21 lines
387 B
C#
21 lines
387 B
C#
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using UnityEngine.SceneManagement;
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public static class Load
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{
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private static SceneName _targetScene;
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public static void Loader(SceneName targetScene) {
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_targetScene = targetScene;
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SceneManager.LoadScene(SceneName.LoadingScene.ToString());
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}
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public static void LoaderCallBack()
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{
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SceneManager.LoadScene(_targetScene.ToString());
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}
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}
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