16 lines
344 B
C#
16 lines
344 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cinemachine;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class CameraHolder : MonoBehaviour
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{
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[SerializeField] private CinemachineVirtualCamera cam2D;
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private void Start()
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{
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cam2D.Follow = PlayerMain.Instance.transform;
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}
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} |