2021-10-08 10:41:00 -04:00

35 lines
659 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovementGen : MonoBehaviour
{
[Header("DEBUG movement")]
public bool isDebug;
[Header("References")]
[SerializeField] private Rigidbody body;
[Header("Configuration")]
[SerializeField] private int constSpeed;
[SerializeField] private int constRotation;
[SerializeField] private int constUpForce;
private int _speed;
private Vector3 _gyroMagnitude;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}