New Floor (and merge)

Merge branch 'master' of github.com:ConjureETS/OuijaMTLGJ2016
This commit is contained in:
Dmitri Kolytchev 2016-01-31 11:24:41 -05:00
commit a29a601772
64 changed files with 4591 additions and 497 deletions

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@ -0,0 +1,26 @@
using UnityEngine;
using System.Collections;
public class DragSound : MonoBehaviour
{
public static AudioSource drag;
void Awake()
{
drag = GetComponent<AudioSource>();
}
public void Start()
{
PlayDrag();
}
public static void PlayDrag()
{
drag.Play();
}
public static void StopDrag()
{
drag.Stop();
}
}

View File

@ -0,0 +1,12 @@
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guid: f6ad1334fd7b8974c9805c86d7e5aa85
timeCreated: 1454187456
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@ -0,0 +1,70 @@
using UnityEngine;
using System.Collections;
public class GUIGameplay : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
// Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
for(int i = 0; i<GameState.Instance.players.Length;++i)
{
Color temp = GUI.color;
string playerName = "";
switch (i)
{
case 0:
GUI.color = new Color(1, 1, 0, 0.5f);
playerName = "Yellow beard";
break;
case 1:
GUI.color = new Color(1,0 , 0, 0.5f);
playerName = "Red beard";
break;
case 2:
GUI.color = new Color(0, 0, 1, 0.5f);
playerName = "Black beard";
break;
default:
break;
}
GUI.Box(new Rect(10+ Screen.width /3 * i , 10, 200, 90), playerName);
GUI.color = temp;
Player p = GameState.Instance.players[i];
for (int j = 0;j< p.letters.Length;++j)
{
char character = (char) p.letters[j];
//Debug.Log(character);
Texture2D rune = Resources.Load<Texture2D>("runic_" + (char)('a' + character));
// Debug.Log(p.score);
if (j+1 > p.index)
{
temp = GUI.color ;
GUI.color = new Color(1f, 1f, 1f, 0.50f);
GUI.DrawTexture(new Rect(20 + Screen.width / 3 * i + j * 30 + 20, 40, 30, 30), rune);
GUI.color = temp;
}
else
{
GUI.DrawTexture(new Rect(20 + Screen.width / 3 * i + j * 30 + 20, 40, 30, 30), rune);
}
}
}
}
}

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@ -21,6 +21,7 @@ public class LevelManager : MonoBehaviour {
private SelectorWithBolts Selector;
private GameObject PhysicsContainer;
private int playerId;
// Use this for initialization
void Start()
@ -83,7 +84,9 @@ public class LevelManager : MonoBehaviour {
{
if (player.hasNextLetter(letterNum))
{
tile.symbol.color = PlayerColors[player.num - 1];
playerId = player.num - 1;
tile.symbol.color = PlayerColors[playerId];
StartCoroutine(MoveSelectorToTile(tile));
//Do something
@ -152,7 +155,7 @@ public class LevelManager : MonoBehaviour {
Vector3 endPos = cameraTrans.position + cameraTrans.forward * 10f;//trans.position + new Vector3(0f, 5f, 0f);
Quaternion endRot = Quaternion.LookRotation(cameraTrans.forward);
ratio += Time.deltaTime / 2f;
ratio += Time.deltaTime / 1.5f;
trans.position = Vector3.Lerp(startPos, endPos, ratio);
trans.rotation = Quaternion.Slerp(startRot, endRot, ratio);
@ -177,9 +180,11 @@ public class LevelManager : MonoBehaviour {
float ratio = 0f;
while (ratio < 1f)
{
ratio += Time.deltaTime / 0.5f;
ratio += Time.deltaTime / 1f;
Vector3 endPos = Camera.main.ViewportToWorldPoint(new Vector3(0.9f, 0.9f, Camera.main.nearClipPlane + 0.1f));
float viewportX = 0.2f + playerId * 0.3f;
Vector3 endPos = Camera.main.ViewportToWorldPoint(new Vector3(viewportX, 0.8f, Camera.main.nearClipPlane + 0.1f));
trans.position = Vector3.Lerp(startPos, endPos, ratio);
trans.localScale = Vector3.Lerp(startScale, endScale, ratio);

View File

@ -15,22 +15,6 @@ public class RuneBehaviour : MonoBehaviour {
private Character currentCharacter;
void Update ()
{
if (sign == 0f) return;
elapsedTime += Time.deltaTime * sign;
float ratio = elapsedTime / LightTime;
symbol.color = Color.Lerp(DefaultColor, targetColor, ratio);
if (ratio < 0f || ratio > 1f)
{
sign = 0f;
}
}
void Start()
{
float col = 80f/255f; // Random.value;
@ -71,9 +55,13 @@ public class RuneBehaviour : MonoBehaviour {
float ratio = 0f;
while (ratio < 1f)
{
// Hack
if (enabled)
{
ratio += Time.deltaTime / LightTime;
symbol.color = Color.Lerp(startColor, DefaultColor, ratio);
}
yield return null;
}

View File

@ -0,0 +1,13 @@
using UnityEngine;
using System.Collections;
public class RuneSound : MonoBehaviour
{
float timeTillDeath = 4f;
void Update ()
{
timeTillDeath -= Time.deltaTime;
if(timeTillDeath < 0f)
Destroy(gameObject);
}
}

View File

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@ -0,0 +1,10 @@
using UnityEngine;
using System.Collections;
public class RuneSoundHandler : MonoBehaviour
{
public static void MakeSound()
{
GameObject runeSound = (GameObject)Instantiate(Resources.Load("RuneSound"));
}
}

View File

@ -0,0 +1,12 @@
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@ -1,5 +1,6 @@
using UnityEngine;
using System.Collections;
using XInputDotNetPure;
[RequireComponent(typeof(Rigidbody))]
public class SelectorWithBolts : MonoBehaviour
@ -14,6 +15,11 @@ public class SelectorWithBolts : MonoBehaviour
private Rigidbody rb;
private MeshRenderer[][] playerCylinders;
private SoundManager sm;
public float scrappingSoundThreshold = 1f;
public float scrappingSoundVolumeFactor = 0.05f;
void Awake()
{
rb = GetComponent<Rigidbody>();
@ -24,6 +30,8 @@ public class SelectorWithBolts : MonoBehaviour
{
playerCylinders[i] = Ropes[i].GetComponent<Transform>().GetComponentsInChildren<MeshRenderer>();
}
sm = SoundManager.Instance;
}
void Start()
@ -41,6 +49,22 @@ public class SelectorWithBolts : MonoBehaviour
Vector3 constraintPos = Bolts[i].position;
RootCylinders[i].position = constraintPos;
}
if( rb.velocity.sqrMagnitude > scrappingSoundThreshold)
{
if (sm.Scrapping.isPlaying)
{
sm.UpdateScrappingVolume( Mathf.Clamp(rb.velocity.magnitude * scrappingSoundVolumeFactor, 0f, 1f));
}
else
{
sm.PlayScrappingSound(Mathf.Clamp(rb.velocity.magnitude * scrappingSoundVolumeFactor, 0f, 1f));
}
}
else
{
sm.UpdateScrappingVolume(0f);
}
}
public void ReplenishPlayerDashMeter(int playerId)
@ -74,5 +98,26 @@ public class SelectorWithBolts : MonoBehaviour
yield return null;
}
StartCoroutine(VibrateController(playerId));
}
private IEnumerator VibrateController(int playerId)
{
GamePad.SetVibration((PlayerIndex)playerId, 1f, 1f);
yield return new WaitForSeconds(0.5f);
GamePad.SetVibration((PlayerIndex)playerId, 0f, 0f);
}
void OnApplicationQuit()
{
// In case the coroutine was still running when we closed the game
for (int i = 0; i < Bolts.Length; i++)
{
GamePad.SetVibration((PlayerIndex)i, 0f, 0f);
}
}
}

View File

@ -0,0 +1,92 @@
using UnityEngine;
using System.Collections;
public class SoundGen : MonoBehaviour
{
float[] ratios = new float[14];
AudioSource audio;
float sec;
float[] scale = new float[5];
float[] noteTimes = new float[6];
float currNoTime;
float BASE_NOTE;
int modif;
public int SilentInB;
public int minBeat;
public int maxBeat;
public int noteChanger;
public float slowerEffect;
void Awake()
{
modif = 0;
ratios[0] = 1f; ratios[1] = 55f/51.91f; ratios[2] = 55f/48.99f; ratios[3] = 55f/46.25f; ratios[4] = 55f/43.65f; ratios[5] = 55f/41.20f;
ratios[6] = 55f/38.89f; ratios[7] = 55f/36.71f; ratios[8] = 55f/34.65f; ratios[9] = 55f/32.70f; ratios[10] = 55f/30.87f; ratios[11] = 55f/29.14f;
ratios[12] = 2f; ratios[13] = 2f * ratios[1];
BASE_NOTE = 1f * ratios[noteChanger] / slowerEffect;
scale[0] = ratios[0];
scale[1] = ratios[3];
scale[2] = ratios[5];
scale[3] = ratios[7];
scale[4] = ratios[10];
//scale[5] = ratios[9];
//scale[6] = ratios[11];
//scale[7] = ratios[11];
//scale[8] = ratios[13];
noteTimes[0] = 4f;
noteTimes[1] = noteTimes[0] / 2;
noteTimes[2] = noteTimes[0] / 4;
noteTimes[3] = noteTimes[0] / 8;
noteTimes[4] = noteTimes[0] / 16;
currNoTime = noteTimes[Random.Range(minBeat, maxBeat)];
audio = GetComponent<AudioSource>();
audio.pitch = BASE_NOTE; //G#
sec = 0f;
}
void Update()
{
sec += Time.deltaTime;
if(sec > currNoTime * (7f / 8f))
{
audio.volume -= Time.deltaTime * (currNoTime * (1f / 8f) * (8f / currNoTime));
}
if(sec > currNoTime)
{
//silent = (Random.Range(0,2) == 0) ? true : false;
audio.volume = 0f;
audio.Stop();
//if(!silent)
//{
sec = 0f;
if(Random.Range(0, SilentInB) == 0)
audio.volume = 1f;
currNoTime = noteTimes[Random.Range(minBeat, maxBeat)];
// if(Random.Range(0,5) == 0){}
// else
// {
modif += Random.Range(1, scale.Length);
audio.pitch = BASE_NOTE * scale[modif % scale.Length];
// }
//audio.time = currNoTime;
audio.Play();
//restart = true;
}
//Debug.Log(sec);
//Debug.Log(Time.deltaTime + " reg");
//audio.pitch += (Time.deltaTime * 1/100);
}
}

View File

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@ -0,0 +1,75 @@
using UnityEngine;
using System.Collections;
public class SoundManager : MonoBehaviour
{
public AudioSource MainMenu;
public AudioSource Gameplay;
public AudioSource Scrapping;
public static SoundManager Instance
{
get { return _instance; }
}
private static SoundManager _instance;
void Awake()
{
if (_instance)
{
Destroy(gameObject);
}
else
{
_instance = this;
}
}
public void PlayMainMenuMusic()
{
if (Gameplay.isPlaying)
{
Gameplay.Stop();
}
if (!MainMenu.isPlaying)
{
MainMenu.Play();
}
}
public void PlayGameplayMusic()
{
if (MainMenu.isPlaying)
{
MainMenu.Stop();
}
if (!Gameplay.isPlaying)
{
Gameplay.Play();
}
}
public void UpdateScrappingVolume( float volume)
{
Scrapping.volume = volume;
}
public void PlayScrappingSound(float volume )
{
if (!Scrapping.isPlaying)
{
Scrapping.volume = volume;
Scrapping.Play();
}
}
public void StopScrappingSound()
{
Scrapping.Stop();
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 5c912191e47fdc349afa12621f50abfc
timeCreated: 1454249321
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@ -8,6 +8,7 @@ PlayerSettings:
defaultScreenOrientation: 4
targetDevice: 2
targetResolution: 0
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: GameJamProject
@ -28,6 +29,7 @@ PlayerSettings:
androidShowActivityIndicatorOnLoading: -1
iosAppInBackgroundBehavior: 0
displayResolutionDialog: 1
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
allowedAutorotateToLandscapeRight: 1
@ -60,11 +62,23 @@ PlayerSettings:
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0
n3dsDisableStereoscopicView: 0
n3dsEnableSharedListOpt: 1
n3dsEnableVSync: 0
xboxOneResolution: 0
ps3SplashScreen: {fileID: 0}
videoMemoryForVertexBuffers: 0
psp2PowerMode: 0
psp2AcquireBGM: 1
wiiUTVResolution: 0
wiiUGamePadMSAA: 1
wiiUSupportsNunchuk: 0
wiiUSupportsClassicController: 0
wiiUSupportsBalanceBoard: 0
wiiUSupportsMotionPlus: 0
wiiUSupportsProController: 0
wiiUAllowScreenCapture: 1
wiiUControllerCount: 0
m_SupportedAspectRatios:
4:3: 1
5:4: 1
@ -77,20 +91,26 @@ PlayerSettings:
metroEnableIndependentInputSource: 0
metroEnableLowLatencyPresentationAPI: 0
xboxOneDisableKinectGpuReservation: 0
virtualRealitySupported: 0
productGUID: dbca7936984e94248bf9f90833bc0c3a
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 9
AndroidPreferredInstallLocation: 1
aotOptions:
apiCompatibilityLevel: 2
stripEngineCode: 1
iPhoneStrippingLevel: 0
iPhoneScriptCallOptimization: 0
iPhoneBuildNumber: 0
ForceInternetPermission: 0
ForceSDCardPermission: 0
CreateWallpaper: 0
APKExpansionFiles: 0
preloadShaders: 0
StripUnusedMeshComponents: 0
VertexChannelCompressionMask:
serializedVersion: 2
m_Bits: 238
iPhoneSdkVersion: 988
iPhoneTargetOSVersion: 22
uIPrerenderedIcon: 0
@ -117,6 +137,15 @@ PlayerSettings:
iOSLaunchScreenFillPct: 100
iOSLaunchScreenSize: 100
iOSLaunchScreenCustomXibPath:
iOSLaunchScreeniPadType: 0
iOSLaunchScreeniPadImage: {fileID: 0}
iOSLaunchScreeniPadBackgroundColor:
serializedVersion: 2
rgba: 0
iOSLaunchScreeniPadFillPct: 100
iOSLaunchScreeniPadSize: 100
iOSLaunchScreeniPadCustomXibPath:
iOSDeviceRequirements: []
AndroidTargetDevice: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
@ -136,6 +165,23 @@ PlayerSettings:
m_BuildTargetGraphicsAPIs: []
webPlayerTemplate: APPLICATION:Default
m_TemplateCustomTags: {}
wiiUTitleID: 0005000011000000
wiiUGroupID: 00010000
wiiUCommonSaveSize: 4096
wiiUAccountSaveSize: 2048
wiiUOlvAccessKey: 0
wiiUTinCode: 0
wiiUJoinGameId: 0
wiiUJoinGameModeMask: 0000000000000000
wiiUCommonBossSize: 0
wiiUAccountBossSize: 0
wiiUAddOnUniqueIDs: []
wiiUMainThreadStackSize: 3072
wiiULoaderThreadStackSize: 1024
wiiUSystemHeapSize: 128
wiiUTVStartupScreen: {fileID: 0}
wiiUGamePadStartupScreen: {fileID: 0}
wiiUProfilerLibPath:
actionOnDotNetUnhandledException: 1
enableInternalProfiler: 0
logObjCUncaughtExceptions: 1
@ -186,15 +232,20 @@ PlayerSettings:
ps4BackgroundImagePath:
ps4StartupImagePath:
ps4SaveDataImagePath:
ps4SdkOverride:
ps4BGMPath:
ps4ShareFilePath:
ps4ShareOverlayImagePath:
ps4PrivacyGuardImagePath:
ps4NPtitleDatPath:
ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir:
ps4EnterButtonAssignment: 1
ps4ApplicationParam1: 0
ps4ApplicationParam2: 0
ps4ApplicationParam3: 0
ps4ApplicationParam4: 0
ps4DownloadDataSize: 0
ps4GarlicHeapSize: 2048
ps4Passcode: 3mJ7tLHOsT9jNvqC8LNjpnotcWDQLy4O
ps4pnSessions: 1
@ -202,6 +253,14 @@ PlayerSettings:
ps4pnFriends: 1
ps4pnGameCustomData: 1
playerPrefsSupport: 0
ps4ReprojectionSupport: 0
ps4UseAudio3dBackend: 0
ps4Audio3dVirtualSpeakerCount: 14
ps4attribUserManagement: 0
ps4attribMoveSupport: 0
ps4attrib3DSupport: 0
ps4attribShareSupport: 0
ps4IncludedModules: []
monoEnv:
psp2Splashimage: {fileID: 0}
psp2NPTrophyPackPath:
@ -250,7 +309,6 @@ PlayerSettings:
psp2InfoBarOnStartup: 0
psp2InfoBarColor: 0
psmSplashimage: {fileID: 0}
virtualRealitySupported: 0
spritePackerPolicy:
scriptingDefineSymbols: {}
metroPackageName: GameJamProject
@ -342,6 +400,17 @@ PlayerSettings:
tizenSigningProfileName:
tizenGPSPermissions: 0
tizenMicrophonePermissions: 0
n3dsUseExtSaveData: 0
n3dsCompressStaticMem: 1
n3dsExtSaveDataNumber: 0x12345
n3dsStackSize: 131072
n3dsTargetPlatform: 2
n3dsRegion: 7
n3dsMediaSize: 0
n3dsLogoStyle: 3
n3dsTitle: GameName
n3dsProductCode:
n3dsApplicationId: 0xFF3FF
stvDeviceAddress:
stvProductDescription:
stvProductAuthor:
@ -407,7 +476,6 @@ PlayerSettings:
additionalIl2CppArgs::additionalIl2CppArgs:
firstStreamedSceneWithResources: 0
cloudProjectId:
projectId:
projectName:
organizationId:
cloudEnabled: 0