jparent
|
c9371d36e7
|
make splashscreen background stretch full screen
|
2016-01-31 14:34:04 -05:00 |
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jparent
|
f092ab1aa4
|
add Splashscreen
|
2016-01-31 14:26:59 -05:00 |
|
Dmitri Kolytchev
|
1ad03a8d4b
|
dammit merge undid my tweaks
|
2016-01-31 13:51:49 -05:00 |
|
jparent
|
744bd8cbab
|
fix particle system for character dash
|
2016-01-31 13:39:53 -05:00 |
|
Patrice Vignola
|
866f08d2e7
|
xaby to dash
|
2016-01-31 12:49:58 -05:00 |
|
jparent
|
2523ce3680
|
fix scrapping sound volume jumping around
use a lerp to smooth volume adjustments
|
2016-01-31 12:02:40 -05:00 |
|
jparent
|
c4a88873e2
|
add rune pickup sound
|
2016-01-31 11:27:38 -05:00 |
|
Patrice Vignola
|
80f6bd622a
|
Fix the fucking physics
|
2016-01-31 10:59:05 -05:00 |
|
Dmitri Kolytchev
|
a53fef82d4
|
tweaking the board to a manageable size
|
2016-01-31 09:41:29 -05:00 |
|
Dmitri Kolytchev
|
da8d5a0506
|
Added Fenrir
|
2016-01-31 08:38:21 -05:00 |
|
Patrice Vignola
|
ece88e2c7e
|
Stuff
|
2016-01-31 08:32:38 -05:00 |
|
Dmitri Kolytchev
|
072de8a736
|
Importing room .obj because I'm an idiot and forgot people don't all have blender
|
2016-01-31 07:40:36 -05:00 |
|
Patrice Vignola
|
3854ff44e7
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
Assets/scripts/SelectorWithBolts.cs
|
2016-01-31 07:27:16 -05:00 |
|
Patrice Vignola
|
cd53d3f012
|
Add the rune capture basic behavior
|
2016-01-31 07:26:29 -05:00 |
|
RosimInc
|
1670768031
|
Adjusted some code, changed the floor assets again
|
2016-01-31 06:26:04 -05:00 |
|
Patrice Vignola
|
13179d0be0
|
Fix bug on symbols not changing color correctly
|
2016-01-31 01:31:30 -05:00 |
|
Patrice Vignola
|
b52cf7f70e
|
Fix camera
|
2016-01-30 22:38:55 -05:00 |
|
Patrice Vignola
|
f436e8f341
|
Add the dash colors to the ropes
|
2016-01-30 22:22:33 -05:00 |
|
Patrice Vignola
|
1bd8898fa7
|
Start integrating the main gameplay scene
|
2016-01-30 21:35:28 -05:00 |
|
Patrice Vignola
|
c90d913cf4
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
|
2016-01-30 20:12:57 -05:00 |
|
Patrice Vignola
|
bd34106af1
|
Combine de board with the players and Ouija
|
2016-01-30 20:08:24 -05:00 |
|
jparent
|
5af916dd4a
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
|
2016-01-30 19:50:26 -05:00 |
|
jparent
|
ea674245cf
|
add anchored and fixed camera behavior tests
|
2016-01-30 19:49:33 -05:00 |
|
RosimInc
|
4da2b94dff
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
|
2016-01-30 19:31:04 -05:00 |
|
RosimInc
|
7c4cef3a49
|
Added the word solving system.
Bug: After a player finishes the game, application will crash. Make sure winning scenario is handled.
Gameplay scene is gameplay_02.unity.
|
2016-01-30 19:30:39 -05:00 |
|
Dmitri Kolytchev
|
a29ad14324
|
Adding Lit Room 2 because the reference broke and anyway I made one that fits the perspective better, you just need to make invisible walls for it
|
2016-01-30 19:19:33 -05:00 |
|
Dmitri Kolytchev
|
4b4b2f5963
|
Merge branch 'master' of github.com:ConjureETS/OuijaMTLGJ2016
|
2016-01-30 18:09:25 -05:00 |
|
Dmitri Kolytchev
|
072315abc3
|
a bunch of stuff
|
2016-01-30 18:09:21 -05:00 |
|
jparent
|
f731d34fda
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
|
2016-01-30 17:35:06 -05:00 |
|
jparent
|
2863b716a1
|
add facecam prototype
|
2016-01-30 17:33:45 -05:00 |
|
Patrice Vignola
|
d8027c6a88
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
|
2016-01-30 16:54:00 -05:00 |
|
Patrice Vignola
|
793ad331b8
|
Add working ropes
|
2016-01-30 16:52:43 -05:00 |
|
RosimInc
|
7daedf9b55
|
Added glow when walking onto tiles.
|
2016-01-30 16:40:16 -05:00 |
|
RosimInc
|
307643d2f3
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
|
2016-01-30 14:30:05 -05:00 |
|
Dmitri Kolytchev
|
e60530c787
|
Merge branch 'master' of github.com:ConjureETS/OuijaMTLGJ2016
|
2016-01-30 14:26:32 -05:00 |
|
Dmitri Kolytchev
|
322dc6e8e5
|
Adding room with lighting, textures and narmal maps (but no colors)
|
2016-01-30 14:26:25 -05:00 |
|
RosimInc
|
bb6233ad93
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
|
2016-01-30 13:59:35 -05:00 |
|
RosimInc
|
3e259dfb9c
|
Added a collider to the tiles, and created a makeshift player controller to test it.
Changed the level generation to be centered.
|
2016-01-30 13:59:24 -05:00 |
|
jparent
|
60bb2b4a97
|
add spring joint test scene [jptest]
|
2016-01-30 13:54:36 -05:00 |
|
Patrice Vignola
|
1cc4ddc40f
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
Assets/characters.meta
Assets/characters/Source/Animator_controllers/Unity_Free_anims.controller
Assets/prefabs.meta
ProjectSettings/ProjectSettings.asset
|
2016-01-30 12:59:59 -05:00 |
|
Patrice Vignola
|
2f3eca693c
|
Add the players models and animations blending
|
2016-01-30 12:35:04 -05:00 |
|
Dmitri Kolytchev
|
8f3979e414
|
tweaking ouija prefab center
|
2016-01-30 12:34:30 -05:00 |
|
Dmitri Kolytchev
|
ede0eb47f4
|
Exporting to OBJ and removing blenderfile
|
2016-01-30 11:48:24 -05:00 |
|
Dmitri Kolytchev
|
470dcd59e2
|
Adding 3d selector with textures
|
2016-01-30 11:44:00 -05:00 |
|
Dmitri Kolytchev
|
65abb2c0fc
|
adding a bunch of shitty selector-related assets
|
2016-01-30 10:50:36 -05:00 |
|
RosimInc
|
068de276e1
|
Added tile level generation with embedded runes.
|
2016-01-30 09:56:50 -05:00 |
|
Patrice Vignola
|
dbf913a02f
|
Add player controls
|
2016-01-30 09:49:32 -05:00 |
|
jparent
|
a73dd37967
|
add basic splashscreen with skippable settings
|
2016-01-30 04:58:39 -05:00 |
|
jparent
|
a0b0c5f054
|
change settings to show meta files and force text
|
2016-01-30 01:34:03 -05:00 |
|
Dmitri Kolytchev
|
27fbca1c46
|
initial commit
|
2016-01-30 01:15:35 -05:00 |
|