21 lines
387 B
C#

using UnityEngine.SceneManagement;
public static class Load
{
private static SceneName _targetScene;
public static void Loader(SceneName targetScene) {
_targetScene = targetScene;
SceneManager.LoadScene(SceneName.LoadingScene.ToString());
}
public static void LoaderCallBack()
{
SceneManager.LoadScene(_targetScene.ToString());
}
}