Add basic fuction to main menu
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7
Assets/Scenes/LobbyScene.unity.meta
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File diff suppressed because it is too large
Load Diff
9
Assets/Scripts/Core/IState.cs
Normal file
9
Assets/Scripts/Core/IState.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace MedievalParty.Core
|
||||
{
|
||||
public interface IState
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{
|
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public void OnEnter();
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public void OnExit();
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Assets/Scripts/Core/IState.cs.meta
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3
Assets/Scripts/Core/IState.cs.meta
Normal file
@ -0,0 +1,3 @@
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guid: e442258dcece48daa204b73204d2ed24
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@ -7,7 +7,8 @@ namespace MedievalParty.Core
|
||||
public enum SceneName
|
||||
{
|
||||
MainMenuScene,
|
||||
LoadingScene
|
||||
LoadingScene,
|
||||
LobbyScene
|
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}
|
||||
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private static SceneName _targetScene;
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37
Assets/Scripts/Core/StateBehaviour.cs
Normal file
37
Assets/Scripts/Core/StateBehaviour.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MedievalParty.Core
|
||||
{
|
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public abstract class StateBehaviour: MonoBehaviour
|
||||
{
|
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private IState _currentState;
|
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private IState _onHoldState;
|
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|
||||
protected virtual void Start()
|
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{
|
||||
_onHoldState = new OnHoldState();
|
||||
_currentState = _onHoldState;
|
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}
|
||||
|
||||
protected virtual void Update()
|
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{
|
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_currentState.OnUpdate();
|
||||
}
|
||||
|
||||
protected void ChangeState() => ChangeState(_onHoldState);
|
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protected void ChangeState(IState state)
|
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{
|
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_currentState.OnExit();
|
||||
_currentState = state;
|
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_currentState.OnEnter();
|
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}
|
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}
|
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|
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internal class OnHoldState : IState
|
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{
|
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|
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public void OnExit() { }
|
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public void OnUpdate() { }
|
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}
|
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}
|
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3
Assets/Scripts/Core/StateBehaviour.cs.meta
Normal file
3
Assets/Scripts/Core/StateBehaviour.cs.meta
Normal file
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3
Assets/Scripts/MainMenu.meta
Normal file
3
Assets/Scripts/MainMenu.meta
Normal file
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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35
Assets/Scripts/MainMenu/MainMenuManager.cs
Normal file
35
Assets/Scripts/MainMenu/MainMenuManager.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using MedievalParty.Core;
|
||||
using MedievalParty.MainMenu.State;
|
||||
using UnityEngine;
|
||||
|
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namespace MedievalParty.MainMenu
|
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{
|
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public class MainMenuManager: StateBehaviour
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{
|
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public static MainMenuManager Instance { get; private set; }
|
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private IState _mainSectionState;
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private void Awake()
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{
|
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if (Instance)
|
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{
|
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Debug.LogWarning($"{typeof(MainMenuManager)} already exist! {transform}");
|
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Destroy(gameObject);
|
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return;
|
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}
|
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|
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Instance = this;
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}
|
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protected override void Start()
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{
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base.Start();
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}
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}
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}
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||||
3
Assets/Scripts/MainMenu/MainMenuManager.cs.meta
Normal file
3
Assets/Scripts/MainMenu/MainMenuManager.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69c7971073c14a9c99ec27f16704ee93
|
||||
timeCreated: 1758824088
|
||||
10
Assets/Scripts/MainMenu/MainSectionOptions.cs
Normal file
10
Assets/Scripts/MainMenu/MainSectionOptions.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace MedievalParty.MainMenu
|
||||
{
|
||||
public enum MainSectionOptions
|
||||
{
|
||||
NewGame,
|
||||
Continue,
|
||||
Options,
|
||||
Quit
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/MainMenu/MainSectionOptions.cs.meta
Normal file
3
Assets/Scripts/MainMenu/MainSectionOptions.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78e3f6e056ef421299e28545cf169aba
|
||||
timeCreated: 1758826618
|
||||
3
Assets/Scripts/MainMenu/State.meta
Normal file
3
Assets/Scripts/MainMenu/State.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b3142d986f24db4adcedfb570a0a065
|
||||
timeCreated: 1758828358
|
||||
@ -0,0 +1,44 @@
|
||||
using MedievalParty.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MedievalParty.MainMenu.State
|
||||
{
|
||||
public class MainManuManager_MainSectionState: IState
|
||||
{
|
||||
public void OnEnter()
|
||||
{
|
||||
UI_MainSectionButton.OnAnyMainSectionButtonTrigger += UI_MainSectionButton_OnAnyMainSectionButtonTrigger;
|
||||
}
|
||||
|
||||
public void OnExit()
|
||||
{
|
||||
UI_MainSectionButton.OnAnyMainSectionButtonTrigger -= UI_MainSectionButton_OnAnyMainSectionButtonTrigger;
|
||||
}
|
||||
|
||||
public void OnUpdate() { }
|
||||
|
||||
private void UI_MainSectionButton_OnAnyMainSectionButtonTrigger(object sender, MainSectionOptions e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case MainSectionOptions.NewGame:
|
||||
SceneLoader.LoadScene(SceneLoader.SceneName.LobbyScene);
|
||||
break;
|
||||
|
||||
case MainSectionOptions.Continue:
|
||||
break;
|
||||
|
||||
case MainSectionOptions.Options:
|
||||
break;
|
||||
|
||||
case MainSectionOptions.Quit:
|
||||
Application.Quit();
|
||||
break;
|
||||
|
||||
default:
|
||||
Debug.LogWarning($"State {e} isn't handled!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 699976747d434530b812e2f03325ab16
|
||||
timeCreated: 1758828346
|
||||
24
Assets/Scripts/MainMenu/UI_MainSectionButton.cs
Normal file
24
Assets/Scripts/MainMenu/UI_MainSectionButton.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace MedievalParty.MainMenu
|
||||
{
|
||||
public class UI_MainSectionButton: MonoBehaviour
|
||||
{
|
||||
public static event EventHandler<MainSectionOptions> OnAnyMainSectionButtonTrigger;
|
||||
|
||||
[SerializeField] private MainSectionOptions option;
|
||||
[SerializeField] private Button button;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
button.onClick.AddListener(() => OnAnyMainSectionButtonTrigger?.Invoke(this, option));
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
OnAnyMainSectionButtonTrigger = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/MainMenu/UI_MainSectionButton.cs.meta
Normal file
3
Assets/Scripts/MainMenu/UI_MainSectionButton.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 432850bd465c4addae52a7e429d83d03
|
||||
timeCreated: 1758825096
|
||||
3
Assets/Scripts/Useful.meta
Normal file
3
Assets/Scripts/Useful.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78d28b62f6b849f9addb373340d54480
|
||||
timeCreated: 1758826900
|
||||
16
Assets/Scripts/Useful/UI_SelectedButton.cs
Normal file
16
Assets/Scripts/Useful/UI_SelectedButton.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace MedievalParty.Useful
|
||||
{
|
||||
public class UI_SelectedButton: MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Button target;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
target.Select();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Useful/UI_SelectedButton.cs.meta
Normal file
3
Assets/Scripts/Useful/UI_SelectedButton.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73dc5050d8c64658b04553f9bfa96981
|
||||
timeCreated: 1758826910
|
||||
Loading…
x
Reference in New Issue
Block a user