11 Commits

Author SHA1 Message Date
MartinRemi
26030084ef Added collision detection with enemies 2015-11-16 17:26:18 -05:00
JoelLapointe86
beba09bcb4 ajout animation + flip de l'ennemi
ajout de l'animation de marche de l'ennemi + copie de flip pour
l'ennemi( non refactor)

ajout des modifs dans la master Scene
2015-11-10 21:10:28 -05:00
MartinRemi
7db128fcd8 Merge branch 'master' of https://github.com/ConjureETS/Labo_2_equ_2_a15 2015-11-10 20:01:27 -05:00
MartinRemi
c03191fa8b Added ennemy movement 2015-11-10 20:01:16 -05:00
alsarazin
ff569b86fe Destroyed the rockets when not visible/colliding 2015-11-10 19:55:24 -05:00
JoelLapointe86
ad2b5d72a6 shooting animation
ajout des animations de tire, lorsque idle, running et jumping
2015-11-10 15:47:03 -05:00
alsarazin
95dbd14e66 Merge remote-tracking branch 'origin/master'
Conflicts:
	Assets/Scripts/PlayerBehavior.cs
2015-11-09 17:12:51 -05:00
alsarazin
9a0ee95db0 Rocket is created and flies in correct direction 2015-11-09 17:09:37 -05:00
MartinRemi
b3c375d1a2 Added enemy prefab 2015-11-09 14:04:48 -05:00
MartinRemi
0b0c015eb0 Fixed infinite fall 2015-11-09 12:12:34 -05:00
Marc-Antoine Dumont
9b2cd431a5 Initial Commit 2015-11-08 14:46:07 -05:00