forked from Conjure-Tools/unity-runner
110 lines
2.9 KiB
Bash
110 lines
2.9 KiB
Bash
#!/bin/sh
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# Ensure UNITY_VERSION is set, pull from arguments if not
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if [ -z "${UNITY_VERSION}" ]; then
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if [ -n "$1" ]; then
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UNITY_VERSION=$1
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else
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echo "Error: UNITY_VERSION is not set."
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exit 1
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fi
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fi
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# Fetch the changelog and extract the changeset ID for the specified Unity version
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CHANGELOG_URL="https://public-cdn.cloud.unity3d.com/hub/prod/releases-${UNITY_VERSION}.json"
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CHANGESET_ID=$(curl -s "$CHANGELOG_URL" | grep -o '"changeset":[^,]*' | head -n 1 | cut -d':' -f2 | tr -d ' "')
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if [ -z "$CHANGESET_ID" ]; then
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echo "Warning: Could not retrieve changeset ID for Unity version ${UNITY_VERSION}."
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else
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echo "Unity ${UNITY_VERSION} changeset ID: ${CHANGESET_ID}"
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fi
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# Ensure we have some modules
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if [ -z "${UNITY_MODULES}" ]; then
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if [ -n "$3" ]; then
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UNITY_MODULES=$3
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else
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echo "Error: UNITY_MODULES is not set."
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exit 1
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fi
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fi
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# Ensure IMAGE is set, pull from arguments if not
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if [ -z "${IMAGE}" ]; then
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if [ -n "$3" ]; then
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IMAGE=$3
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else
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echo "Error: IMAGE is not set."
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exit 1
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fi
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fi
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# Ensure GAME_CI_VERSION is set, default to 3 if not
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if [ -z "${GAMECI_VERSION}" ]; then
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GAMECI_VERSION=3
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fi
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# Ensure IMAGE_OS is set, default to ubuntu if not
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if [ -z "${GAMECI_OS}" ]; then
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# windows-il2cpp requires windows OS
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if [ "${UNITY_PLATFORM}" = "windows-il2cpp" ]; then
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GAMECI_OS="windows"
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else
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GAMECI_OS="ubuntu"
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fi
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# TODO: MacOS probably requires a mac image.
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# Might be worth just putting this in the strategy at this point
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fi
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# Ensure PLATFORM is set, default to the current system if not
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if [ -z "${PLATFORM}" ]; then
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PLATFORM=$(uname -m)
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case "${PLATFORM}" in
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x86_64) PLATFORM="linux/amd64" ;;
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arm64) PLATFORM="linux/arm64" ;;
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*)
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echo "Error: Unsupported platform ${PLATFORM}."
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exit 1
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;;
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esac
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fi
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# Ensure some additional build settings are set
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if [ -z "${DOCKER_BUILD_ARGS}" ]; then
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DOCKER_BUILD_ARGS=""
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fi
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BASE_TAG=${GAMECI_OS}-${UNITY_VERSION}-base-${GAMECI_VERSION}
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BASE_IMAGE=unityci/editor:${BASE_TAG}
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DEST_TAG=${GAMECI_OS}-${UNITY_VERSION}-runner
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DEST_IMAGE=${IMAGE}:${DEST_TAG}
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echo "Building Docker image ${DEST_IMAGE}"
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echo "- Platfrom: ${PLATFORM}"
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echo "- Base: ${BASE_IMAGE}"
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echo "- Tag: ${DEST_TAG}"
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echo "- Image: ${DEST_IMAGE}"
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docker build \
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--platform ${PLATFORM} \
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--build-arg "VERSION=${UNITY_VERSION}" \
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--build-arg "BASE_IMAGE=${BASE_IMAGE}" \
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--build-arg "MODULE=${UNITY_MODULES}" \
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-t ${DEST_IMAGE} \
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${DOCKER_BUILD_ARGS} \
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.
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if [ $? -ne 0 ]; then
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echo "Error: Docker build failed."
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exit 1
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fi
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# Export IMAGE and TAG for GitHub Actions
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if [ -n "$GITHUB_OUTPUT" ]; then
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echo "IMAGE=${IMAGE}" >> $GITHUB_OUTPUT
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echo "TAG=$DEST_TAG" >> $GITHUB_OUTPUT
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echo "FULL_IMAGE=${DEST_IMAGE}" >> $GITHUB_OUTPUT
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fi
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