Add WIP for working on another PC

This commit is contained in:
Patrice Vignola 2015-11-08 07:41:29 -05:00
parent 63728b3229
commit a9f1b6ae10
16 changed files with 1116 additions and 71 deletions

9
Assets/Art.meta Normal file
View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: c9b6951ae42124248a04b213a7963c07
folderAsset: yes
timeCreated: 1446939131
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Art/wood_texture.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.3 KiB

View File

@ -0,0 +1,56 @@
fileFormatVersion: 2
guid: f33287aea955832419ef7dda44e05a83
timeCreated: 1446939158
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

9
Assets/Materialss.meta Normal file
View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 0071a04c7e342a44784e4f9c071baa80
folderAsset: yes
timeCreated: 1446924693
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

228
Assets/Materialss/Wood.mat Normal file
View File

@ -0,0 +1,228 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Wood
m_Shader: {fileID: 10600, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 2000
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: f33287aea955832419ef7dda44e05a83, type: 3}
m_Scale: {x: 2, y: 2}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Control
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Splat0
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Splat1
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Splat2
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Splat3
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Normal0
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Normal1
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Normal2
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Normal3
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ParallaxMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _OcclusionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _MetallicGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _GlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _SrcBlend
second: 1
data:
first:
name: _DstBlend
second: 0
data:
first:
name: _Cutoff
second: .5
data:
first:
name: _Shininess
second: .00999999978
data:
first:
name: _Parallax
second: .0199999996
data:
first:
name: _ZWrite
second: 1
data:
first:
name: _Glossiness
second: .5
data:
first:
name: _BumpScale
second: 1
data:
first:
name: _OcclusionStrength
second: 1
data:
first:
name: _DetailNormalMapScale
second: 1
data:
first:
name: _UVSec
second: 0
data:
first:
name: _Mode
second: 0
data:
first:
name: _Metallic
second: 0
data:
first:
name: _SquashAmount
second: 1
m_Colors:
data:
first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _SpecColor
second: {r: .5, g: .5, b: .5, a: 1}
data:
first:
name: _TreeInstanceColor
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _TreeInstanceScale
second: {r: 1, g: 1, b: 1, a: 1}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a2b8ed7ffc61443499cb5f833e54a6b1
timeCreated: 1446938330
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -20,21 +20,21 @@ RenderSettings:
m_FogDensity: .00999999978 m_FogDensity: .00999999978
m_LinearFogStart: 0 m_LinearFogStart: 0
m_LinearFogEnd: 300 m_LinearFogEnd: 300
m_AmbientSkyColor: {r: .211999997, g: .226999998, b: .259000003, a: 1} m_AmbientSkyColor: {r: 0, g: 0, b: 0, a: 1}
m_AmbientEquatorColor: {r: .114, g: .125, b: .133000001, a: 1} m_AmbientEquatorColor: {r: .114, g: .125, b: .133000001, a: 1}
m_AmbientGroundColor: {r: .0469999984, g: .0430000015, b: .0350000001, a: 1} m_AmbientGroundColor: {r: .0469999984, g: .0430000015, b: .0350000001, a: 1}
m_AmbientIntensity: 1 m_AmbientIntensity: 0
m_AmbientMode: 0 m_AmbientMode: 3
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: .5 m_HaloStrength: .5
m_FlareStrength: 1 m_FlareStrength: 1
m_FlareFadeSpeed: 3 m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0} m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0 m_DefaultReflectionMode: 1
m_DefaultReflectionResolution: 128 m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1 m_ReflectionBounces: 1
m_ReflectionIntensity: 1 m_ReflectionIntensity: 0
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 0}
--- !u!157 &3 --- !u!157 &3
@ -85,56 +85,568 @@ NavMeshSettings:
cellSize: .166666672 cellSize: .166666672
manualCellSize: 0 manualCellSize: 0
m_NavMeshData: {fileID: 0} m_NavMeshData: {fileID: 0}
--- !u!1 &57028066 --- !u!1 &1249898491
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 4: {fileID: 57028071} - 4: {fileID: 1249898495}
- 20: {fileID: 57028070} - 33: {fileID: 1249898494}
- 92: {fileID: 57028069} - 65: {fileID: 1249898493}
- 124: {fileID: 57028068} - 23: {fileID: 1249898492}
- 81: {fileID: 57028067}
m_Layer: 0 m_Layer: 0
m_Name: Main Camera m_Name: Wall3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &1249898492
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1249898491}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 2100000, guid: a2b8ed7ffc61443499cb5f833e54a6b1, type: 2}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!65 &1249898493
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1249898491}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1249898494
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1249898491}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1249898495
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1249898491}
m_LocalRotation: {x: 0, y: .707106829, z: 0, w: .707106709}
m_LocalPosition: {x: 11.9799995, y: -1.16412032, z: 11.8800001}
m_LocalScale: {x: 25, y: 25, z: .100000001}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
--- !u!1 &1459129302
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1459129306}
- 33: {fileID: 1459129305}
- 65: {fileID: 1459129304}
- 23: {fileID: 1459129303}
m_Layer: 0
m_Name: Ceiling
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &1459129303
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1459129302}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 2100000, guid: a2b8ed7ffc61443499cb5f833e54a6b1, type: 2}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!65 &1459129304
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1459129302}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1459129305
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1459129302}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1459129306
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1459129302}
m_LocalRotation: {x: .707106829, y: 0, z: 0, w: .707106709}
m_LocalPosition: {x: 2.49997139, y: 8.15999985, z: 11.5299997}
m_LocalScale: {x: 25, y: 25, z: .100000001}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5
--- !u!1 &1674424419
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1674424423}
- 33: {fileID: 1674424422}
- 65: {fileID: 1674424421}
- 23: {fileID: 1674424420}
m_Layer: 0
m_Name: Floor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &1674424420
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1674424419}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 2100000, guid: a2b8ed7ffc61443499cb5f833e54a6b1, type: 2}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!65 &1674424421
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1674424419}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1674424422
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1674424419}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1674424423
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1674424419}
m_LocalRotation: {x: .707106829, y: 0, z: 0, w: .707106709}
m_LocalPosition: {x: 2.49997139, y: -1.59000003, z: 11.5299997}
m_LocalScale: {x: 25, y: 25, z: .100000001}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 6
--- !u!1 &1705174418
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1705174422}
- 54: {fileID: 1705174421}
- 65: {fileID: 1705174420}
- 114: {fileID: 1705174419}
m_Layer: 0
m_Name: Character
m_TagString: MainCamera m_TagString: MainCamera
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!81 &57028067 --- !u!114 &1705174419
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1705174418}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5727a897c907b8744a19ba09891c8912, type: 3}
m_Name:
m_EditorClassIdentifier:
AngularSpeed: 10
Speed: 100
--- !u!65 &1705174420
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1705174418}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1.58000004, z: 1}
m_Center: {x: 0, y: -.670000017, z: 0}
--- !u!54 &1705174421
Rigidbody:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1705174418}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: .0500000007
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 80
m_CollisionDetection: 0
--- !u!4 &1705174422
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1705174418}
m_LocalRotation: {x: 0, y: -.102620535, z: 0, w: -.994720578}
m_LocalPosition: {x: 3.80104089, y: -.0800001025, z: 13.433219}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1938686769}
m_Father: {fileID: 0}
m_RootOrder: 0
--- !u!1 &1772031533
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1772031534}
- 108: {fileID: 1772031535}
m_Layer: 0
m_Name: Point light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1772031534
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1772031533}
m_LocalRotation: {x: 1, y: -7.43468718e-06, z: -1.62921893e-07, w: -1.62919875e-07}
m_LocalPosition: {x: 0, y: 1.23000002, z: -3.5999999}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1925818717}
m_RootOrder: 0
--- !u!108 &1772031535
Light:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1772031533}
m_Enabled: 1
serializedVersion: 6
m_Type: 2
m_Color: {r: 1, g: .627451003, b: .0431372561, a: 1}
m_Intensity: 1
m_Range: 20
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 0
m_Resolution: -1
m_Strength: 1
m_Bias: .0500000007
m_NormalBias: .400000006
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 4
m_BounceIntensity: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
m_AreaSize: {x: 1, y: 1}
--- !u!1 &1877928693
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1877928697}
- 33: {fileID: 1877928696}
- 65: {fileID: 1877928695}
- 23: {fileID: 1877928694}
m_Layer: 0
m_Name: Wall2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &1877928694
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1877928693}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 2100000, guid: a2b8ed7ffc61443499cb5f833e54a6b1, type: 2}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!65 &1877928695
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1877928693}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1877928696
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1877928693}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &1877928697
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1877928693}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.49997139, y: -1.16412032, z: 23.3799992}
m_LocalScale: {x: 25, y: 25, z: .100000001}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
--- !u!1 &1925818716
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1925818717}
- 33: {fileID: 1925818719}
- 23: {fileID: 1925818718}
m_Layer: 0
m_Name: ligther
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1925818717
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1925818716}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.12, y: -.289999992, z: 1.08000004}
m_LocalScale: {x: .5, y: 1, z: .200000003}
m_Children:
- {fileID: 1772031534}
m_Father: {fileID: 1938686769}
m_RootOrder: 0
--- !u!23 &1925818718
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1925818716}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!33 &1925818719
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1925818716}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1938686768
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 1938686769}
- 20: {fileID: 1938686774}
- 92: {fileID: 1938686773}
- 124: {fileID: 1938686772}
- 81: {fileID: 1938686771}
- 114: {fileID: 1938686770}
m_Layer: 0
m_Name: Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1938686769
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1938686768}
m_LocalRotation: {x: .0305510219, y: 0, z: 0, w: .999533236}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1925818717}
m_Father: {fileID: 1705174422}
m_RootOrder: 0
--- !u!114 &1938686770
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1938686768}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7a60ee71d044404c9477ef53a4dd1b6, type: 3}
m_Name:
m_EditorClassIdentifier:
AngularSpeed: 10
MaxYAngle: 290
MinYAngle: 70
--- !u!81 &1938686771
AudioListener: AudioListener:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 57028066} m_GameObject: {fileID: 1938686768}
m_Enabled: 1 m_Enabled: 1
--- !u!124 &57028068 --- !u!124 &1938686772
Behaviour: Behaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 57028066} m_GameObject: {fileID: 1938686768}
m_Enabled: 1 m_Enabled: 1
--- !u!92 &57028069 --- !u!92 &1938686773
Behaviour: Behaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 57028066} m_GameObject: {fileID: 1938686768}
m_Enabled: 1 m_Enabled: 1
--- !u!20 &57028070 --- !u!20 &1938686774
Camera: Camera:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 57028066} m_GameObject: {fileID: 1938686768}
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2 serializedVersion: 2
m_ClearFlags: 1 m_ClearFlags: 2
m_BackGroundColor: {r: .192156866, g: .301960796, b: .474509805, a: .0196078438} m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1}
m_NormalizedViewPortRect: m_NormalizedViewPortRect:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
@ -159,75 +671,149 @@ Camera:
m_StereoConvergence: 10 m_StereoConvergence: 10
m_StereoSeparation: .0219999999 m_StereoSeparation: .0219999999
m_StereoMirrorMode: 0 m_StereoMirrorMode: 0
--- !u!4 &57028071 --- !u!1 &2070693049
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 57028066}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
--- !u!1 &197175375
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 4: {fileID: 197175377} - 4: {fileID: 2070693053}
- 108: {fileID: 197175376} - 33: {fileID: 2070693052}
- 65: {fileID: 2070693051}
- 23: {fileID: 2070693050}
m_Layer: 0 m_Layer: 0
m_Name: Directional Light m_Name: Wall1
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!108 &197175376 --- !u!23 &2070693050
Light: MeshRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 197175375} m_GameObject: {fileID: 2070693049}
m_Enabled: 1 m_Enabled: 1
serializedVersion: 6 m_CastShadows: 1
m_Type: 1 m_ReceiveShadows: 1
m_Color: {r: 1, g: .956862748, b: .839215696, a: 1} m_Materials:
m_Intensity: 1 - {fileID: 2100000, guid: a2b8ed7ffc61443499cb5f833e54a6b1, type: 2}
m_Range: 10 m_SubsetIndices:
m_SpotAngle: 30 m_StaticBatchRoot: {fileID: 0}
m_CookieSize: 10 m_UseLightProbes: 1
m_Shadows: m_ReflectionProbeUsage: 1
m_Type: 2 m_ProbeAnchor: {fileID: 0}
m_Resolution: -1 m_ScaleInLightmap: 1
m_Strength: 1 m_PreserveUVs: 1
m_Bias: .0500000007 m_ImportantGI: 0
m_NormalBias: .400000006 m_AutoUVMaxDistance: .5
m_Cookie: {fileID: 0} m_AutoUVMaxAngle: 89
m_DrawHalo: 0 m_LightmapParameters: {fileID: 0}
m_Flare: {fileID: 0} m_SortingLayerID: 0
m_RenderMode: 0 m_SortingOrder: 0
m_CullingMask: --- !u!65 &2070693051
serializedVersion: 2 BoxCollider:
m_Bits: 4294967295 m_ObjectHideFlags: 0
m_Lightmapping: 4 m_PrefabParentObject: {fileID: 0}
m_BounceIntensity: 1 m_PrefabInternal: {fileID: 0}
m_ShadowRadius: 0 m_GameObject: {fileID: 2070693049}
m_ShadowAngle: 0 m_Material: {fileID: 0}
m_AreaSize: {x: 1, y: 1} m_IsTrigger: 0
--- !u!4 &197175377 m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &2070693052
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2070693049}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &2070693053
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 197175375} m_GameObject: {fileID: 2070693049}
m_LocalRotation: {x: .408217937, y: -.234569728, z: .109381676, w: .875426054} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 3, z: 0} m_LocalPosition: {x: 2.49997139, y: -1.16412032, z: 1.50999999}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 25, y: 25, z: .100000001}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
--- !u!1 &2073800596
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
- 4: {fileID: 2073800600}
- 33: {fileID: 2073800599}
- 65: {fileID: 2073800598}
- 23: {fileID: 2073800597}
m_Layer: 0
m_Name: Wall4
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &2073800597
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2073800596}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 2100000, guid: a2b8ed7ffc61443499cb5f833e54a6b1, type: 2}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!65 &2073800598
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2073800596}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &2073800599
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2073800596}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &2073800600
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2073800596}
m_LocalRotation: {x: 0, y: .707106829, z: 0, w: .707106709}
m_LocalPosition: {x: -7.26000023, y: -1.16412032, z: 11.8800001}
m_LocalScale: {x: 25, y: 25, z: .100000001}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 1 m_RootOrder: 1

9
Assets/Scriptss.meta Normal file
View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: cc186e682cc3ce24b8018a795edffac9
folderAsset: yes
timeCreated: 1446924308
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;
public class FlickeringLight : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 761710753b6561d4f9a0d6e56483a328
timeCreated: 1446939370
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: bc743fc28cedbc94885016033af8895f
folderAsset: yes
timeCreated: 1446926284
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,33 @@
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Rigidbody))]
public class CameraMovement : MonoBehaviour
{
public float AngularSpeed = 10;
public float Speed = 100;
private Transform _transform;
private Rigidbody _rb;
void Awake()
{
_rb = GetComponent<Rigidbody>();
_transform = GetComponent<Transform>();
}
void Update()
{
HandleMovementInput();
}
private void HandleMovementInput()
{
float xAxisValue = Input.GetAxis("Horizontal");
float yAxisValue = Input.GetAxis("Vertical");
_rb.velocity = new Vector3(xAxisValue, _rb.velocity.y, yAxisValue) * Speed * Time.fixedDeltaTime;
_rb.angularVelocity = new Vector3(0f, Input.GetAxis("Mouse X"), 0f) * AngularSpeed;
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 5727a897c907b8744a19ba09891c8912
timeCreated: 1446926293
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,43 @@
using UnityEngine;
using System.Collections;
public class CameraRotation : MonoBehaviour
{
public float AngularSpeed = 10;
public float MaxYAngle = 290;
public float MinYAngle = 70;
private Transform _transform;
void Awake()
{
_transform = GetComponent<Transform>();
}
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
void Update()
{
HandleRotationInput();
}
private void HandleRotationInput()
{
Vector3 rotation = _transform.localEulerAngles + new Vector3(-Input.GetAxis("Mouse Y"), 0f, 0f) * AngularSpeed;
if (rotation.x < MaxYAngle && rotation.x > 180)
{
rotation.x = MaxYAngle;
}
else if (rotation.x > MinYAngle && rotation.x < 180)
{
rotation.x = MinYAngle;
}
_transform.localEulerAngles = rotation;
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: d7a60ee71d044404c9477ef53a4dd1b6
timeCreated: 1446929683
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -442,6 +442,7 @@ PlayerSettings:
XboxOneAllowedProductIds: [] XboxOneAllowedProductIds: []
XboxOnePersistentLocalStorageSize: 0 XboxOnePersistentLocalStorageSize: 0
intPropertyNames: intPropertyNames:
- Android::ScriptingBackend
- Metro::ScriptingBackend - Metro::ScriptingBackend
- Standalone::ScriptingBackend - Standalone::ScriptingBackend
- WP8::ScriptingBackend - WP8::ScriptingBackend
@ -451,7 +452,9 @@ PlayerSettings:
- WebGL::memorySize - WebGL::memorySize
- WebPlayer::ScriptingBackend - WebPlayer::ScriptingBackend
- iOS::Architecture - iOS::Architecture
- iOS::EnableIncrementalBuildSupportForIl2cpp
- iOS::ScriptingBackend - iOS::ScriptingBackend
Android::ScriptingBackend: 0
Metro::ScriptingBackend: 2 Metro::ScriptingBackend: 2
Standalone::ScriptingBackend: 0 Standalone::ScriptingBackend: 0
WP8::ScriptingBackend: 2 WP8::ScriptingBackend: 2
@ -461,6 +464,7 @@ PlayerSettings:
WebGL::memorySize: 256 WebGL::memorySize: 256
WebPlayer::ScriptingBackend: 0 WebPlayer::ScriptingBackend: 0
iOS::Architecture: 2 iOS::Architecture: 2
iOS::EnableIncrementalBuildSupportForIl2cpp: 0
iOS::ScriptingBackend: 1 iOS::ScriptingBackend: 1
boolPropertyNames: boolPropertyNames:
- WebGL::analyzeBuildSize - WebGL::analyzeBuildSize