Merge in CEGJ/creative-jam-20 from jason to main
* commit '20de27e0a46e8b8403eba201a05be4b3aeaf3bed':
Kinda ok ish looking transition!
Among else, fixed determined aspect ratio
Uhm, progress on transition, -ish?
Trying to sync UI tabs to transition
Prototyping camera transition
Merge in CEGJ/creative-jam-20 from art/all3Dimensions to main
* commit '7d47f670dcb6055e565da11906d18f7a7ecb6e14':
all 3 dimensions with their volumes and skyboxes (more details will be added later)
Added canon for dimension 1
added final art scene
Merge in CEGJ/creative-jam-20 from Soulaha to main
* commit '77924dda40cfd34aafd794dc4b27a125679a14da':
correct bullet speed
Added bullet amount upgrade
OnHover upgrades btn display "purchase" ui appears
Added trail for better feel on bullets Bullets come out of cannon barrel
Merge in CEGJ/creative-jam-20 from Soulaha to main
* commit '8d9f3f61b9034de4b93dc316dd36037160aba940':
Added btn w/ new canvas
Added dmg and fire rate upgrades w/ btns
Merge in CEGJ/creative-jam-20 from Louis to main
* commit '95834a347b13278bf53b63324849a4812676b330':
cleaned up console
added flying enemies and onhit raycast to destroy enemies
Merge in CEGJ/creative-jam-20 from art/setupDimension1 to main
* commit 'e0d226cf7473b8e428bd4ed11418084fe0236cb8':
Added canvas_UI prefab with some elements already implemented
Fix materials folder wrong meta file
Merge in CEGJ/creative-jam-20 from Louis to main
* commit '247a14a5bce9beecdc89c1c65fd27dc21bdd639c':
added spawn manager, enemy, and enemy spawn animation
stage materials
Merge in CEGJ/creative-jam-20 from Soulaha to main
* commit '872fb4de7443e0899ab649d0a67f77ecc34a7f1d':
Fix warping on cannon WIP Ammo types skeleton
Add firerate and possible to hold down btn to fire
Merge in CEGJ/creative-jam-20 from art/setupDimension1 to main
* commit '0ced9716a55f1509ebe3fcaf09547307342c1705':
Test turret in art scene
Put skyboxes into lfs Art folder
progress on dimension1 planet look
Merge in CEGJ/creative-jam-20 from Soulaha to main
* commit '0e76928816ec159ed46b3c5f9859f2e0d744401c':
Cannon follows cursor/fires projectile on click
init branch