27 lines
389 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HealthBar : MonoBehaviour
{
public Slider slider;
void Start()
{
slider.value = float.MaxValue;
}
public void SetMaxHealth(int health)
{
slider.maxValue = health;
slider.value = health;
}
public void SetHealth(int health)
{
slider.value = health;
}
}