12 Commits

Author SHA1 Message Date
Samuel
c12f4497fd - Updated Unity Layers
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
	and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
  by default the human layer is set to any gameObject that have an Unit.cs script
  attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
df64a801c1 - Added capture option 2015-08-13 19:09:23 -04:00
jparent
c23edfae6b add two player inputs in editor's Input Manager 2015-08-13 16:45:18 -04:00
Samuel
6152a68a3d - Updated Zombie and vampire prefabs.
- Added Squad scene (not complete)
2015-08-13 13:12:57 -04:00
jparent
ef8a60eadd Merge branch 'master' of http://github.com/conjureets/vz 2015-08-12 16:12:59 -04:00
jparent
9ec0a6fcdf add two player inputs in the input manager 2015-08-12 15:52:42 -04:00
Samuel
581334cbc6 - Added InvalidOperation exception
- commented the line enum direction
2015-08-12 15:52:01 -04:00
samJa
7cf515031e - Added Zombie prefab
- Added Vampire prefab
2015-08-11 18:12:42 -04:00
Samuel
5837a7f2c9 - Added Tag manager
- Added Class ZombieUnit (extends the Unit class)
- Added class VampireUnit (extends the Unit class)
2015-08-11 12:09:17 -04:00
Samuel
18c585cd29 - Added scene Sam_unitScene
- Updated .gitignore (added thumbs.db.meta and UnityVS project folder)
- Added class Unit (not finish)
- Added class Command (not finish)
2015-08-10 18:29:37 -04:00
jparent
d5ed3084aa add splashscreen with anykey to skip 2015-08-10 17:33:17 -04:00
jparent
a0799f22b9 add default project structure 2015-08-10 15:08:14 -04:00