JoelLapointe86
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44069a74b1
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Ennemi meurt, missile explose
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2015-11-17 22:36:21 -05:00 |
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MartinRemi
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5ce963b0c3
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Updated master scene
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2015-11-16 17:46:15 -05:00 |
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alsarazin
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1a0318aaa0
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Fixed rocket bug
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2015-11-11 09:56:14 -05:00 |
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JoelLapointe86
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beba09bcb4
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ajout animation + flip de l'ennemi
ajout de l'animation de marche de l'ennemi + copie de flip pour
l'ennemi( non refactor)
ajout des modifs dans la master Scene
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2015-11-10 21:10:28 -05:00 |
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MartinRemi
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7db128fcd8
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Merge branch 'master' of https://github.com/ConjureETS/Labo_2_equ_2_a15
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2015-11-10 20:01:27 -05:00 |
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MartinRemi
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c03191fa8b
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Added ennemy movement
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2015-11-10 20:01:16 -05:00 |
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alsarazin
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ff569b86fe
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Destroyed the rockets when not visible/colliding
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2015-11-10 19:55:24 -05:00 |
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alsarazin
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95dbd14e66
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Merge remote-tracking branch 'origin/master'
Conflicts:
Assets/Scripts/PlayerBehavior.cs
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2015-11-09 17:12:51 -05:00 |
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alsarazin
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9a0ee95db0
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Rocket is created and flies in correct direction
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2015-11-09 17:09:37 -05:00 |
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MartinRemi
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b3c375d1a2
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Added enemy prefab
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2015-11-09 14:04:48 -05:00 |
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Marc-Antoine Dumont
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9b2cd431a5
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Initial Commit
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2015-11-08 14:46:07 -05:00 |
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