MartinRemi
|
26030084ef
|
Added collision detection with enemies
|
2015-11-16 17:26:18 -05:00 |
|
JoelLapointe86
|
beba09bcb4
|
ajout animation + flip de l'ennemi
ajout de l'animation de marche de l'ennemi + copie de flip pour
l'ennemi( non refactor)
ajout des modifs dans la master Scene
|
2015-11-10 21:10:28 -05:00 |
|
MartinRemi
|
7db128fcd8
|
Merge branch 'master' of https://github.com/ConjureETS/Labo_2_equ_2_a15
|
2015-11-10 20:01:27 -05:00 |
|
MartinRemi
|
c03191fa8b
|
Added ennemy movement
|
2015-11-10 20:01:16 -05:00 |
|
alsarazin
|
ff569b86fe
|
Destroyed the rockets when not visible/colliding
|
2015-11-10 19:55:24 -05:00 |
|
JoelLapointe86
|
ad2b5d72a6
|
shooting animation
ajout des animations de tire, lorsque idle, running et jumping
|
2015-11-10 15:47:03 -05:00 |
|
alsarazin
|
95dbd14e66
|
Merge remote-tracking branch 'origin/master'
Conflicts:
Assets/Scripts/PlayerBehavior.cs
|
2015-11-09 17:12:51 -05:00 |
|
alsarazin
|
9a0ee95db0
|
Rocket is created and flies in correct direction
|
2015-11-09 17:09:37 -05:00 |
|
MartinRemi
|
b3c375d1a2
|
Added enemy prefab
|
2015-11-09 14:04:48 -05:00 |
|
MartinRemi
|
0b0c015eb0
|
Fixed infinite fall
|
2015-11-09 12:12:34 -05:00 |
|
Marc-Antoine Dumont
|
9b2cd431a5
|
Initial Commit
|
2015-11-08 14:46:07 -05:00 |
|