance.OnChangeCharacter;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
@ -259,5 +299,6 @@ public partial class @GameInputs: IInputActionCollection2, IDisposable
|
||||
{
|
||||
void OnMovement(InputAction.CallbackContext context);
|
||||
void OnJump(InputAction.CallbackContext context);
|
||||
void OnChangeCharacter(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
|
||||
@ -22,6 +22,15 @@
|
||||
"processors": "",
|
||||
"interactions": "Press",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "ChangeCharacter",
|
||||
"type": "Button",
|
||||
"id": "43304c87-4c03-452f-9c43-3d902adc032e",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "Press",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@ -112,6 +121,28 @@
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "733e7020-f05e-4c9e-9868-b4c3b3e8f69a",
|
||||
"path": "<Keyboard>/s",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "ChangeCharacter",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "ed774249-c11b-4b97-94b3-b1872a92b2f3",
|
||||
"path": "<Gamepad>/buttonEast",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "ChangeCharacter",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@ -9,6 +9,8 @@ using UnityEngine.PlayerLoop;
|
||||
public class PlayerInputHandler : MonoBehaviour
|
||||
{
|
||||
public event EventHandler OnJumpTrigger;
|
||||
public event EventHandler OnChangeCharacterTrigger;
|
||||
|
||||
public float MoveAxis { get; private set; }
|
||||
|
||||
private GameInputs _input;
|
||||
@ -32,7 +34,10 @@ public class PlayerInputHandler : MonoBehaviour
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_input.Player.Jump.performed += (InputAction.CallbackContext obj) => OnJumpTrigger?.Invoke(this, EventArgs.Empty);
|
||||
_input.Player.Jump.performed += (InputAction.CallbackContext obj)
|
||||
=> OnJumpTrigger?.Invoke(this, EventArgs.Empty);
|
||||
_input.Player.ChangeCharacter.performed += (InputAction.CallbackContext obj)
|
||||
=> OnChangeCharacterTrigger?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public partial class PlayerMain : MonoBehaviour
|
||||
@ -31,9 +32,11 @@ public partial class PlayerMain : MonoBehaviour
|
||||
private void Start()
|
||||
{
|
||||
_input.OnJumpTrigger += Input_OnJumpTrigger;
|
||||
_input.OnChangeCharacterTrigger += Input_OnChangeCharacterTrigger;
|
||||
|
||||
UpdateCharacterVisual();
|
||||
|
||||
_footOffset = _collider2D.size.x / 2f;
|
||||
_facingDir = visualTransform.localScale.x >= 0f ? 1f : -1f;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
||||
@ -1,24 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public partial class PlayerMain
|
||||
{
|
||||
[Header("Animation")]
|
||||
[SerializeField] private Transform visualTransform;
|
||||
|
||||
private const float THRESHOLD = 0.01f;
|
||||
|
||||
private float _facingDir;
|
||||
|
||||
private void FacingDir()
|
||||
{
|
||||
if (_facingDir * _input.MoveAxis > -THRESHOLD)
|
||||
return;
|
||||
|
||||
Vector3 scale = visualTransform.localScale;
|
||||
_facingDir *= -1f;
|
||||
scale.x *= -1f;
|
||||
visualTransform.localScale = scale;
|
||||
}
|
||||
}
|
||||
46
Assets/Scripts/Players/PlayerMain_Visual.cs
Normal file
46
Assets/Scripts/Players/PlayerMain_Visual.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
public partial class PlayerMain
|
||||
{
|
||||
[Header("Visual")]
|
||||
[SerializeField] private List<CharacterSO> characters;
|
||||
[SerializeField] private Transform visualTransform;
|
||||
|
||||
private const float THRESHOLD = 0.01f;
|
||||
|
||||
private float _facingDir = 1f;
|
||||
private int _characterIndex;
|
||||
|
||||
private void Input_OnChangeCharacterTrigger(object sender, EventArgs e)
|
||||
{
|
||||
_characterIndex = (_characterIndex + 1) % characters.Count;
|
||||
UpdateCharacterVisual();
|
||||
}
|
||||
|
||||
private void UpdateCharacterVisual()
|
||||
{
|
||||
if(visualTransform != null)
|
||||
Destroy(visualTransform.gameObject);
|
||||
|
||||
visualTransform = Instantiate(characters[_characterIndex].Visual, transform);
|
||||
visualTransform.localPosition = Vector3.zero;
|
||||
Vector3 scale = visualTransform.localScale;
|
||||
scale.x *= _facingDir;
|
||||
visualTransform.localScale = scale;
|
||||
}
|
||||
|
||||
private void FacingDir()
|
||||
{
|
||||
if (_facingDir * _input.MoveAxis > -THRESHOLD)
|
||||
return;
|
||||
|
||||
Vector3 scale = visualTransform.localScale;
|
||||
_facingDir *= -1f;
|
||||
scale.x *= -1f;
|
||||
visualTransform.localScale = scale;
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user