Conflicts:
	Assets/scenes/GameplayScene.unity
This commit is contained in:
Patrice Vignola 2016-01-31 10:59:54 -05:00
commit 4a8d88e7a1
52 changed files with 3918 additions and 0 deletions

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using UnityEngine;
using System.Collections;
public class DragSound : MonoBehaviour
{
public static AudioSource drag;
void Awake()
{
drag = GetComponent<AudioSource>();
}
public void Start()
{
PlayDrag();
}
public static void PlayDrag()
{
drag.Play();
}
public static void StopDrag()
{
drag.Stop();
}
}

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using UnityEngine;
using System.Collections;
public class RuneSound : MonoBehaviour
{
float timeTillDeath = 4f;
void Update ()
{
timeTillDeath -= Time.deltaTime;
if(timeTillDeath < 0f)
Destroy(gameObject);
}
}

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using UnityEngine;
using System.Collections;
public class RuneSoundHandler : MonoBehaviour
{
public static void MakeSound()
{
GameObject runeSound = (GameObject)Instantiate(Resources.Load("RuneSound"));
}
}

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@ -15,6 +15,11 @@ public class SelectorWithBolts : MonoBehaviour
private Rigidbody rb; private Rigidbody rb;
private MeshRenderer[][] playerCylinders; private MeshRenderer[][] playerCylinders;
private SoundManager sm;
public float scrappingSoundThreshold = 1f;
public float scrappingSoundVolumeFactor = 0.05f;
void Awake() void Awake()
{ {
rb = GetComponent<Rigidbody>(); rb = GetComponent<Rigidbody>();
@ -25,6 +30,8 @@ public class SelectorWithBolts : MonoBehaviour
{ {
playerCylinders[i] = Ropes[i].GetComponent<Transform>().GetComponentsInChildren<MeshRenderer>(); playerCylinders[i] = Ropes[i].GetComponent<Transform>().GetComponentsInChildren<MeshRenderer>();
} }
sm = SoundManager.Instance;
} }
void Start() void Start()
@ -42,6 +49,22 @@ public class SelectorWithBolts : MonoBehaviour
Vector3 constraintPos = Bolts[i].position; Vector3 constraintPos = Bolts[i].position;
RootCylinders[i].position = constraintPos; RootCylinders[i].position = constraintPos;
} }
if( rb.velocity.sqrMagnitude > scrappingSoundThreshold)
{
if (sm.Scrapping.isPlaying)
{
sm.UpdateScrappingVolume( Mathf.Clamp(rb.velocity.magnitude * scrappingSoundVolumeFactor, 0f, 1f));
}
else
{
sm.PlayScrappingSound(Mathf.Clamp(rb.velocity.magnitude * scrappingSoundVolumeFactor, 0f, 1f));
}
}
else
{
sm.UpdateScrappingVolume(0f);
}
} }
public void ReplenishPlayerDashMeter(int playerId) public void ReplenishPlayerDashMeter(int playerId)

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using UnityEngine;
using System.Collections;
public class SoundGen : MonoBehaviour
{
float[] ratios = new float[14];
AudioSource audio;
float sec;
float[] scale = new float[5];
float[] noteTimes = new float[6];
float currNoTime;
float BASE_NOTE;
int modif;
public int SilentInB;
public int minBeat;
public int maxBeat;
public int noteChanger;
public float slowerEffect;
void Awake()
{
modif = 0;
ratios[0] = 1f; ratios[1] = 55f/51.91f; ratios[2] = 55f/48.99f; ratios[3] = 55f/46.25f; ratios[4] = 55f/43.65f; ratios[5] = 55f/41.20f;
ratios[6] = 55f/38.89f; ratios[7] = 55f/36.71f; ratios[8] = 55f/34.65f; ratios[9] = 55f/32.70f; ratios[10] = 55f/30.87f; ratios[11] = 55f/29.14f;
ratios[12] = 2f; ratios[13] = 2f * ratios[1];
BASE_NOTE = 1f * ratios[noteChanger] / slowerEffect;
scale[0] = ratios[0];
scale[1] = ratios[3];
scale[2] = ratios[5];
scale[3] = ratios[7];
scale[4] = ratios[10];
//scale[5] = ratios[9];
//scale[6] = ratios[11];
//scale[7] = ratios[11];
//scale[8] = ratios[13];
noteTimes[0] = 4f;
noteTimes[1] = noteTimes[0] / 2;
noteTimes[2] = noteTimes[0] / 4;
noteTimes[3] = noteTimes[0] / 8;
noteTimes[4] = noteTimes[0] / 16;
currNoTime = noteTimes[Random.Range(minBeat, maxBeat)];
audio = GetComponent<AudioSource>();
audio.pitch = BASE_NOTE; //G#
sec = 0f;
}
void Update()
{
sec += Time.deltaTime;
if(sec > currNoTime * (7f / 8f))
{
audio.volume -= Time.deltaTime * (currNoTime * (1f / 8f) * (8f / currNoTime));
}
if(sec > currNoTime)
{
//silent = (Random.Range(0,2) == 0) ? true : false;
audio.volume = 0f;
audio.Stop();
//if(!silent)
//{
sec = 0f;
if(Random.Range(0, SilentInB) == 0)
audio.volume = 1f;
currNoTime = noteTimes[Random.Range(minBeat, maxBeat)];
// if(Random.Range(0,5) == 0){}
// else
// {
modif += Random.Range(1, scale.Length);
audio.pitch = BASE_NOTE * scale[modif % scale.Length];
// }
//audio.time = currNoTime;
audio.Play();
//restart = true;
}
//Debug.Log(sec);
//Debug.Log(Time.deltaTime + " reg");
//audio.pitch += (Time.deltaTime * 1/100);
}
}

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using UnityEngine;
using System.Collections;
public class SoundManager : MonoBehaviour
{
public AudioSource MainMenu;
public AudioSource Gameplay;
public AudioSource Scrapping;
public static SoundManager Instance
{
get { return _instance; }
}
private static SoundManager _instance;
void Awake()
{
if (_instance)
{
Destroy(gameObject);
}
else
{
_instance = this;
}
}
public void PlayMainMenuMusic()
{
if (Gameplay.isPlaying)
{
Gameplay.Stop();
}
if (!MainMenu.isPlaying)
{
MainMenu.Play();
}
}
public void PlayGameplayMusic()
{
if (MainMenu.isPlaying)
{
MainMenu.Stop();
}
if (!Gameplay.isPlaying)
{
Gameplay.Play();
}
}
public void UpdateScrappingVolume( float volume)
{
Scrapping.volume = volume;
}
public void PlayScrappingSound(float volume )
{
if (!Scrapping.isPlaying)
{
Scrapping.volume = volume;
Scrapping.Play();
}
}
public void StopScrappingSound()
{
Scrapping.Stop();
}
}

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