Cyberslash17
ab5bd58e7a
Movement fonctionnels, doit être intégeré au squads
2015-08-14 16:11:14 -04:00
jparent
df305682c8
refactor inputs into a playerController
...
add the possibility of changing destination of the camera transition
before it reaches its destination.
2015-08-14 14:09:44 -04:00
jparent
fb114dcf59
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-13 16:55:35 -04:00
jparent
07af87e036
add basic camera transition between squads
...
for now, the cameras have a reference to the squads they track, and check
for player inputs to know when it needs to transition to another squad.
This will be fixed with the GameController/PlayerController.
2015-08-13 16:55:08 -04:00
Samuel
93f8868ba1
- Upgraded the AttackSquad functions
...
- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
Samuel
6152a68a3d
- Updated Zombie and vampire prefabs.
...
- Added Squad scene (not complete)
2015-08-13 13:12:57 -04:00
jparent
fc499b9b7b
remove "empty" placeholder file
2015-08-12 15:51:55 -04:00
Samuel
7cc15fdd42
- Updated the Unit script
...
- Updated zombie and vampire prefabs
Merge branch 'master' of github.com:ConjureETS/VZ
Conflicts:
Assets/Scenes/Sam_UnitScene.unity
2015-08-12 13:13:19 -04:00
samJa
7cf515031e
- Added Zombie prefab
...
- Added Vampire prefab
2015-08-11 18:12:42 -04:00
jparent
d5ed3084aa
add splashscreen with anykey to skip
2015-08-10 17:33:17 -04:00
jparent
a0799f22b9
add default project structure
2015-08-10 15:08:14 -04:00