Soulaha Balde
b9777f7a62
Colliding with certain obj can stun the player
2022-10-21 21:30:19 -04:00
Soulaha Balde
babbc78b4f
MErge into dev scene
2022-10-21 20:38:57 -04:00
Soulaha Balde
739ab57760
Create initial player prefab
2022-10-21 17:06:19 -04:00
Soulaha
45ae623028
Pull request #7 : Grapple uses new input system
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Merge in CEGJ/32bit_jam_conjure from grappling to Dev
* commit '39283354c12a522f7d6f637b848429009ff02fd4':
Grapple uses new input system
2022-10-21 21:02:42 +00:00
Soulaha Balde
39283354c1
Grapple uses new input system
2022-10-21 16:12:21 -04:00
Louis Horlaville
c21f388eca
Pull request #6 : tweaked rigidbody values and jump mechanic, still incomplete tho
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Merge in CEGJ/32bit_jam_conjure from CharacterMovement to Dev
* commit '740f2351607a131ad5ec5a6f7bdc496e01aec52f':
tweaked rigidbody values and jump mechanic, still incomplete tho
2022-10-20 03:50:22 +00:00
louishorlaville
740f235160
tweaked rigidbody values and jump mechanic, still incomplete tho
2022-10-19 23:49:26 -04:00
Soulaha Balde
d665594181
added floor to grabeable layers
2022-10-19 22:57:42 -04:00
Soulaha Balde
577acaa515
merge into dev scene
2022-10-19 22:49:02 -04:00
Soulaha Balde
97176fa0de
Move files around
2022-10-19 22:24:40 -04:00
Soulaha
8bc85ac731
Pull request #5 : Grappling
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Merge in CEGJ/32bit_jam_conjure from grappling to Dev
* commit 'b2c581a8d53e5c8fa516a7c77953a0dc6dbf9e37':
save scene
Can move up and down on rope Change boosting technique
new test area
Change hit marker to a ui element
Rope lerps to grapple point
Can grapple objects with rigidbodies
Added grapple layer mask
Added follow camera
Grapple moves player and is represented
Base for grappling
2022-10-20 02:17:54 +00:00
Soulaha Balde
b2c581a8d5
save scene
2022-10-19 22:16:14 -04:00
Louis Horlaville
2881e0cb42
Pull request #4 : CharacterMovement
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Merge in CEGJ/32bit_jam_conjure from CharacterMovement to Dev
* commit 'c14b6e30aedb086b82b461780284b695f2392f24':
saved scene
Added jump and tweaked jump while walking interaction
added small jump
added walk and input system
2022-10-20 02:12:21 +00:00
louishorlaville
c14b6e30ae
saved scene
2022-10-19 21:56:53 -04:00
Soulaha Balde
c079a6ccba
Can move up and down on rope
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Change boosting technique
2022-10-19 21:35:22 -04:00
Soulaha Balde
5b7c6ab2e6
new test area
2022-10-19 19:42:35 -04:00
louishorlaville
f58dd0ae5b
Added jump and tweaked jump while walking interaction
2022-10-19 19:38:06 -04:00
Soulaha Balde
5bbc3a40c1
Change hit marker to a ui element
2022-10-19 19:18:11 -04:00
Soulaha Balde
92be2fc57f
Rope lerps to grapple point
2022-10-19 15:35:46 -04:00
Soulaha Balde
62267b6f2e
Can grapple objects with rigidbodies
2022-10-19 15:14:02 -04:00
Soulaha Balde
e42f7e8f81
Added grapple layer mask
2022-10-19 11:18:36 -04:00
Soulaha Balde
a90c5c1f54
Added follow camera
2022-10-19 10:20:18 -04:00
louishorlaville
0e32c69f2a
added small jump
2022-10-18 23:41:28 -04:00
louishorlaville
6d0a7912e0
added walk and input system
2022-10-18 23:28:01 -04:00
Soulaha Balde
f1e247a9ec
Grapple moves player and is represented
2022-10-18 23:22:05 -04:00
Soulaha Balde
3c870ee22f
Base for grappling
2022-10-18 15:17:47 -04:00
Jean Lamarre 01
f64e3df9e5
Pull request #3 : UI MainMenu
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Merge in CEGJ/32bit_jam_conjure from UI-MainMenu to master
* commit '2c0005464fe86fdee28b6c7026a979157026a4f3':
Conjure logo
button prefab and preliminare credits
main menu first draft
Tiled test
testSprite
2022-10-17 17:27:11 +00:00
Jean Lamarre
2c0005464f
Conjure logo
2022-10-17 12:39:02 -04:00
Jean Lamarre
f5cd8ae63e
button prefab and preliminare credits
2022-10-17 12:25:35 -04:00
Jean Lamarre
c665f8d0a7
main menu first draft
2022-10-17 12:17:56 -04:00
Jean Lamarre
97facc06fd
Merge branch 'master' of https://bitbucket.clubconjure.com/scm/cegj/32bit_jam_conjure into UI-MainMenu
2022-10-17 12:07:12 -04:00
Jean Lamarre 01
2984c76dd5
Pull request #2 : addded tmp
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Merge in CEGJ/32bit_jam_conjure from TMP to master
* commit 'f8bd21101d7b1b52a7e5c2aff403e1946b3e7c57':
addded tmp
2022-10-17 16:06:41 +00:00
Jean Lamarre
f8bd21101d
addded tmp
2022-10-17 12:05:46 -04:00
Jean Lamarre
954d089fa3
Tiled test
2022-10-17 12:04:26 -04:00
Jean Lamarre
0bb5f15109
testSprite
2022-10-17 12:03:14 -04:00
Jean Lamarre 01
4e58c1783c
Pull request #1 : Add main scene and new input system
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Merge in CEGJ/32bit_jam_conjure from InputSystem to master
* commit '2ff07ca50cd5f99e54a814e74472c6999238967e':
Add main scene and new input system
2022-10-17 16:00:52 +00:00
Jean Lamarre
2ff07ca50c
Add main scene and new input system
2022-10-17 11:33:39 -04:00
Yumahey
0fe9882f8f
gitignore .vscode folder
2022-10-16 19:34:25 -04:00
Jean Lamarre
78799ac51a
remove tutorial info
2022-10-16 19:16:33 -04:00
Jean Lamarre
7db1f2cb05
ignore
2022-10-16 19:15:38 -04:00
Jean Lamarre
6cae3f47fe
ignore .idea and .vs
2022-10-16 19:15:14 -04:00
Jean Lamarre
1964b5af14
Merge branch 'init-project'
2022-10-16 19:04:46 -04:00
Jean Lamarre
653e970336
Revert "remove gitattribute"
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This reverts commit 83c29567496fad60274ff35e5683ab78ac46b21c.
2022-10-16 19:03:40 -04:00
Jean Lamarre
83c2956749
remove gitattribute
2022-10-16 19:00:46 -04:00
Jean Lamarre
c7cc75108d
remove gitattributte
2022-10-16 18:58:29 -04:00
Jean Lamarre
a882e9f1d9
settings unity
2022-10-16 18:57:37 -04:00
Jean Lamarre
2ceef3c9e5
unity init
2022-10-16 18:49:46 -04:00
Jean Lamarre
30b24c5ffd
gitattribute
2022-10-16 18:26:29 -04:00
Jean Lamarre
114c4b6c98
gitignore
2022-10-16 18:25:05 -04:00