Ader_Alisma
  • Joined on 2025-02-07
Ader_Alisma approved Conjure/gather-and-defend#17 2025-09-07 23:07:54 +00:00
art/creeper
Ader_Alisma pushed to art/creeper at Conjure/gather-and-defend 2025-09-07 23:07:23 +00:00
5960002b52 Reverted groupSpawn config
5329a486ee Merge remote-tracking branch 'origin/main' into art/creeper
a15a75a603 bugfix/HideUpgradesOnDeselect (#9)
b05a3245c0 implemented desert heavy monster (#16)
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Ader_Alisma pushed to main at Conjure/gather-and-defend 2025-09-07 22:48:32 +00:00
a15a75a603 bugfix/HideUpgradesOnDeselect (#9)
Ader_Alisma deleted branch bugfix/HideUpgradesOnDeselect from Conjure/gather-and-defend 2025-09-07 22:48:32 +00:00
Ader_Alisma merged pull request Conjure/gather-and-defend#9 2025-09-07 22:48:30 +00:00
bugfix/HideUpgradesOnDeselect
Ader_Alisma pushed to bugfix/HideUpgradesOnDeselect at Conjure/gather-and-defend 2025-09-07 22:48:20 +00:00
ad4696b380 Merge remote-tracking branch 'origin/main' into bugfix/HideUpgradesOnDeselect
b05a3245c0 implemented desert heavy monster (#16)
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Ader_Alisma deleted branch dev/desert-heavy from Conjure/gather-and-defend 2025-09-07 22:46:47 +00:00
Ader_Alisma pushed to main at Conjure/gather-and-defend 2025-09-07 22:46:47 +00:00
b05a3245c0 implemented desert heavy monster (#16)
Ader_Alisma merged pull request Conjure/gather-and-defend#16 2025-09-07 22:46:46 +00:00
implemented desert heavy monster
Ader_Alisma pushed to bugfix/HideUpgradesOnDeselect at Conjure/gather-and-defend 2025-09-07 22:43:20 +00:00
ae69db626d Merge remote-tracking branch 'origin/main' into bugfix/HideUpgradesOnDeselect
74727857ca fixed building outline bug
61fcd9bf82 outline when hovering unit upgrade (#15)
39bffa8c59 projectile revamp + scorpion (#14)
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Ader_Alisma pushed to bugfix/HideUpgradesOnDeselect at Conjure/gather-and-defend 2025-09-07 22:42:31 +00:00
2245f834e4 Merge remote-tracking branch 'origin/main' into bugfix/HideUpgradesOnDeselect
efafc2bddc art/ghostLady (#13)
4cb859c4a5 Basic Dodging Enemy Creation (#12)
2538023d8d dev/bolas (#11)
e66452005a Adds knight on horse and its animations (#8)
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Ader_Alisma pushed to art/creeper at Conjure/gather-and-defend 2025-09-07 22:40:56 +00:00
777b41e9ac Removed testing level config
Ader_Alisma commented on pull request Conjure/gather-and-defend#11 2025-07-22 01:14:01 +00:00
dev/bolas

Point-virgule de trop

Ader_Alisma commented on pull request Conjure/gather-and-defend#11 2025-07-22 01:14:01 +00:00
dev/bolas

On a tu besoin de le mettre en protected virtual?

Ader_Alisma commented on pull request Conjure/gather-and-defend#11 2025-07-22 01:14:01 +00:00
dev/bolas

Idem

Ader_Alisma approved Conjure/gather-and-defend#11 2025-07-22 01:14:01 +00:00
dev/bolas

Je me demande si on peut optimiser la méthode ApplySlow() dans StatusHandler.cs pour le rendre plus générique et faciliter l'ajout d'autres status. Mais on y réfléchira plus tard. For now c'est magnifique après quelques fix.

Ader_Alisma commented on pull request Conjure/gather-and-defend#12 2025-07-22 00:23:40 +00:00
Basic Dodging Enemy Creation

Pourrais mettre la valeur du % pour dodge (le 25) en SerializedField

Ader_Alisma approved Conjure/gather-and-defend#12 2025-07-22 00:23:40 +00:00
Basic Dodging Enemy Creation

Un mini fix sinon c'est magnifique.

Ader_Alisma pushed to feature/Creeper at Conjure/gather-and-defend 2025-07-13 23:19:12 +00:00
78c98ac94e Fixed detection
Ader_Alisma pushed to feature/Creeper at Conjure/gather-and-defend 2025-07-13 22:28:42 +00:00
3ae0de86ba Changed creepling to be an array
eef09242a8 Main mechanic done
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