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starting the tutorial scene
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Assets/Scenes/Tutoriel.unity
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1673
Assets/Scenes/Tutoriel.unity
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8
Assets/Scenes/Tutoriel.unity.meta
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8
Assets/Scenes/Tutoriel.unity.meta
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@ -26,6 +26,7 @@ namespace DeathBook.Model
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private float globalAwareness; //on a scale from 0 to 1
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public float GlobalAwareness { get { return globalAwareness; } }
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public int tutorialInt = 0;
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public Level(List<Person> people, List<FriendshipLink> friendships)
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{
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@ -68,7 +68,7 @@ public class NetworkingSphere : MonoBehaviour
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_timeSinceLastClick += Time.deltaTime;
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}
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manager.GameLevel.Update(Time.deltaTime);
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manager.GameLevel.Update(Time.deltaTime);
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//TEMPORARY QUICK FIX: Even though we are never moving the sphere, it starts moving as soon as it stops rotating
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transform.position = Vector3.zero;
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@ -80,7 +80,7 @@ public class NetworkingSphere : MonoBehaviour
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Vector3 worldMousePos = Camera.main.ScreenToWorldPoint(screenMousePos);
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// If the world position of the mouse is greater than the radius of the sphere, we are outside
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if (Mathf.Sqrt(worldMousePos.x * worldMousePos.x + worldMousePos.y * worldMousePos.y) > levelOptions.SphereRadius + 1f)
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if (Mathf.Sqrt(worldMousePos.x * worldMousePos.x + worldMousePos.y * worldMousePos.y) > levelOptions.SphereRadius + 1f)
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{
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transform.Rotate(Vector3.one * Time.deltaTime * rotationSpeed);
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}
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@ -96,21 +96,21 @@ public class NetworkingSphere : MonoBehaviour
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delta = new Vector3();
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}
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if (dragging && !_isRotatingTowardsNode)
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if ((dragging && !_isRotatingTowardsNode)) // && ((lvl.tutorialCount == 0) || (lvl.tutorialCount == 1))
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{
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MoveSphere();
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}
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//scroll
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if (Input.GetAxis("Mouse ScrollWheel") != 0)
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{
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// if (Camera.main.ScreenToViewportPoint(Input.mousePosition) < new Vector3(1,1,1))
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if (Camera.main.ScreenToViewportPoint(Input.mousePosition).x < 1)
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{
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Camera.main.fieldOfView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
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}
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}
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//scroll
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if (Input.GetAxis("Mouse ScrollWheel") != 0)
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{
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// if (Camera.main.ScreenToViewportPoint(Input.mousePosition) < new Vector3(1,1,1))
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if (Camera.main.ScreenToViewportPoint(Input.mousePosition).x < 1)
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{
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Camera.main.fieldOfView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
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}
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}
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}
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void MoveSphere()
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64
Assets/Scripts/TutorialScript.cs
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64
Assets/Scripts/TutorialScript.cs
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using DeathBook.Model;
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public class TutorialScript : MonoBehaviour {
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//public int tutorialInt = 0;
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public GameObject panel;
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public Text tutorialText;
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public Button btnNext;
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private Level lvl;
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// Use this for initialization
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void Start()
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{
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lvl = LevelManager.Instance.GameLevel;
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}
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void Update() {
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if (lvl.tutorialInt == 0)
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{
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Time.timeScale = 0;
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tutorialText.text = "The facebook servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his users.\nCareful, or you might scare them away from Mark's website...";
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//btnNext.onClick
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}
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else if (lvl.tutorialInt == 1)
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{
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tutorialText.text = "See how navigating works by holding the right mouse button and moving the sphere.\n\nThen, hit Next!";
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}
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else if (lvl.tutorialInt == 2)
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{
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tutorialText.text = "Move around by clicking on the users in the network!";
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}
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else if (lvl.tutorialInt == 3)
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{
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tutorialText.text = "Let's see what happens when you click on a user's friend list.";
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}
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else if (lvl.tutorialInt == 4)
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{
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tutorialText.text = "Alright, time for our first victim.\nHold the right mouse button over a user until the X appears completely.";
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}
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else
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{
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panel.SetActive(false);
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}
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}
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public void btnClick()
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{
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lvl.tutorialInt++;
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Debug.Log(lvl.tutorialInt + ", aasfasf");
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Time.timeScale = 1;
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tutorialText.text = "eee";
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//panel.transform.Translate(Vector3.right * 100);
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}
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}
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12
Assets/Scripts/TutorialScript.cs.meta
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12
Assets/Scripts/TutorialScript.cs.meta
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timeCreated: 1439753311
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path: Assets/Scenes/Gameplay.unity
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path: Assets/Scenes/splash.unity
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