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Small modifications to remove debug logs
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@ -85,7 +85,6 @@ public class Astronaut : MonoBehaviour {
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private float GetGroundRadius(float theta)
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private float GetGroundRadius(float theta)
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{
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{
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float displacement = PlanetUtilities.GetDisplacementAngle(Width / 2, height);
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float displacement = PlanetUtilities.GetDisplacementAngle(Width / 2, height);
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Debug.Log(displacement + " " + Width/2 + " " + height);
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float radius1 = planet.GetPlanetRadius(Repeat(theta + displacement, 360));
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float radius1 = planet.GetPlanetRadius(Repeat(theta + displacement, 360));
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float radius2 = planet.GetPlanetRadius(Repeat(theta - displacement, 360));
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float radius2 = planet.GetPlanetRadius(Repeat(theta - displacement, 360));
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//float x1, y1, x2, y2;
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//float x1, y1, x2, y2;
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@ -175,9 +175,10 @@ MonoBehaviour:
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NbCartiers: 10
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NbCartiers: 10
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TailleCartiersEnDegres: 0
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TailleCartiersEnDegres: 0
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CartierResetRatioSpeedFactor: 0.23
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CartierResetRatioSpeedFactor: 0.23
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CartierResetRatioSpeedRandomize: 0
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CartierResetRatioSpeedRandomize: 1
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CartierMinRatio: 0.4
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CartierMinRatio: 0.4
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CartierMaxRatio: 2
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CartierMaxRatio: 2
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CartierStepSize: 0.25
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WedgePrefab: {fileID: 170328, guid: 0b78da08dfa398840862539a74cc2377, type: 2}
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WedgePrefab: {fileID: 170328, guid: 0b78da08dfa398840862539a74cc2377, type: 2}
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--- !u!1001 &556403999
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--- !u!1001 &556403999
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Prefab:
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Prefab:
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