debug clean up

This commit is contained in:
Soulaha Balde 2022-10-30 22:07:59 -04:00
parent 099c7e4cbe
commit f22ee3acd4
2 changed files with 0 additions and 2 deletions

View File

@ -78,7 +78,6 @@ public class GameController : MonoBehaviour
private void ChangedScene(Scene curr, Scene next){ private void ChangedScene(Scene curr, Scene next){
fadeCoroutine = StartCoroutine(FadeToBlack(string.Empty, false, fadeSpeed)); fadeCoroutine = StartCoroutine(FadeToBlack(string.Empty, false, fadeSpeed));
if(!next.name.Equals(mainScene) && !next.name.Equals(endScene)){ if(!next.name.Equals(mainScene) && !next.name.Equals(endScene)){
Debug.Log(endScene);
coinText.gameObject.SetActive(false); coinText.gameObject.SetActive(false);
}else{ }else{
coinText.gameObject.SetActive(true); coinText.gameObject.SetActive(true);

View File

@ -63,7 +63,6 @@ public class MainMenu : MonoBehaviour
{ {
creditsButton.interactable = false; creditsButton.interactable = false;
StartCoroutine("PlayCredits", 0f); StartCoroutine("PlayCredits", 0f);
Debug.Log("Pressed");
} }
public IEnumerator PlayCredits() public IEnumerator PlayCredits()